diff options
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/skill_db.txt | 6 | ||||
-rw-r--r-- | src/char_sql/char.c | 9 | ||||
-rw-r--r-- | src/map/atcommand.c | 15 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.h | 2 |
7 files changed, 26 insertions, 18 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 77d497541..aa28accac 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,12 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/03/07 + * Corrected the define for NK no cardfix (def). + * Fixed the char sql server not escaping the server name before inserting + it on the ragsrvinfo table. + * Corrected @lvup not doing the party even share check. + * Corrected breaker's misc part not ignoring element. 2007/03/06 * Added NK value 0x80: ignore target's cards (0x8 will now only ignore attacker's cards). diff --git a/db/Changelog.txt b/db/Changelog.txt index 869c82a00..30cf9bad3 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -19,6 +19,10 @@ ----- ======================== + +03/07 + * Updated skills that shouldn't ignore the target's cards: Smoking, Fling, + Zenynage. [Skotlex] 03/06 * Fixed Flying Angel headgear [Playtester] * Corrected the NK values of skills (0x08 -> 0x80): Self Destruction, diff --git a/db/skill_db.txt b/db/skill_db.txt index 5332257e4..ff5e3ecdd 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -233,7 +233,7 @@ 192,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack# 193,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis# 194,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_PROVOCATION#Provocation# -195,0,6,4,0,0xD0,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking# +195,0,6,4,0,0x50,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking# 196,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons# 197,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion# 198,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation# @@ -539,7 +539,7 @@ 498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# 499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 //HT_POWER#Beast Strafing# 500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin# -501,9,6,1,-1,0xD0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling# +501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling# 502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action# 503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye# 504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler# @@ -564,7 +564,7 @@ 523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN# 524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI# 525,9,8,1,-1,0x6,1,5,-3:-3:-4:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA# -526,9,6,1,0,0xD0,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# +526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# 527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI# 528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI# 529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP# diff --git a/src/char_sql/char.c b/src/char_sql/char.c index f93db50af..de0b79bd1 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -3003,13 +3003,14 @@ int parse_frommap(int fd) { if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8)) return 0; { - char motd[256], t_name[512]; //Required for jstrescapecpy [Skotlex] + char motd[256], t_name[2*sizeof(char)*sizeof(server_name)+1], t_motd[512]; //Required for jstrescapecpy [Skotlex] strncpy(motd, RFIFOP(fd,10), 255); //First copy it to make sure the motd fits. motd[255]='\0'; - jstrescapecpy(t_name,motd); - + jstrescapecpy(t_motd,motd); + jstrescapecpy(t_name,server_name); + sprintf(tmp_sql, "INSERT INTO `ragsrvinfo` SET `index`='%d',`name`='%s',`exp`='%d',`jexp`='%d',`drop`='%d',`motd`='%s'", - fd, server_name, RFIFOW(fd,2), RFIFOW(fd,4), RFIFOW(fd,6), t_name); + fd, t_name, RFIFOW(fd,2), RFIFOW(fd,4), RFIFOW(fd,6), t_motd); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d04867661..1e3af7424 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2725,10 +2725,6 @@ int atcommand_baselevelup(const int fd, struct map_session_data* sd, const char* else sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - status_calc_pc(sd, 0); status_percent_heal(&sd->bl, 100, 100); clif_misceffect(&sd->bl, 0); clif_displaymessage(fd, msg_txt(21)); /* Base level raised. */ @@ -2748,14 +2744,15 @@ int atcommand_baselevelup(const int fd, struct map_session_data* sd, const char* sd->status.status_point = 0; else sd->status.status_point -= status_point; - clif_updatestatus(sd, SP_STATUSPOINT); sd->status.base_level -= (unsigned int)level; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - status_calc_pc(sd, 0); clif_displaymessage(fd, msg_txt(22)); /* Base level lowered. */ } - + clif_updatestatus(sd, SP_STATUSPOINT); + clif_updatestatus(sd, SP_BASELEVEL); + clif_updatestatus(sd, SP_NEXTBASEEXP); + status_calc_pc(sd, 0); + if(sd->status.party_id) + party_send_levelup(sd); return 0; } diff --git a/src/map/battle.c b/src/map/battle.c index 8a0bd5c7d..756e433ce 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2554,7 +2554,7 @@ struct Damage battle_calc_misc_attack( break ; case ASC_BREAKER: md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_; - nk|=NK_IGNORE_FLEE; //Only Breaker's Misc part always hits. + nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part. break; } diff --git a/src/map/skill.h b/src/map/skill.h index bc850af21..676193d03 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -30,7 +30,7 @@ #define NK_NO_ELEFIX 0x10 #define NK_IGNORE_DEF 0x20 #define NK_IGNORE_FLEE 0x40 -#define NK_NO_CARDFIX_DEF 0x08 +#define NK_NO_CARDFIX_DEF 0x80 //A skill with 3 would be no damage + splash: area of effect. //Constants to identify a skill's inf2 value. |