diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | conf/battle/battle.conf | 6 | ||||
-rw-r--r-- | src/map/battle.c | 2 |
3 files changed, 7 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3ee052e70..ce1579a15 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/06/29 + * Fixed attack not counted as connect when dodged and got damage from skill bonus like Weaponry Research. [Inkfish] 09/06/28 * Implemented script command "autobonus". [Inkfish] - "autobonus" is similar to "bonusautoscript", however it has a timer of its own. diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 37cabc199..b5544fe41 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -88,10 +88,10 @@ agi_penalty_count: 3 // Amount of FLEE penalized per each attacking monster more than agi_penalty_count agi_penalty_num: 10 -// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player // 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from FLEE as a % -// 2 = vit_penalty_num is reduced from FLEE as an exact amount +// 1 = vit_penalty_num is reduced from DEF as a % +// 2 = vit_penalty_num is reduced from DEF as an exact amount vit_penalty_type: 1 // When vit penalty is enabled, to whom it should apply to? (Note 3) diff --git a/src/map/battle.c b/src/map/battle.c index 505d37373..3e0a9556e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2790,6 +2790,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl d.dmg_lv = ATK_MISS; d.dmotion = 0; } + else // Some skills like Weaponry Research will cause damage even if attack is dodged + d.dmg_lv = ATK_DEF; return d; } |