diff options
-rw-r--r-- | doc/script_commands.txt | 6 | ||||
-rw-r--r-- | src/map/clif.c | 18 | ||||
-rw-r--r-- | src/map/pc.c | 1 | ||||
-rw-r--r-- | src/map/pc.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 8 |
5 files changed, 24 insertions, 10 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index af8dffef0..e190c5cff 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4116,7 +4116,7 @@ will be seen to everyone around but not in chat window. --------------------------------------- -*warp "<map name>",<x>,<y>; +*warp "<map name>",<x>,<y>{,<flag>}; This command will take the invoking character to the specified map, and if wanted, specified coordinates too, but these can be random. @@ -4139,6 +4139,10 @@ There are also three special 'map names' you can use: "Random" will warp the player randomly on the current map. "Save" and "SavePoint" will warp the player back to their save point. +If flag parameter is set to 0, after player warped will be not stopped +currend running npc script. Running script after warp can be issue for +Gravity client if warp to other maps. + --------------------------------------- *areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>}; diff --git a/src/map/clif.c b/src/map/clif.c index cbe22dbb0..d00cac0ee 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9215,14 +9215,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { clif->updatestatus(sd,SP_DEX); clif->updatestatus(sd,SP_LUK); - // abort currently running script - sd->state.using_fake_npc = 0; - sd->state.menu_or_input = 0; - sd->npc_menu = 0; - - if(sd->npc_id) - npc->event_dequeue(sd); - + if (sd->state.warp_clean) { + // abort currently running script + sd->state.using_fake_npc = 0; + sd->state.menu_or_input = 0; + sd->npc_menu = 0; + if(sd->npc_id) + npc->event_dequeue(sd); + } else { + sd->state.warp_clean = 1; + } if( sd->guild && ( battle_config.guild_notice_changemap == 2 || ( battle_config.guild_notice_changemap == 1 && sd->state.changemap ) ) ) clif->guild_notice(sd,sd->guild); } diff --git a/src/map/pc.c b/src/map/pc.c index 8b52f615d..107d656f0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -651,6 +651,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->canlog_tick = timer->gettick(); //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; + sd->state.warp_clean = 1; return 0; } diff --git a/src/map/pc.h b/src/map/pc.h index c370f9956..f546d4910 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -206,6 +206,7 @@ struct map_session_data { unsigned int itemcheck : 1; unsigned int standalone : 1;/* [Ind/Hercules <3] */ unsigned int loggingout : 1; + unsigned int warp_clean : 1; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; diff --git a/src/map/script.c b/src/map/script.c index 30af4d0f7..e7a0175c7 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5763,6 +5763,7 @@ BUILDIN(warp) { int ret; int x,y; + int warp_clean = 1; const char* str; TBL_PC* sd; @@ -5774,6 +5775,11 @@ BUILDIN(warp) x = script_getnum(st,3); y = script_getnum(st,4); + if (script_hasdata(st, 5)) { + warp_clean = script_getnum(st, 5); + } + + sd->state.warp_clean = warp_clean; if(strcmp(str,"Random")==0) ret = pc->randomwarp(sd,CLR_TELEPORT); else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) @@ -19855,7 +19861,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(jobchange,"i?"), BUILDIN_DEF(jobname,"i"), BUILDIN_DEF(input,"r??"), - BUILDIN_DEF(warp,"sii"), + BUILDIN_DEF(warp,"sii?"), BUILDIN_DEF(areawarp,"siiiisii??"), BUILDIN_DEF(warpchar,"siii"), // [LuzZza] BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X] |