diff options
-rw-r--r-- | src/map/status.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/status.c b/src/map/status.c index 4eddefbd4..3cd28e322 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3603,7 +3603,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str regen->flag&=~sce->val4; //Remove regen as specified by val4 } if(sc->data[SC_GENTLETOUCH_REVITALIZE]) { - regen->hp += regen->hp * ( 30 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val1 + 50 ) / 100;
+ regen->hp += regen->hp * ( 30 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val1 + 50 ) / 100; } if ((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 1) //if insignia lvl 1 || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 1) @@ -5057,7 +5057,7 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i #endif if( sc && sc->data[SC_CAMOUFLAGE] ) def2 -= def2 * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; - if(sc->data[SC_GENTLETOUCH_REVITALIZE])
+ if(sc->data[SC_GENTLETOUCH_REVITALIZE]) def2 += sc->data[SC_GENTLETOUCH_REVITALIZE]->val2; if(sc->data[SC_DEFSET]) return sc->data[SC_DEFSET]->val1; @@ -8788,10 +8788,10 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t } break; case SC_GENTLETOUCH_REVITALIZE: - if(val2 < 0)
- val2 = 0;
- else
- val2 = val2 / 4 * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
+ if(val2 < 0) + val2 = 0; + else + val2 = val2 / 4 * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level] break; case SC_PYROTECHNIC_OPTION: val2 = 60; |