diff options
-rw-r--r-- | src/map/atcommand.c | 16 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/buyingstore.c | 4 | ||||
-rw-r--r-- | src/map/chat.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/map.c | 39 | ||||
-rw-r--r-- | src/map/map.h | 8 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/npc.c | 16 | ||||
-rw-r--r-- | src/map/path.c | 26 | ||||
-rw-r--r-- | src/map/pc.c | 6 | ||||
-rw-r--r-- | src/map/pet.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 40 | ||||
-rw-r--r-- | src/map/status.c | 4 | ||||
-rw-r--r-- | src/map/unit.c | 36 |
16 files changed, 109 insertions, 107 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index fbd010e74..4e4cd8aa7 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -458,7 +458,7 @@ ACMD(mapmove) { return false; } - if ((x || y) && map->getcell(m, x, y, CELL_CHKNOPASS) && pc_get_group_level(sd) < battle_config.gm_ignore_warpable_area) { + if ((x || y) && map->getcell(m, &sd->bl, x, y, CELL_CHKNOPASS) && pc_get_group_level(sd) < battle_config.gm_ignore_warpable_area) { //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_fd(fd,2)); if (!map->search_freecell(NULL, m, &x, &y, 10, 10, 1)) @@ -573,7 +573,7 @@ ACMD(jump) return false; } - if ((x || y) && map->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) { + if ((x || y) && map->getcell(sd->bl.m, &sd->bl, x, y, CELL_CHKNOPASS)) { //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_fd(fd,2)); if (!map->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) @@ -2224,11 +2224,11 @@ ACMD(gat) { for (y = 2; y >= -2; y--) { safesnprintf(atcmd_output, sizeof(atcmd_output), "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", map->list[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, - map->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), - map->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), - map->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), - map->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), - map->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); + map->getcell(sd->bl.m, &sd->bl, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, &sd->bl, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, &sd->bl, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, &sd->bl, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); clif->message(fd, atcmd_output); } @@ -7898,7 +7898,7 @@ ACMD(clone) { do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); - } while (map->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); + } while (map->getcell(sd->bl.m, &sd->bl, x, y, CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; diff --git a/src/map/battle.c b/src/map/battle.c index 8681d5efd..d7f12aba9 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6364,7 +6364,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f m = target->m; - if (flag&BCT_ENEMY && ( map->getcell(m,src->x,src->y,CELL_CHKBASILICA) || map->getcell(m,target->x,target->y,CELL_CHKBASILICA) ) ) { + if (flag & BCT_ENEMY && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA))) { return -1; } diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index e01b8a1d8..67018ec1f 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -46,7 +46,7 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) return false; } - if( map->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) { + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING)) { // custom: no vending cells clif->message(sd->fd, msg_sd(sd,204)); // "You can't open a shop on this cell." return false; @@ -100,7 +100,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( map->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) { + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING)) { // custom: no vending cells clif->message(sd->fd, msg_sd(sd,204)); // "You can't open a shop on this cell." return; diff --git a/src/map/chat.c b/src/map/chat.c index c53d23889..976b1ce8e 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -94,7 +94,7 @@ bool chat_createpcchat(struct map_session_data* sd, const char* title, const cha return false; //Can't create chatrooms on this map. } - if( map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOCHAT) ) { clif->message (sd->fd, msg_sd(sd,865)); // "Can't create chat rooms in this area." return false; } diff --git a/src/map/clif.c b/src/map/clif.c index 55d7c11ba..ab5708fc8 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9560,7 +9560,7 @@ void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) { clif->guild_notice(sd, sd->guild); // For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first) - if (map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNPC)) npc->touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); else npc->untouch_areanpc(sd, sd->bl.m, sd->bl.x, sd->bl.y); @@ -12836,7 +12836,7 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd) { clif->message (sd->fd, msg_sd(sd,276)); // "You can't open a shop on this map" return; } - if( map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) { + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING)) { clif->message (sd->fd, msg_sd(sd,204)); // "You can't open a shop on this cell." return; } diff --git a/src/map/map.c b/src/map/map.c index ab34799ee..cd0f516ed 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1407,7 +1407,7 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { for(j=-1;j<=1;j++){ if(j+*x<0 || j+*x>=map->list[m].xs) continue; - if(map->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) + if (map->getcell(m, NULL, j + *x, i + *y, CELL_CHKNOPASS) && !map->getcell(m, NULL, j + *x, i + *y, CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack) @@ -1466,7 +1466,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 //No range? Return the target cell then.... *x = bx; *y = by; - return map->getcell(m,*x,*y,CELL_CHKREACH); + return map->getcell(m, src, *x, *y, CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { @@ -1484,7 +1484,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 if (*x == bx && *y == by) continue; //Avoid picking the same target tile. - if (map->getcell(m,*x,*y,CELL_CHKREACH)) { + if (map->getcell(m, src, *x, *y, CELL_CHKREACH)) { if(flag&2 && !unit->can_reach_pos(src, *x, *y, 1)) continue; if(flag&4) { @@ -1530,7 +1530,7 @@ bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag) if(dir%2 == 0 && costrange%MOVE_COST == 0) { tx = *x+dx*(costrange/MOVE_COST); ty = *y+dy*(costrange/MOVE_COST); - if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) { + if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, NULL, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; @@ -1540,7 +1540,7 @@ bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag) else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) { tx = *x+dx*(costrange/MOVE_DIAGONAL_COST); ty = *y+dy*(costrange/MOVE_DIAGONAL_COST); - if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) { + if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, NULL, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; @@ -1550,14 +1550,14 @@ bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag) else if(dir%2 == 1 && costrange%MOVE_COST == 4) { tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1); ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1); - if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) { + if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, NULL, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; } tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1); ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1); - if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) { + if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, NULL, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; @@ -2567,8 +2567,8 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; - } while ( (map->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path->search(NULL,bl,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) - && (++i)<100 ); + } while ((map->getcell(bl->m, bl, xi, yi, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, xi, yi, 1, CELL_CHKNOREACH)) + && (++i)<100); if (i < 100) { *x = xi; @@ -2640,11 +2640,11 @@ void map_cellfromcache(struct map_data *m) { /*========================================== * Confirm if celltype in (m,x,y) match the one given in cellchk *------------------------------------------*/ -int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { - return (m < 0 || m >= map->count) ? 0 : map->list[m].getcellp(&map->list[m],x,y,cellchk); +int map_getcell(int16 m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) { + return (m < 0 || m >= map->count) ? 