diff options
-rw-r--r-- | db/const.txt | 4 | ||||
-rw-r--r-- | doc/effect_list.txt | 34 | ||||
-rw-r--r-- | src/map/atcommand.c | 2 |
3 files changed, 20 insertions, 20 deletions
diff --git a/db/const.txt b/db/const.txt index aceb66013..f8c8f74cb 100644 --- a/db/const.txt +++ b/db/const.txt @@ -362,7 +362,7 @@ cell_nochat 7 cell_chkwall 1 cell_chkwater 2 cell_chkcliff 3 -cell_chkpass 4 +cell_chkpass 4 cell_chkreach 5 cell_chknopass 6 cell_chknoreach 7 @@ -699,7 +699,7 @@ IG_S_Grade_Coin_Bag 59 IG_A_Grade_Coin_Bag 60 IG_Advanced_Weapons_Box 61 -SC_ALL -1 +SC_ALL -1 SC_STONE 0 SC_FREEZE 1 SC_STUN 2 diff --git a/doc/effect_list.txt b/doc/effect_list.txt index 30d7f807d..4e36f7ec9 100644 --- a/doc/effect_list.txt +++ b/doc/effect_list.txt @@ -455,7 +455,7 @@ number description 422. Eswoo (Normal) (Visual Effect) 423. Eswoo (Alt. Normal) (Visual Effect) 424. Spirit Link (Visual Effect) -425. (Nothing) +425. Esma Hit (Visual Effect) 426. Sprint Collision (Visual Effect) 427. (Nothing) 428. (Nothing) @@ -576,7 +576,7 @@ number description 543. Kahii 544. Warmth Red Sprite 545. Sound And... PUFF Client Crash :P -546. Another HP/SP Regeneration +546. Kaupe 547. Estin 548. Instant Red Sprite 549. Instant Blue Sprite @@ -584,7 +584,7 @@ number description 551. Effect Like Estun but with Circle 552. (Nothing) 553. Esma -554. (Nothing) +554. Large White Cloud 555. Estun 556. (Nothing) 557. Juperos Energy Waterfall (Horizontal) @@ -622,7 +622,7 @@ number description 589. Eswoo 590. Running Stop 591. (Nothing) -592. (Nothing) +592. Thanatos Tower Bloody Clouds 593. Food Effect (STR) 594. Food Effect (INT) 595. Food Effect (VIT) @@ -630,14 +630,14 @@ number description 597. Food Effect (DEX) 598. Food Effect (LUK) 599. Cast Time Sound and Flashing Animation on Player -600. Something Happen Near Shadow Sprite +600. Throw Venom Knife 601. Sight Blaster -602. Something About 2nd Class New Skills -603. Something About 2nd Class New Skills -604. Close Confine +602. Close Confine (Grab Effect) +603. Like 50 +604. Close Confine (Ground Effect) 605. (Nothing) -606. (Nothing) -607. (Nothing) +606. Pang Voice (Visual Effect) +607. Wink of Charm (Visual Effect) 608. Cooking Success 609. Cooking Failed 610. Success @@ -657,7 +657,7 @@ number description 624. Kamaitachi 625. Madness Canceller 626. Adjustment -627. (Nothing) +627. Disarm (Sound Effect) 628. Dust 629. (Nothing) 630. Shadow Slash @@ -703,8 +703,8 @@ number description 670. Dragon fear (Visual Effect) 671. The Japan Earth Symbol (Like 'Seven Wind LV 1' but is in the Ground) 672. The Japan Wind Symbol (Like 'Seven Wind LV 2' but is in the Ground) -673. (Nothing) -674. Like Curse Effect +673. Map turns Blue (like Soul Link) +674. Evil Land Cell 675. Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece 676. Slow Casting 677. Critical Wounds/Bleeding Attack @@ -734,9 +734,9 @@ number description 701. Huge Blue Sphere 702. Little Colored Violet Sphere 703. Light Infiltration with fall of pownder -704. (Nothing) -705. (Nothing) -706. (Nothing) +704. Client Error (mobile_ef02.str) +705. Client Error (mobile_ef01.str) +706. Client Error (mobile_ef03.str) 707. Client Crash :P 708. A Perfect Copy of Storm Gust Effect (Effect 89) 709. A Firework that split in 4 mini fireworks @@ -748,7 +748,7 @@ number description 715. Something Like a Little Blue Basilica (Probably something related Arch Bishop) 716. The same of 715 (Probably something related Arch Bishop) 717. Something like Angelus (Probably something related Arch Bishop) -718. Another Fire Pillar Effect (Probably something related Warlock) +718. Judex (Visual Effect) 719. Light Infiltration from the Sky (Probably something related Warlock) 720. Some sound and effect of Soul Destroyer but Yellow (Probably something related Warlock) 721. Big Lightning from the SKy (Probably something related Warlock) diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 13d285d61..790c17fcd 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5398,7 +5398,7 @@ ACMD_FUNC(skilltree) c = pc_calc_skilltree_normalize_job(pl_sd); c = pc_mapid2jobid(c, pl_sd->status.sex); - sprintf(atcmd_output, "Player is using %s skill tree (%d basic points)", job_name(c), pc_checkskill(pl_sd, 1)); + sprintf(atcmd_output, "Player is using %s skill tree (%d basic points)", job_name(c), pc_checkskill(pl_sd, NV_BASIC)); clif_displaymessage(fd, atcmd_output); ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skillnum ); |