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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/mob.c3
2 files changed, 2 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b20276494..a12942bb0 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/31
+ * Fixed new mob's name not sent to the client when the mob is morphed [Toms]
* Added setting attack_walk_delay which specifies whether a character
should (or not) be able to move inmediately after starting a normal attack
(battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c
index 73200bd27..f8cd38851 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2304,8 +2304,7 @@ int mob_class_change (struct mob_data *md, int class_)
if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- if (battle_config.show_mob_hp)
- clif_charnameack(0, &md->bl);
+ clif_charnameack(0, &md->bl);
return 0;
}