0 : map->list[m].getcellp(&map->list[m], bl, x, y, cellchk); } -int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { +int map_getcellp(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) { struct mapcell cell; nullpo_ret(m); @@ -2715,12 +2715,13 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { } /* [Ind/Hercules] */ -int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { +int map_sub_getcellp(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) { map->cellfromcache(m); m->getcellp = map->getcellp; m->setcell = map->setcell; - return m->getcellp(m,x,y,cellchk); + return m->getcellp(m, bl, x, y, cellchk); } + /*========================================== * Change the type/flags of a map cell * 'cell' - which flag to modify @@ -2808,7 +2809,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) != NULL ) return false; // Already Exists - if( map->getcell(m, x, y, CELL_CHKNOREACH) ) + if (map->getcell(m, NULL, x, y, CELL_CHKNOREACH)) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); @@ -2823,13 +2824,13 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable for( i = 0; i < size; i++ ) { map->iwall_nextxy(x, y, dir, i, &x1, &y1); - if( map->getcell(m, x1, y1, CELL_CHKNOREACH) ) + if (map->getcell(m, NULL, x1, y1, CELL_CHKNOREACH)) break; // Collision map->list[m].setcell(m, x1, y1, CELL_WALKABLE, false); map->list[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); - clif->changemapcell(0, m, x1, y1, map->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, m, x1, y1, map->getcell(m, NULL, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; @@ -2856,7 +2857,7 @@ void map_iwall_get(struct map_session_data *sd) { for( i = 0; i < iwall->size; i++ ) { map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - clif->changemapcell(sd->fd, iwall->m, x1, y1, map->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + clif->changemapcell(sd->fd, iwall->m, x1, y1, map->getcell(iwall->m, &sd->bl, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); @@ -2876,7 +2877,7 @@ void map_iwall_remove(const char *wall_name) map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); - clif->changemapcell(0, iwall->m, x1, y1, map->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, iwall->m, x1, y1, map->getcell(iwall->m, NULL, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map->list[iwall->m].iwall_num--; diff --git a/src/map/map.h b/src/map/map.h index d4ab954be..caff2cfc8 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -719,7 +719,7 @@ struct map_data { bool custom_name; ///< Whether the instanced map is using a custom name /* */ - int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk); + int (*getcellp)(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); char *cellPos; @@ -924,7 +924,7 @@ END_ZEROED_BLOCK; void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); void (*zone_change2) (int m, struct map_zone_data *zone); - int (*getcell) (int16 m,int16 x,int16 y,cell_chk cellchk); + int (*getcell) (int16 m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*setgatcell) (int16 m, int16 x, int16 y, int gat); void (*cellfromcache) (struct map_data *m); @@ -1048,9 +1048,9 @@ END_ZEROED_BLOCK; int (*removemobs_sub) (struct block_list *bl, va_list ap); struct mapcell (*gat2cell) (int gat); int (*cell2gat) (struct mapcell cell); - int (*getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk); + int (*getcellp) (struct map_data *m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); - int (*sub_getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk); + int (*sub_getcellp) (struct map_data *m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*sub_setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); void (*iwall_nextxy) (int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1); DBData (*create_map_data_other_server) (DBKey key, va_list args); diff --git a/src/map/mob.c b/src/map/mob.c index 4e61cfeb6..2bc0ba112 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -545,7 +545,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 x = rnd()%(x1-x0+1)+x0; y = rnd()%(y1-y0+1)+y0; j++; - } while (map->getcell(m,x,y,CELL_CHKNOPASS) && j < max); + } while (map->getcell(m, NULL, x, y, CELL_CHKNOPASS) && j < max); if (j == max) {// attempt to find an available cell failed @@ -1344,7 +1344,7 @@ int mob_randomwalk(struct mob_data *md, int64 tick) { x+=md->bl.x; y+=md->bl.y; - if(((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&md->bl,x,y,8)){ + if (((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&md->bl, x, y, 8)) { break; } } @@ -1382,7 +1382,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) return 0; //No need to do a warp chase. if (md->ud.walktimer != INVALID_TIMER && - map->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) + map->getcell(md->bl.m, &md->bl, md->ud.to_x, md->ud.to_y, CELL_CHKNPC)) return 1; //Already walking to a warp. //Search for warps within mob's viewing range. diff --git a/src/map/npc.c b/src/map/npc.c index 7428070ab..fe7ba693f 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1099,7 +1099,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++) { - if (map->getcell(m,xs,ys,CELL_CHKNPC)) + if (map->getcell(m, NULL, xs, ys, CELL_CHKNPC)) i = 1; } } @@ -3300,7 +3300,7 @@ void npc_setcells(struct npc_data* nd) { for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { - if (map->getcell(m, j, i, CELL_CHKNOPASS)) + if (map->getcell(m, &nd->bl, j, i, CELL_CHKNOPASS)) continue; map->list[m].setcell(m, j, i, CELL_NPC, true); } @@ -3337,10 +3337,10 @@ void npc_unsetcells(struct npc_data* nd) { //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] - for(x0 = x-xs; x0 > 0 && map->getcell(m, x0, y, CELL_CHKNPC); x0--); - for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, x1, y, CELL_CHKNPC); x1++); - for(y0 = y-ys; y0 > 0 && map->getcell(m, x, y0, CELL_CHKNPC); y0--); - for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, x, y1, CELL_CHKNPC); y1++); + for(x0 = x-xs; x0 > 0 && map->getcell(m, &nd->bl, x0, y, CELL_CHKNPC); x0--); + for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, &nd->bl, x1, y, CELL_CHKNPC); x1++); + for(y0 = y-ys; y0 > 0 && map->getcell(m, &nd->bl, x, y0, CELL_CHKNPC); y0--); + for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, &nd->bl, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) @@ -4580,14 +4580,14 @@ void npc_debug_warps_sub(struct npc_data* nd) { if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp - if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { + if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } - if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { + if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, diff --git a/src/map/path.c b/src/map/path.c index d56994fb4..7d6cd5490 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -88,7 +88,7 @@ int path_blownpos(struct block_list *bl, int16 m,int16 x0,int16 y0,int16 dx,int1 } while( count > 0 && (dx != 0 || dy != 0) ) { - if( !md->getcellp(md,x0+dx,y0+dy,CELL_CHKPASS) ) + if (!md->getcellp(md, bl, x0 + dx, y0 + dy, CELL_CHKPASS)) break; x0 += dx; @@ -159,7 +159,7 @@ bool path_search_long(struct shootpath_data *spd,struct block_list *bl,int16 m,i spd->y[spd->len] = y0; spd->len++; } - if (md->getcellp(md,x0,y0,cell)) + if (md->getcellp(md, bl, x0, y0, cell)) return false; } @@ -250,11 +250,11 @@ bool path_search(struct walkpath_data *wpd, struct block_list *bl, int16 m, int1 md = &map->list[m]; //Do not check starting cell as that would get you stuck. - if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md,x0,y0,cell)*/) + if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md, bl, x0, y0, cell)*/) return false; // Check destination cell - if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md,x1,y1,cell)) + if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md, bl, x1, y1, cell)) return false; if( x0 == x1 && y0 == y1 ) { @@ -287,7 +287,7 @@ bool path_search(struct walkpath_data *wpd, struct block_list *bl, int16 m, int1 if( dx == 0 && dy == 0 ) break; // success - if( md->getcellp(md,x,y,cell) ) + if (md->getcellp(md, bl, x, y, cell)) break; // obstacle = failure } @@ -360,26 +360,26 @@ bool path_search(struct walkpath_data *wpd, struct block_list *bl, int16 m, int1 break; } - if (y < ys && !md->getcellp(md, x, y+1, cell)) allowed_dirs |= DIR_NORTH; - if (y > 0 && !md->getcellp(md, x, y-1, cell)) allowed_dirs |= DIR_SOUTH; - if (x < xs && !md->getcellp(md, x+1, y, cell)) allowed_dirs |= DIR_EAST; - if (x > 0 && !md->getcellp(md, x-1, y, cell)) allowed_dirs |= DIR_WEST; + if (y < ys && !md->getcellp(md, bl, x, y+1, cell)) allowed_dirs |= DIR_NORTH; + if (y > 0 && !md->getcellp(md, bl, x, y-1, cell)) allowed_dirs |= DIR_SOUTH; + if (x < xs && !md->getcellp(md, bl, x+1, y, cell)) allowed_dirs |= DIR_EAST; + if (x > 0 && !md->getcellp(md, bl, x-1, y, cell)) allowed_dirs |= DIR_WEST; #define chk_dir(d) ((allowed_dirs & (d)) == (d)) // Process neighbors of current node - if (chk_dir(DIR_SOUTH|DIR_EAST) && !md->getcellp(md, x+1, y-1, cell)) + if (chk_dir(DIR_SOUTH|DIR_EAST) && !md->getcellp(md, bl, x+1, y-1, cell)) e += add_path(&open_set, tp, x+1, y-1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x+1, y-1, x1, y1)); // (x+1, y-1) 5 if (chk_dir(DIR_EAST)) e += add_path(&open_set, tp, x+1, y, g_cost + MOVE_COST, current, heuristic(x+1, y, x1, y1)); // (x+1, y) 6 - if (chk_dir(DIR_NORTH|DIR_EAST) && !md->getcellp(md, x+1, y+1, cell)) + if (chk_dir(DIR_NORTH|DIR_EAST) && !md->getcellp(md, bl, x+1, y+1, cell)) e += add_path(&open_set, tp, x+1, y+1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x+1, y+1, x1, y1)); // (x+1, y+1) 7 if (chk_dir(DIR_NORTH)) e += add_path(&open_set, tp, x, y+1, g_cost + MOVE_COST, current, heuristic(x, y+1, x1, y1)); // (x, y+1) 0 - if (chk_dir(DIR_NORTH|DIR_WEST) && !md->getcellp(md, x-1, y+1, cell)) + if (chk_dir(DIR_NORTH|DIR_WEST) && !md->getcellp(md, bl, x-1, y+1, cell)) e += add_path(&open_set, tp, x-1, y+1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x-1, y+1, x1, y1)); // (x-1, y+1) 