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-rw-r--r--db/skill_db.txt4
-rw-r--r--src/map/battle.c6
2 files changed, 5 insertions, 5 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 64b25150d..293dd3910 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -230,8 +230,8 @@
196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion#
198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
-199,7,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
-200,7,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
+199,9,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
+200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
201,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
diff --git a/src/map/battle.c b/src/map/battle.c
index 9f8270f42..1bd279ef3 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -964,7 +964,7 @@ static struct Damage battle_calc_weapon_attack(
else
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
} else { //based on used skill's range
- if (skill_get_range(skill_num, skill_lv) < 5)
+ if (skill_get_range2(src, skill_num, skill_lv) < 5)
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
else
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
@@ -2209,7 +2209,7 @@ struct Damage battle_calc_magic_attack(
else
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
} else { //based on used skill's range
- if (skill_get_range(skill_num, skill_lv) < 5)
+ if (skill_get_range2(src, skill_num, skill_lv) < 5)
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
else
ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
@@ -2586,7 +2586,7 @@ struct Damage battle_calc_misc_attack(
else
md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
} else { //based on used skill's range
- if (skill_get_range(skill_num, skill_lv) < 5)
+ if (skill_get_range2(src, skill_num, skill_lv) < 5)
md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
else
md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;