diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 5 |
2 files changed, 5 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2ceb46812..8da1efe3e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -9,6 +9,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. item_avail in the shop (the real one was added in inventory). * Implemented config setting 'vending_over_max', to let people configure the behavior of vending items over the MAX_ZENY limit [ultramage] + * Fixed mapserv crash, thanks to Konard [Lupus] 2008/04/15 * Use the same code for script commands getitem & getitem2 as @item to avoid bug in bugreport:1324 (non-stackable items are stacked) [Toms] diff --git a/src/map/battle.c b/src/map/battle.c index 19ccf23f5..ae8f13c17 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2346,7 +2346,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (skill_num == NPC_EARTHQUAKE) { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] //Also divide the extra bonuses from atk2 based on the number in range [Kevin] - ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; + if(mflag>0) + ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; + else + ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } if(ad.damage<1) |