1 if (chk_dir(DIR_WEST)) e += add_path(&open_set, tp, x-1, y, g_cost + MOVE_COST, current, heuristic(x-1, y, x1, y1)); // (x-1, y) 2 - if (chk_dir(DIR_SOUTH|DIR_WEST) && !md->getcellp(md, x-1, y-1, cell)) + if (chk_dir(DIR_SOUTH|DIR_WEST) && !md->getcellp(md, bl, x-1, y-1, cell)) e += add_path(&open_set, tp, x-1, y-1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x-1, y-1, x1, y1)); // (x-1, y-1) 3 if (chk_dir(DIR_SOUTH)) e += add_path(&open_set, tp, x, y-1, g_cost + MOVE_COST, current, heuristic(x, y-1, x1, y1)); // (x, y-1) 4 diff --git a/src/map/pc.c b/src/map/pc.c index 14d234d82..ca60261d1 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5539,10 +5539,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int do { x=rnd()%(map->list[m].xs-2)+1; y=rnd()%(map->list[m].ys-2)+1; - } while(map->getcell(m,x,y,CELL_CHKNOPASS)); + } while(map->getcell(m, &sd->bl, x, y, CELL_CHKNOPASS)); } - if (sd->state.vending && map->getcell(m,x,y,CELL_CHKNOVENDING)) { + if (sd->state.vending && map->getcell(m, &sd->bl, x, y, CELL_CHKNOVENDING)) { clif->message (sd->fd, msg_sd(sd,204)); // "You can't open a shop on this cell." vending->close(sd); } @@ -5614,7 +5614,7 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) { do { x=rnd()%(map->list[m].xs-2)+1; y=rnd()%(map->list[m].ys-2)+1; - } while( map->getcell(m,x,y,CELL_CHKNOPASS) && (i++) < 1000 ); + } while (map->getcell(m, &sd->bl, x, y, CELL_CHKNOPASS) && (i++) < 1000 ); if (i < 1000) return pc->setpos(sd,map_id2index(sd->bl.m),x,y,type); diff --git a/src/map/pet.c b/src/map/pet.c index 81a61459f..d2bb96ef5 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -795,7 +795,7 @@ int pet_randomwalk(struct pet_data *pd, int64 tick) int r=rnd(); int x=pd->bl.x+r%(d*2+1)-d; int y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if(map->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)) { + if(map->getcell (pd->bl.m, &pd->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&pd->bl, x, y, 0)) { pd->move_fail_count=0; break; } diff --git a/src/map/script.c b/src/map/script.c index 45274e3dd..74ddf2104 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5824,7 +5824,7 @@ int buildin_areawarp_sub(struct block_list *bl,va_list ap) tx = rnd()%(x3-x2+1)+x2; ty = rnd()%(y3-y2+1)+y2; j++; - } while( map->getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); + } while (map->getcell(index, bl, tx, ty, CELL_CHKNOPASS) && j < max); pc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); } @@ -16841,13 +16841,14 @@ BUILDIN(checkcell) { int16 x = script_getnum(st,3); int16 y = script_getnum(st,4); cell_chk type = (cell_chk)script_getnum(st,5); + TBL_PC* sd = script->rid2sd(st); if ( m == -1 ) { ShowWarning("checkcell: Attempted to run on unexsitent map '%s', type %d, x/y %d,%d\n",script_getstr(st,2),type,x,y); return true; } - script_pushint(st, map->getcell(m, x, y, type)); + script_pushint(st, map->getcell(m, &sd->bl, x, y, type)); return true; } diff --git a/src/map/skill.c b/src/map/skill.c index b61e5d8d9..63116db98 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2731,7 +2731,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr short dir_x, dir_y; dir_x = dirx[(dir+4)%8]; dir_y = diry[(dir+4)%8]; - if( map->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) + if (map->getcell(bl->m, bl, bl->x + dir_x, bl->y + dir_y, CELL_CHKNOPASS) != 0) skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4); } break; @@ -3377,7 +3377,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { if( path->search_long(NULL, src, src->m, src->x, src->y, x, y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,x,y,skl->flag); if( path->search_long(NULL, src, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) - && !map->getcell(src->m, skl->x, skl->y, CELL_CHKLANDPROTECTOR) ) + && !map->getcell(src->m, src, skl->x, skl->y, CELL_CHKLANDPROTECTOR) ) clif->skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); } else if( path->search_long(NULL, src, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) @@ -4044,7 +4044,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 tx -= dirx[dir]; ty -= diry[dir]; // If target cell is a wall then break - if(map->getcell(bl->m,tx,ty,CELL_CHKWALL)) + if(map->getcell(bl->m, bl, tx, ty, CELL_CHKWALL)) break; skill->blown(src,bl,1,dir,0); // Splash around target cell, but only cells inside area; we first have to check the area is not negative @@ -4175,7 +4175,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 for( y = src->y - range; y <= src->y + range; ++y ) for( x = src->x - range; x <= src->x + range; ++x ) { if( !map->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) { - if( src->type != BL_PC || map->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement + if (src->type != BL_PC || map->getcell(src->m, src, x, y, CELL_CHKWATER)) // non-players bypass the water requirement count++; // natural water cell else if( (su = map->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (su = map->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) { @@ -7083,7 +7083,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); - if(!map->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB,0) && map->getcell(src->m,x,y,CELL_CHKREACH)) { + if (!map->count_oncell(src->m, x, y, BL_PC | BL_NPC | BL_MOB, 0) && map->getcell(src->m, src, x, y, CELL_CHKREACH)) { clif->slide(src,x,y); unit->movepos(src, x, y, 1, 0); } @@ -7902,7 +7902,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) { if (map->list[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; - if(map->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) + if (map->getcell(src->m, src, src->x + dx[j], src->y + dy[j], CELL_CHKNOREACH)) dx[j] = dy[j] = 0; pc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); } @@ -10460,8 +10460,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui tmpx = x - area + rnd()%(area * 2 + 1); tmpy = y - area + rnd()%(area * 2 + 1); - if( i == 0 && path->search_long(NULL, src, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) - && !map->getcell(src->m, tmpx, tmpy, CELL_CHKLANDPROTECTOR)) + if (i == 0 && path->search_long(NULL, src, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) + && !map->getcell(src->m, src, tmpx, tmpy, CELL_CHKLANDPROTECTOR)) clif->skill_poseffect(src,skill_id,skill_lv,tmpx,tmpy,tick); if( i > 0 ) @@ -11119,7 +11119,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ break; case WZ_FIREPILLAR: - if( map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if (map->getcell(src->m, src, x, y, CELL_CHKLANDPROTECTOR)) return NULL; if((flag&1)!=0) limit=1000; @@ -11128,7 +11128,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ case WZ_QUAGMIRE: //The target changes to "all" if used in a gvg map. [Skotlex] case AM_DEMONSTRATION: case GN_HELLS_PLANT: - if( skill_id == GN_HELLS_PLANT && map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if (skill_id == GN_HELLS_PLANT && map->getcell(src->m, src, x, y, CELL_CHKLANDPROTECTOR)) return NULL; if (map_flag_vs(src->m) && battle_config.vs_traps_bctall && (src->type&battle_config.vs_traps_bctall)) @@ -11370,7 +11370,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ case SO_FIRE_INSIGNIA: case SO_WIND_INSIGNIA: case SO_EARTH_INSIGNIA: - if( map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if (map->getcell(src->m, src, x, y, CELL_CHKLANDPROTECTOR)) return NULL; break; case SO_CLOUD_KILL: @@ -11451,7 +11451,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ val1 = skill_lv; val2 = 0; - if( !group->state.song_dance && !map->getcell(src->m,ux,uy,CELL_CHKREACH) ) + if (!group->state.song_dance && !map->getcell(src->m, src, ux, uy, CELL_CHKREACH)) continue; // don't place skill units on walls (except for songs/dances/encores) if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path->search_long(NULL,src,src->m,ux,uy,x,y,CELL_CHKWALL) ) continue; // no path between cell and center of casting. @@ -11463,7 +11463,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ break; case WZ_ICEWALL: val1 = (skill_lv <= 1) ? 500 : 200 + 200*skill_lv; - val2 = map->getcell(src->m, ux, uy, CELL_GETTYPE); + val2 = map->getcell(src->m, src, ux, uy, CELL_GETTYPE); break; case HT_LANDMINE: case MA_LANDMINE: @@ -11575,14 +11575,14 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick nullpo_ret(sg=src->group); nullpo_ret(ss=map->id2bl(sg->src_id)); - if( skill->get_type(sg->skill_id) == BF_MAGIC && map->getcell(src->bl.m, src->bl.x, src->bl.y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) + if (skill->get_type(sg->skill_id) == BF_MAGIC && map->getcell(src->bl.m, &src->bl, src->bl.x, src->bl.y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR) return 0; //AoE skills are ineffective. [Skotlex] sc = status->get_sc(bl); if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE && sg->skill_id != WL_EARTHSTRAIN ) return 0; //Hidden characters are immune to AoE skills except to these. [Skotlex] - if (sc && sc->data[SC_VACUUM_EXTREME] && map->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) + if (sc && sc->data[SC_VACUUM_EXTREME] && map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER); if ( sc && sc->data[SC_HOVERING] && ( sg->skill_id == SO_VACUUM_EXTREME || sg->skill_id == SO_ELECTRICWALK || sg->skill_id == SO_FIREWALK || sg->skill_id == WZ_QUAGMIRE ) ) @@ -13379,7 +13379,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id