diff options
-rw-r--r-- | Changelog.txt | 1 | ||||
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/skill_require_db.txt | 3 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
4 files changed, 11 insertions, 4 deletions
diff --git a/Changelog.txt b/Changelog.txt index b36d4f321..52ef95715 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,6 @@ Date Added 11/26 + * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] * Added skill_nocast_db.txt. Use it to set which skills cannot be used in which conditions [celest] diff --git a/db/Changelog.txt b/db/Changelog.txt index 352140576..cb12e84c3 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -5,6 +5,10 @@ Ayathoya items == Added but no effect ( all are "ect" itens) Skill databases == celest working on them i believe. +11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2). + And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus] + TODO: Abrakadabra should also summon Monsters and even MVP by chance... + 11/25 * Added element effects to const.txt. [celest] Usage example: sc_start SC_Frost,30000,0; to change the weapon element to Water for 30 seconds. diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 42f73555f..5b95010cb 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -192,7 +192,8 @@ 287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル# 288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?# 289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル# -290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ# +290,0,0,50,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ# +//reduced 2 to 1 Yellow gemstones, because Abrakadabra has extra hardcoded usage of 1 Yellow gemstone [Lupus] 291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン# 292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ# 293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?# diff --git a/src/map/skill.c b/src/map/skill.c index bb6df7f3d..f1d58f8c8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2969,11 +2969,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case SA_ABRACADABRA: //require 1 yellow gemstone even with mistress card or Into the Abyss - if (pc_search_inventory(sd, 715) <= 0 ) { + if ((i=pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!) clif_skill_fail(sd,sd->skillid,0,0); break; } - pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); + //pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); + pc_delitem(sd, i, 1, 0); // do{ abra_skillid=skill_abra_dataset(skilllv); @@ -3726,7 +3727,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case BS_REPAIRWEAPON: /* 武器修理 */ if(sd) { //動作しないのでとりあえずコメントアウト - if (pc_search_inventory(sd, 999) <= 0 ) { + if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!) clif_skill_fail(sd,sd->skillid,0,0); map_freeblock_unlock(); return 1; |