diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | doc/script_commands.txt | 15 | ||||
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 22 | ||||
-rw-r--r-- | npc/cities/morocc.txt | 6 | ||||
-rw-r--r-- | npc/events/gdevent_aru.txt | 72 | ||||
-rw-r--r-- | npc/events/gdevent_sch.txt | 72 | ||||
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 6 | ||||
-rw-r--r-- | npc/quests/cooking_quest.txt | 68 | ||||
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 36 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 133 | ||||
-rw-r--r-- | npc/quests/quests_13_2.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_hugel.txt | 42 | ||||
-rw-r--r-- | npc/quests/quests_juperos.txt | 28 | ||||
-rw-r--r-- | npc/quests/quests_louyang.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_moscovia.txt | 146 | ||||
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 11 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 6 | ||||
-rw-r--r-- | npc/warps/fields/abyss_warper.txt | 22 | ||||
-rw-r--r-- | src/map/script.c | 9 |
20 files changed, 236 insertions, 472 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d0bebeefe..e0c225ce7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2010/06/22 + * Rev. 14353 Added support for NPC names in the 'specialeffect' script command, go go copy/paste! [L0ne_W0lf] 2010/06/20 * Fixed codepage indicators being included in NPCs' whispervars. [Gepard] 2010/06/18 diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7b8330e2d..07819d238 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4561,7 +4561,7 @@ character. --------------------------------------- -*specialeffect <effect number>{,<send_target>}; +*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers @@ -4569,6 +4569,19 @@ known see 'doc/effect_list.txt'. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) +<NPC name> parameter will display <effect number> on another NPC. If the NPC +specified does not exist, the command will do nothing. When specifying an NPC, +<send_target> must be specified when specifying an <NPC Name>, specifying AREA +will retain the default behavior of the command. + + // this will make the NPC "John Doe#1" + // show the effect "EF_HIT1" specified by + // Jane Doe. I wonder what John did... + mes "[Jane Doe]; + mes "Well, I never!"; + specialeffect EF_HIT1,AREA,"John Doe#1"; + close; + --------------------------------------- *specialeffect2 <effect number>{,<send_target>}; diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 2ef8e8ad8..e4b10cce7 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2010/06/22 + * Rev. 14353 Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. [L0ne_W0lf] 2010/06/21 * Rev. 14352 Fixed setcell in arug_cas04 and 5 extending past what it should. (bugreport:4323) [L0ne_W0lf] * Rev. 14351 Removed usage of the 'goto' command from job quests. [L0ne_W0lf] diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index 5ad12b4ab..a302a2572 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -988,7 +988,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ next; mes "^3355FFYou gulp the delicious"; mes "Margarita down in one sip.^000000"; - specialeffect2 17; //EF_MAGNUMBREAK + specialeffect2 EF_MAGNUMBREAK; percentheal -20,0; next; } @@ -1010,7 +1010,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ mes "I'm a cowboy hero!"; mes "Bang Bang Bang!"; next; - specialeffect2 18; //EF_STEAL + specialeffect2 EF_STEAL; percentheal -10,0; next; break; @@ -1034,7 +1034,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ mes "["+strcharinfo(0)+"]"; mes "Aaaaaahhhhhh~!"; mes "This drink is really good!"; - specialeffect2 83; //EF_SANCTUARY + specialeffect2 EF_SANCTUARY; percentheal -10,0; next; break; @@ -1054,7 +1054,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ mes "gulped it down.^000000"; next; mes "^3355FFYou feel pretty hammered.