diff options
-rw-r--r-- | Changelog-Trunk.txt | 7 | ||||
-rw-r--r-- | conf-tmpl/Changelog.txt | 3 | ||||
-rw-r--r-- | conf-tmpl/battle/status.conf | 4 | ||||
-rw-r--r-- | src/map/atcommand.c | 31 | ||||
-rw-r--r-- | src/map/mob.c | 5 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 26 |
7 files changed, 55 insertions, 23 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index f04e237a1..db405649c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,13 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/03/14 + * Adjusted @pvpoff, @gvgoff, @killer, @killable to make characters stop + attacking when used. + * Dispell no longer removes food boosts. + * Players will stop attacking when they change their look. + * Applied Alydis's fix to the mvp item logs logging mvp items even if the + player couldn't get the item. 2007/03/13 * Corrected the new packet version entries for skilluseposinfo * Corrected item reloading not unsetting the "delay consume" flag if the diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 213371962..22c9bcf6f 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,8 @@ Date Added +2007/03/14 + * Changed the default of debuff_on_logout to 1 since food items shouldn't + dispell on logout. [Skotlex] 2007/03/08 * Adjustments for the new mapcache [DracoRPG] - Removed ".gat" from map names in maps_athena.conf diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index a4a156518..cb1cbdc1c 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -38,8 +38,8 @@ status_cast_cancel: 0 // 0 - remove nothing. // 1 - remove negative buffs (stripping, EF) // 2 - remove positive buffs (cooking) -// 3 - remove all buffs that are not saved on official (default) -debuff_on_logout: 3 +// 3 - remove both negative and positive buffs. +debuff_on_logout: 1 // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 64396fa4b..b104633a6 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2922,6 +2922,17 @@ int atcommand_gm(const int fd, struct map_session_data* sd, const char* command, return 0; } +static int atcommand_stopattack(struct block_list *bl,va_list ap) +{ + struct unit_data *ud = unit_bl2ud(bl); + int id = va_arg(ap, int); + if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target)) + { + unit_stop_attack(bl); + return 1; + } + return 0; +} /*========================================== * *------------------------------------------ @@ -2953,6 +2964,7 @@ int atcommand_pvpoff(const int fd, struct map_session_data* sd, const char* comm map[sd->bl.m].flag.pvp = 0; clif_send0199(sd->bl.m, 0); map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); + map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif_displaymessage(fd, msg_txt(31)); // PvP: Off. return 0; } @@ -3005,6 +3017,7 @@ int atcommand_gvgoff(const int fd, struct map_session_data* sd, const char* comm if (map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 0; clif_send0199(sd->bl.m, 0); + map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif_displaymessage(fd, msg_txt(33)); // GvG: Off. } else { clif_displaymessage(fd, msg_txt(162)); // GvG is already Off. @@ -6888,10 +6901,11 @@ int atcommand_killer(const int fd, struct map_session_data* sd, const char* comm sd->state.killer = !sd->state.killer; if(sd->state.killer) - clif_displaymessage(fd, msg_txt(241)); - else - clif_displaymessage(fd, msg_txt(287)); - + clif_displaymessage(fd, msg_txt(241)); + else { + clif_displaymessage(fd, msg_txt(287)); + pc_stop_attack(sd); + } return 0; } @@ -6906,10 +6920,11 @@ int atcommand_killable(const int fd, struct map_session_data* sd, const char* co sd->state.killable = !sd->state.killable; if(sd->state.killable) - clif_displaymessage(fd, msg_txt(242)); - else - clif_displaymessage(fd, msg_txt(288)); - + clif_displaymessage(fd, msg_txt(242)); + else { + clif_displaymessage(fd, msg_txt(288)); + map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); + } return 0; } diff --git a/src/map/mob.c b/src/map/mob.c index ee7dfa8c3..4cde44b84 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2121,7 +2121,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) intif_GMmessage(message,strlen(message)+1,0); } - if(mvp_sd->weight*2 > mvp_sd->max_weight) + if((temp = mvp_sd->weight*2 > mvp_sd->max_weight)) map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1); else if((temp = pc_additem(mvp_sd,&item,1))) { clif_additem(sd,0,0,temp); @@ -2130,7 +2130,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(log_config.enable_logs&0x200) {//Logs items, MVP prizes [Lupus] log_pick_mob(md, "M", item.nameid, -1, NULL); - log_pick_pc(mvp_sd, "P", item.nameid, 1, NULL); + if (!temp) + log_pick_pc(mvp_sd, "P", item.nameid, 1, NULL); } break; } diff --git a/src/map/pc.c b/src/map/pc.c index 7ed9c5245..e8515b553 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5805,6 +5805,8 @@ int pc_setoption(struct map_session_data *sd,int type) new_look = sd->vd.class_; } if (new_look) { + //Stop attacking on new view change (to prevent wedding/santa attacks. + pc_stop_attack(sd); clif_changelook(&sd->bl,LOOK_BASE,new_look); if (sd->vd.cloth_color) clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); diff --git a/src/map/skill.c b/src/map/skill.c index 93345b559..bb22057b4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4625,15 +4625,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in for(i=0;i<SC_MAX;i++){ if (tsc->data[i].timer == -1) continue; - if(i==SC_HALLUCINATION || i==SC_WEIGHT50 || i==SC_WEIGHT90 - || i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR || i==SC_STRIPHELM - || i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR || i==SC_CP_HELM - || i==SC_COMBO || i==SC_DANCING || i==SC_GUILDAURA || i==SC_EDP - || i==SC_AUTOBERSERK || i==SC_CARTBOOST || i==SC_MELTDOWN - || i==SC_SAFETYWALL || i==SC_SMA || i==SC_SPEEDUP0 - || i==SC_NOCHAT - ) + switch (i) { + case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION: + case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR: + case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD: + case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO: + case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD: + case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD: + case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD: + case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING: + case SC_GUILDAURA: case SC_EDP: case SC_AUTOBERSERK: + case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL: + case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: + case SC_ANKLE: continue; + } if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. status_change_end(bl,i,-1); } @@ -4712,10 +4718,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in else hp = 0; - if (skilllv > 1 && sp) //Recover some of the SP used + if (sp) //Recover some of the SP used sp = sp*(25*(skilllv-1))/100; - else - sp = 0; if(hp || sp) status_heal(src, hp, sp, 2); |