diff options
-rw-r--r-- | db/skill_db.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 51c7e5e40..31bcc3678 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -585,7 +585,6 @@ 543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN# 544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN# -// new NPC skills (not yet implemented) 653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,3,no,0,0x2,0,magic,0 //NPC_EARTHQUAKE 654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_FIREBREATH 655,9,6,1,1,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_ICEBREATH diff --git a/src/map/battle.c b/src/map/battle.c index a8ba51b69..df6b7866e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -26,7 +26,6 @@ #include <string.h> #include <math.h> - int attr_fix_table[4][ELE_MAX][ELE_MAX]; struct Battle_Config battle_config; @@ -1390,6 +1389,7 @@ static struct Damage battle_calc_weapon_attack( case NPC_ICEBREATH: case NPC_THUNDERBREATH: case NPC_HELLJUDGEMENT: + case NPC_PULSESTRIKE: skillratio += 100*(skill_lv-1); break; case RG_BACKSTAP: |