^000000"; - specialeffect2 106; //EF_BLASTMINEBOMB + specialeffect2 EF_BLASTMINEBOMB; percentheal -10,0; next; break; @@ -1076,7 +1076,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ mes "^3355FFYou took a sip of it and sighed.^000000"; next; mes "^3355FFAnd promised yourself that you would never drink it ever again.^000000"; - specialeffect2 5; //EF_HIT6 + specialeffect2 EF_HIT6; percentheal -10,0; next; break; @@ -1266,7 +1266,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{ next; mes "[Bachewcca]"; mes "^666666*Grunt!*^000000"; - donpcevent "Customer#Bachewcca::OnEffect1"; + specialeffect EF_TALK_SCREAM,AREA,"Customer#Bachewcca"; next; mes "[SoloHan]"; mes "To..."; @@ -1372,7 +1372,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{ next; mes "[Bachewcca]"; mes "^666666*Grrr...!*^000000"; - donpcevent "Customer#Bachewcca::OnEffect2"; + specialeffect EF_THROWITEM,AREA,"Customer#Bachewcca"; close; } mes "Oh man..."; @@ -1392,14 +1392,6 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{ mes "Grrrrr!! That hit the spot!"; emotion e_sob; close; - -OnEffect1: - specialeffect 296; //EF_TALK_SCREAM - end; - -OnEffect2: - specialeffect 291; //EF_THROWITEM - end; } // Izlude diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index ea6d5a240..75b1c0c04 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -127,7 +127,7 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{ next; mes "[Ringing Voice]"; mes "Be quiet! Can't you see what's going on?!"; - donpcevent "Volunteer - Morroc#06::OnHit"; + specialeffect EF_HIT2,AREA,"Volunteer - Morroc#06"; next; mes "[Morroc Volunteer]"; mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody."; @@ -138,10 +138,6 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{ mes "[Morroc Volunteer]"; mes "No, No way!? It,, sure is not!"; close; - -OnHit: - specialeffect EF_HIT2; - end; } morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 726 diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt index 3eb86f9da..e18495620 100644 --- a/npc/events/gdevent_aru.txt +++ b/npc/events/gdevent_aru.txt @@ -1092,10 +1092,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x1,rand(81,95); set .@paper_y1,rand(87,100); @@ -1121,10 +1117,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x2,rand(96,110); set .@paper_y2,rand(87,100); @@ -1150,10 +1142,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x3,rand(111,124); set .@paper_y3,rand(87,100); @@ -1179,10 +1167,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x4,rand(81,95); set .@paper_y4,rand(73,86); @@ -1208,10 +1192,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x5,rand(96,110); set .@paper_y5,rand(73,86); @@ -1237,10 +1217,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x6,rand(111,124); set .@paper_y6,rand(73,86); @@ -1266,10 +1242,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x7,rand(81,95); set .@paper_y7,rand(59,72); @@ -1295,10 +1267,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x8,rand(96,110); set .@paper_y8,rand(59,72); @@ -1324,10 +1292,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x9,rand(111,124); set .@paper_y9,rand(59,72); @@ -1360,33 +1324,33 @@ Onmvp: end; OnTimer1000: - donpcevent "paper_sp_1_a::Onmvp"; - donpcevent "paper_sp_3_a::Onmvp"; - donpcevent "paper_sp_5_a::Onmvp"; - donpcevent "paper_sp_7_a::Onmvp"; - donpcevent "paper_sp_9_a::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_1_a"; + specialeffect EF_MVP,AREA,"paper_sp_3_a"; + specialeffect EF_MVP,AREA,"paper_sp_5_a"; + specialeffect EF_MVP,AREA,"paper_sp_7_a"; + specialeffect EF_MVP,AREA,"paper_sp_9_a"; end; OnTimer2000: - donpcevent "paper_sp_2_a::Onmvp"; - donpcevent "paper_sp_4_a::Onmvp"; - donpcevent "paper_sp_6_a::Onmvp"; - donpcevent "paper_sp_8_a::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_2_a"; + specialeffect EF_MVP,AREA,"paper_sp_4_a"; + specialeffect