for (i=0;i<size*size;i++) { int x = sd->bl.x+(i%size-range); int y = sd->bl.y+(i/size-range); - if (map->getcell(sd->bl.m,x,y,CELL_CHKWALL)) { + if (map->getcell(sd->bl.m, &sd->bl, x, y, CELL_CHKWALL)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -13831,7 +13831,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case ST_WATER: if (sc && (sc->data[SC_DELUGE] || sc->data[SC_NJ_SUITON])) break; - if (map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKWATER)) break; clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -15823,7 +15823,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce ) { //Check for walls. int i; - ARR_FIND( 0, 8, i, map->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); + ARR_FIND( 0, 8, i, map->getcell(bl->m, bl, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; } @@ -15884,7 +15884,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s if( bl->type == BL_PC ) { //Check for walls. int i; - ARR_FIND( 0, 8, i, map->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); + ARR_FIND( 0, 8, i, map->getcell(bl->m, bl, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; } @@ -16355,7 +16355,7 @@ int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) { nullpo_ret(group); - if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map->getcell(su->bl.m, su->bl.x, su->bl.y, CELL_CHKLANDPROTECTOR) ) + if (!(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map->getcell(su->bl.m, &su->bl, su->bl.x, su->bl.y, CELL_CHKLANDPROTECTOR)) return 0; //AoE skills are ineffective. [Skotlex] if( battle->check_target(&su->bl,bl,group->target_flag) <= 0 ) diff --git a/src/map/status.c b/src/map/status.c index 5ba0c688c..9a95b023c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1630,7 +1630,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin break; case AL_TELEPORT: //Should fail when used on top of Land Protector [Skotlex] - if (src && map->getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) + if (src && map->getcell(src->m, src, src->x, src->y, CELL_CHKLANDPROTECTOR) && !(st->mode&MD_BOSS) && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id)) return 0; @@ -10440,7 +10440,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const skill->unit_move(bl,timer->gettick(),1); if (opt_flag & 2 && sd) { - if (map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) + if (map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKNPC)) npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. else npc->untouch_areanpc(sd, bl->m, bl->x, bl->y); diff --git a/src/map/unit.c b/src/map/unit.c index 178fc3010..2d8776d53 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -268,13 +268,13 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { icewall_walk_block = 0; //Monsters will walk into an icewall from the west and south if they already started walking - if(map->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS) - && (icewall_walk_block == 0 || !map->getcell(bl->m,x+dx,y+dy,CELL_CHKICEWALL) || dx < 0 || dy < 0)) + if (map->getcell(bl->m, bl, x + dx, y + dy, CELL_CHKNOPASS) + && (icewall_walk_block == 0 || !map->getcell(bl->m, bl, x + dx, y + dy, CELL_CHKICEWALL) || dx < 0 || dy < 0)) return unit->walktoxy_sub(bl); //Monsters can only leave icewalls to the west and south //But if movement fails more than icewall_walk_block times, they can ignore this rule - if(md && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m,x,y,CELL_CHKICEWALL) && (dx > 0 || dy > 0)) { + if (md && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m, bl, x, y, CELL_CHKICEWALL) && (dx > 0 || dy > 0)) { //Needs to be done here so that rudeattack skills are invoked md->walktoxy_fail_count++; clif->fixpos(bl); @@ -306,7 +306,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { if(sd) { if( sd->touching_id ) npc->touchnext_areanpc(sd,false); - if(map->getcell(bl->m,x,y,CELL_CHKNPC)) { + if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC)) { npc->touch_areanpc(sd,bl->m,x,y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -338,7 +338,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { } else if (md) { //Movement was successful, reset walktoxy_fail_count md->walktoxy_fail_count = 0; - if( map->getcell(bl->m,x,y,CELL_CHKNPC) ) { + if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC)) { if( npc->touch_areanpc2(md) ) return 0; // Warped } else md->areanpc_id = 0; @@ -683,7 +683,7 @@ bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type // Search for available path for(i = 0; i < AREA_SIZE; i++) { - if(!map->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if (!map->getcell(bl->m, bl, to_x + dir_x, to_y + dir_y, CELL_CHKPASS)) break; //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] @@ -720,7 +720,7 @@ bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type //Makes bl attempt to run dist cells away from target. Uses hard-paths. int unit_escape(struct block_list *bl, struct block_list *target, short dist) { uint8 dir = map->calc_dir(target, bl->x, bl->y); - while( dist > 0 && map->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) + while (dist > 0 && map->getcell(bl->m, bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], CELL_CHKNOREACH)) dist--; return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); } @@ -741,7 +741,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS); unit->stop_attack(bl); - if( checkpath && (map->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path->search(NULL,bl,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + if (checkpath && (map->getcell(bl->m, bl, dst_x, dst_y, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, dst_x, dst_y, easy, CELL_CHKNOREACH)) ) return 0; // unreachable ud->to_x = dst_x; @@ -764,7 +764,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool if(sd) { if( sd->touching_id ) npc->touchnext_areanpc(sd,false); - if(map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { + if (map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKNPC)) { npc->touch_areanpc(sd,bl->m,bl->x,bl->y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -866,7 +866,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(sd->touching_id) { npc->touchnext_areanpc(sd, false); } - if(map->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { + if (map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKNPC)) { npc->touch_areanpc(sd, bl->m, bl->x, bl->y); } else { npc->untouch_areanpc(sd, bl->m, bl->x, bl->y);; @@ -919,7 +919,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) return 2; } - } else if (map->getcell(m,x,y,CELL_CHKNOREACH)) { + } else if (map->getcell(m, bl, x, y, CELL_CHKNOREACH)) { //Invalid target cell ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map->list[m].name, x,y); @@ -1104,8 +1104,8 @@ int unit_can_move(struct block_list *bl) { // Icewall walk block special trapped monster mode if(bl->type == BL_MOB) { struct mob_data *md = BL_CAST(BL_MOB, bl); - if(md && ((md->status.mode&MD_BOSS && battle_config.boss_icewall_walk_block == 1 && map->getcell(bl->m,bl->x,bl->y,CELL_CHKICEWALL)) - || (!(md->status.mode&MD_BOSS) && battle_config.mob_icewall_walk_block == 1 && map->getcell(bl->m,bl->x,bl->y,CELL_CHKICEWALL)))) { + if (md && ((md->status.mode&MD_BOSS && battle_config.boss_icewall_walk_block == 1 && map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKICEWALL)) + || (!(md->status.mode&MD_BOSS) && battle_config.mob_icewall_walk_block == 1 && map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKICEWALL)))) { md->walktoxy_fail_count = 1; //Make sure rudeattacked skills are invoked return 0; } @@ -1651,14 +1651,14 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui * "WHY IS IT HEREE": ice wall cannot be canceled past this point, the client displays the animation even, * if we cancel it from castend_pos, so it has to be here for it to not display the animation. **/ - if ( skill_id == WZ_ICEWALL && map->getcell(src->m, skill_x, skill_y, CELL_CHKNOICEWALL) ) + if (skill_id == WZ_ICEWALL && map->getcell(src->m, src, skill_x, skill_y, CELL_CHKNOICEWALL)) return 0; } if (!status->check_skilluse(src, NULL, skill_id, 0)) return 0; - if( map->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) { + if (map->getcell(src->m, src, skill_x, skill_y, CELL_CHKWALL)) { // can't cast ground targeted spells on wall cells if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1967,10 +1967,10 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - if (map->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { + if (map->getcell(tbl->m, bl, tbl->x - dx, tbl->y - dy, CELL_CHKNOPASS)) { int i; //Look for a suitable cell to place in. - for(i=0;i<8 && map->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); + for (i=0;i<8 && map->getcell(tbl->m, bl, tbl->x - dirx[i], tbl->y - diry[i], CELL_CHKNOPASS); i++); if (i==8) return false; //No valid cells. dx = dirx[i]; dy = diry[i]; @@ -2099,7 +2099,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { range = sstatus->rhw.range; if( (unit->is_walking(target) || ud->state.step_attack) - && (target->type == BL_PC || !map->getcell(target->m,target->x,target->y,CELL_CHKICEWALL)) ) + && (target->type == BL_PC || !map->getcell(target->m, src, target->x, target->y, CELL_CHKICEWALL))) range++; // Extra range when chasing (does not apply to mobs locked in an icewall) if(sd && !check_distance_client_bl(src,target,range)) { |