EF_MVP,AREA,"paper_sp_6_a"; + specialeffect EF_MVP,AREA,"paper_sp_8_a"; end; OnTimer3000: - donpcevent "paper_sp_1_a::Onmvp"; - donpcevent "paper_sp_3_a::Onmvp"; - donpcevent "paper_sp_5_a::Onmvp"; - donpcevent "paper_sp_7_a::Onmvp"; - donpcevent "paper_sp_9_a::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_1_a"; + specialeffect EF_MVP,AREA,"paper_sp_3_a"; + specialeffect EF_MVP,AREA,"paper_sp_5_a"; + specialeffect EF_MVP,AREA,"paper_sp_7_a"; + specialeffect EF_MVP,AREA,"paper_sp_9_a"; end; OnTimer4000: - donpcevent "paper_sp_2_a::Onmvp"; - donpcevent "paper_sp_4_a::Onmvp"; - donpcevent "paper_sp_6_a::Onmvp"; - donpcevent "paper_sp_8_a::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_2_a"; + specialeffect EF_MVP,AREA,"paper_sp_4_a"; + specialeffect EF_MVP,AREA,"paper_sp_6_a"; + specialeffect EF_MVP,AREA,"paper_sp_8_a"; stopnpctimer; end; } diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt index 92d2b7faf..011d0acd7 100644 --- a/npc/events/gdevent_sch.txt +++ b/npc/events/gdevent_sch.txt @@ -1091,10 +1091,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x1,rand(81,95); set .@paper_y1,rand(87,100); @@ -1120,10 +1116,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x2,rand(96,110); set .@paper_y2,rand(87,100); @@ -1149,10 +1141,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x3,rand(111,124); set .@paper_y3,rand(87,100); @@ -1178,10 +1166,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x4,rand(81,95); set .@paper_y4,rand(73,86); @@ -1207,10 +1191,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x5,rand(96,110); set .@paper_y5,rand(73,86); @@ -1236,10 +1216,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x6,rand(111,124); set .@paper_y6,rand(73,86); @@ -1265,10 +1241,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x7,rand(81,95); set .@paper_y7,rand(59,72); @@ -1294,10 +1266,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x8,rand(96,110); set .@paper_y8,rand(59,72); @@ -1323,10 +1291,6 @@ OnEnable: } end; -Onmvp: - specialeffect EF_MVP; - end; - Onbingo: set .@paper_x9,rand(111,124); set .@paper_y9,rand(59,72); @@ -1359,33 +1323,33 @@ Onmvp: end; OnTimer1000: - donpcevent "paper_sp_1_s::Onmvp"; - donpcevent "paper_sp_3_s::Onmvp"; - donpcevent "paper_sp_5_s::Onmvp"; - donpcevent "paper_sp_7_s::Onmvp"; - donpcevent "paper_sp_9_s::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_1_s"; + specialeffect EF_MVP,AREA,"paper_sp_3_s"; + specialeffect EF_MVP,AREA,"paper_sp_5_s"; + specialeffect EF_MVP,AREA,"paper_sp_7_s"; + specialeffect EF_MVP,AREA,"paper_sp_9_s"; end; OnTimer2000: - donpcevent "paper_sp_2_s::Onmvp"; - donpcevent "paper_sp_4_s::Onmvp"; - donpcevent "paper_sp_6_s::Onmvp"; - donpcevent "paper_sp_8_s::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_2_s"; + specialeffect EF_MVP,AREA,"paper_sp_4_s"; + specialeffect EF_MVP,AREA,"paper_sp_6_s"; + specialeffect EF_MVP,AREA,"paper_sp_8_s"; end; OnTimer3000: - donpcevent "paper_sp_1_s::Onmvp"; - donpcevent "paper_sp_3_s::Onmvp"; - donpcevent "paper_sp_5_s::Onmvp"; - donpcevent "paper_sp_7_s::Onmvp"; - donpcevent "paper_sp_9_s::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_1_s"; + specialeffect EF_MVP,AREA,"paper_sp_3_s"; + specialeffect EF_MVP,AREA,"paper_sp_5_s"; + specialeffect EF_MVP,AREA,"paper_sp_7_s"; + specialeffect EF_MVP,AREA,"paper_sp_9_s"; end; OnTimer4000: - donpcevent "paper_sp_2_s::Onmvp"; - donpcevent "paper_sp_4_s::Onmvp"; - donpcevent "paper_sp_6_s::Onmvp"; - donpcevent "paper_sp_8_s::Onmvp"; + specialeffect EF_MVP,AREA,"paper_sp_2_s"; + specialeffect EF_MVP,AREA,"paper_sp_4_s"; + specialeffect EF_MVP,AREA,"paper_sp_6_s"; + specialeffect EF_MVP,AREA,"paper_sp_8_s"; stopnpctimer; end; } diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 870e4cc94..df5eb6d8d 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -410,7 +410,7 @@ OnTouch: mes "[Maia]"; mes "This Witherless Rose will"; mes "wither away instead of you..."; - donpcevent "Maia#link2::Oneff"; + specialeffect EF_MAPPILLAR2,AREA,"Maia#link2"; next; mes "[Maia]"; mes "This Witherless Rose will"; @@ -477,10 +477,6 @@ OnTouch: close2; warp "morocc",157,47; end; - -Oneff: - specialeffect EF_MAPPILLAR2; - end; } job_soul,35,30,6 duplicate(SLTester) Maia#link6 716 diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index c36e282e1..2f9b95e07 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -138,7 +138,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ switch(select("......?:She is my sister:Actually, I don't know her.")) { case 1: cutin "nyuang_3",2; - donpcevent "Child with Cat#cook::onDelight"; + emotion e_ho,0,"Child with Cat#cook"; mes "[The kid with a cat]"; mes "Nyahahaha,"; mes "Nyahahaha~"; @@ -153,7 +153,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ break; case 2: cutin "nyuang_1",2; - donpcevent "Child with Cat#cook::OnWhat"; + emotion e_what,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "...Nya?"; mes "...Meow?"; @@ -168,7 +168,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ break; case 3: cutin "nyuang_2",2; - donpcevent "Child with Cat#cook::OnPif"; + emotion e_pif,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Nyahahaha,"; mes "Nyahahaha~"; @@ -828,7 +828,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ next; switch(select("What's your name, kid?:Do you want to eat something?:Here, kitty~:Get out!")) { case 1: - donpcevent "Child with Cat#cook::OnOkay"; + emotion e_ok,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Nyaaa~"; mes "nyaaa~"; @@ -842,7 +842,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; case 2: cutin "nyuang_2",2; - donpcevent "Child with Cat#cook::OnPif"; + emotion e_pif,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Nyaaaa~"; mes "(Purrrrrr~)"; @@ -858,7 +858,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; case 3: cutin "nyuang_3",2; - donpcevent "Child with Cat#cook::OnHeh"; + emotion e_heh,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Nyahahaha~"; mes "Nyhhahaha~"; @@ -870,13 +870,13 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "...Then I don't need you to be here."; goto L_End; case 4: - donpcevent "Child with Cat#cook::OnDot"; + emotion e_dots,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "..."; mes "(Meow?)"; next; cutin "nyuang_4",2; - donpcevent "Child with Cat#cook::OnAngry"; + emotion e_an,0,"Child with Cat#cook"; specialeffect2 EF_HIT2; percentheal -10,0; mes "[Child with Cat]"; @@ -913,14 +913,14 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "or shed on any of the food!"; next; cutin "nyuang_4",2; - donpcevent "Child with Cat#cook::OnAngry"; + emotion e_an,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Grrrrrrr!"; mes "RRRRreow!"; next; donpcevent "Wickebine#cook::OnEnable"; emotion e_omg; - donpcevent "Child with Cat#cook::OnDelight"; + emotion e_ho,0,"Child with Cat#cook"; next; cutin "job_black_hucke01",1; mes "[Wickebine]"; @@ -948,7 +948,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "bothering Charles, Nyuyang?"; next; cutin "nyuang_3",2; - donpcevent "Child with Cat#cook::OnHeh"; + emotion e_heh,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Nyuuuunyuuu~"; mes "nyuuuunyuuu~"; @@ -984,7 +984,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "So do not worry, Madam~"; next; cutin "job_black_hucke01",1; - donpcevent "Wickebine#cook::OnWhat"; + emotion e_what,0,"Wickebine#cook"; mes "[Wickebine]"; mes "Are you sure, Charles?"; mes "I know how serious you"; @@ -1001,18 +1001,18 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "Well then, take care~"; next; cutin "nyuang_3",2; - donpcevent "Child with Cat#cook::OnHeh"; + emotion e_heh,0,"Child with Cat#cook"; mes "[Child with Cat]"; mes "Nyahahaha~"; mes "Nyahahaha~"; mes "(Meow, meow~)"; next; cutin "job_black_hucke02",255; - donpcevent "Wickebine#cook::OnDelight"; + emotion e_ho,0,"Wickebine#cook"; donpcevent "Wickebine#cook::OnDisable"; next; emotion e_dots; - donpcevent "Child with Cat#cook::OnDot"; + emotion e_dots,0,"Child with Cat#cook"; mes "[Charles Orleans]"; mes "......"; next; @@ -2191,35 +2191,6 @@ prt_castle,45,28,3 script Child with Cat#cook 877,{ close2; cutin "nyuang_1",255; end; - -OnDelight: - emotion e_ho; - end; - -OnWhat: - emotion e_what; - end; - -OnPif: - emotion e_pif; - end; - -OnOkay: - emotion e_ok; - end; - -OnHeh: - emotion e_heh; - end; - -OnDot: - emotion e_dots; - end; - -OnAngry: - emotion e_an; - end; - } prt_castle,44,30,5 script Wickebine#cook 725,{ @@ -2237,15 +2208,6 @@ OnEnable: OnDisable: disablenpc "Wickebine#cook"; end; - -OnDelight: - emotion e_ho; - end; - -OnWhat: - emotion e_what; - end; - } payon,209,127,3 script Servant 88,{ diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 3b3489b4c..f7275c771 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -1918,15 +1918,15 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{ mes "It's sexy time!"; next; specialeffect EF_FLASHER; - setnpcdisplay "Muscle Man#Alarm Mask Man", 1193; + setnpcdisplay "Muscle Man#Alarm Mask", 1193; enablenpc " #Alarm Mask Man1"; enablenpc " #Alarm Mask Man2"; enablenpc " #Alarm Mask Man3"; enablenpc " #Alarm Mask Man4"; - donpcevent " #Alarm Mask Man1::OnAlarmState"; - donpcevent " #Alarm Mask Man2::OnAlarmState"; - donpcevent " #Alarm Mask Man3::OnAlarmState"; - donpcevent " #Alarm Mask Man4::OnAlarmState"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; initnpctimer; if (countitem(1095) > 2999 && countitem(2288) > 0) { if (select("Give him items:Cancel") == 1) { @@ -2033,15 +2033,15 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{ OnTimer4000: specialeffect EF_FLASHER; - setnpcdisplay "Muscle Man#Alarm Mask Man", 748; + setnpcdisplay "Muscle Man#Alarm Mask", 748; disablenpc " #Alarm Mask Man1"; disablenpc " #Alarm Mask Man2"; disablenpc " #Alarm Mask Man3"; disablenpc " #Alarm Mask Man4"; - donpcevent " #Alarm Mask Man1::OnAlarmState"; - donpcevent " #Alarm Mask Man2::OnAlarmState"; - donpcevent " #Alarm Mask Man3::OnAlarmState"; - donpcevent " #Alarm Mask Man4::OnAlarmState"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3"; + specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; stopnpctimer; end; } @@ -2050,40 +2050,24 @@ alde_alche,86,184,0 script #Alarm Mask Man1 1193,{ OnInit: disablenpc " #Alarm Mask Man1"; end; - -OnAlarmState: - specialeffect EF_CLAYMORE; - end; } alde_alche,89,184,0 script #Alarm Mask Man2 1193,{ OnInit: disablenpc " #Alarm Mask Man2"; end; - -OnAlarmState: - specialeffect EF_CLAYMORE; - end; } alde_alche,92,184,0 script #Alarm Mask Man3 1193,{ OnInit: disablenpc " #Alarm Mask Man3"; end; - -OnAlarmState: - specialeffect EF_CLAYMORE; - end; } alde_alche,95,184,0 script #Alarm Mask Man4 1193,{ OnInit: disablenpc " #Alarm Mask Man4"; end; - -OnAlarmState: - specialeffect EF_CLAYMORE; - end; } // Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 0058a76a9..1c758b664 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -12086,7 +12086,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "[Expedition Messenger]"; mes "You, head to Schwaltzval Republic."; mes "And you, take Arunafeltz. I'll visit Prontera Palace."; - donpcevent "Expedition Messenger#2::OnOK"; + emotion e_ok,0,"Expedition Messenger#2"; next; mes "[Expedition Messenger]"; mes "I'll see you guys later."; @@ -12094,7 +12094,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ next; mes "[Expedition Messenger]"; mes "What's up? Why haven't you left...?"; - specialeffect2 EF_SOULBREAKER; // 361 : "Expedition Messenger#edq" EF_SOULBREAKER + specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger"; next; mes "[Expedition Messenger]"; mes "Argh... Why are you doing this?!"; @@ -12116,12 +12116,13 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "Give it to me, now!"; next; donpcevent "Expedition Messenger#2::OnEnable"; - donpcevent "Expedition Messenger#3:OnGasp"; + emotion e_casp,0,"Expedition Messenger#3"; cutin "ep13_shadow_edq",2; mes "[???]"; mes "Argh..."; next; - donpcevent "Expedition Messenger#3:OnEffect"; + specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; + specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; mes "[???]"; mes "Argh... You..."; next; @@ -12169,11 +12170,12 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "Oh, yeah? Then I'll have to use force!"; next; donpcevent "Expedition Messenger#2::OnEnable"; - donpcevent "Expedition Messenger#3:OnGasp"; + emotion e_casp,0,"Expedition Messenger#3"; mes "[???]"; mes "Argh!"; next; - donpcevent "Expedition Messenger#3:OnEffect"; + specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; + specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; mes "[???]"; mes "Argh... You..."; next; @@ -12291,15 +12293,6 @@ Ongo: OnDisable: disablenpc "Expedition Messenger#2"; end; - -OnOK: - emotion e_ok; - end; - -OnEffect: - specialeffect2 EF_SOULBREAKER; - specialeffect2 EF_SONICBLOW; - end; } mid_camp,209,286,3 script Expedition Messenger#3 998,4,4,{ @@ -12321,15 +12314,6 @@ OnEnable: OnDisable: disablenpc "Expedition Messenger#3"; end; - -OnGaspp: - emotion e_gasp; - end; - -OnEffect: - specialeffect2 EF_SOULBREAKER; - specialeffect2 EF_SONICBLOW; - end; } man_fild01,315,95,3 script Expedition Scout#1 707,{ @@ -15096,7 +15080,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{ specialeffect EF_BEGINSPELL2; next; mes "- The fire sparked, but then it immediatly blew out. -"; - donpcevent "Wet Firewood#moc2::OnEffect1"; + specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2"; next; mes "[Defaria]"; mes "..............."; @@ -15115,7 +15099,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{ specialeffect EF_BEGINSPELL2; next; mes "- The fire sparked, but then it immediately blew out.-"; - donpcevent "Wet Firewood#moc2::OnEffect1"; + specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2"; next; mes "[Defaria]"; mes "..............."; @@ -15352,7 +15336,8 @@ mid_camp,256,272,3 script Defaria#moc2 897,{ mes "..Hopefully I can make a fire with your nice logs...."; specialeffect EF_BEGINSPELL2; next; - donpcevent "Wet Firewood#moc2::OnEffect2"; + specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2"; + specialeffect EF_TORCH,AREA,"Wet Firewood#moc2"; mes "[Defaria]"; mes "Oh, this is as great as I'd hoped!"; mes "I guess my magic hasn't gotten that rusty after all.."; @@ -15508,15 +15493,6 @@ mid_camp,255,269,0 script Wet Firewood#moc2 844,{ mes "It seems somebody has been futilely attempting to make a fire with them."; close; } - -OnEffect1: - specialeffect EF_FIREARROW; - end; - -OnEffect2: - specialeffect EF_FIREWALL; - specialeffect EF_TORCH; - end; } morocc,43,108,5 script Sharp-Looking Boy#dan_07 82,{ @@ -16697,17 +16673,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{ cutin "moc2_dan02",255; switch(select("Smack his head.:Punch his stomach.:Slap his face.")) { case 1: - donpcevent "Rayan#moc_room2_2::OnHit1"; + specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2"; mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -"; next; break; case 2: - donpcevent "Rayan#moc_room2_2::OnHit2"; + specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2"; mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground..! -"; next; break; case 3: - donpcevent "Rayan#moc_room2_2::OnHit3"; + specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2"; mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -"; next; break; @@ -16718,7 +16694,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{ mes "[Rayan]"; mes "Ahh...."; mes "....? Isn't.. Isn't this?!...."; - donpcevent "Rayan#moc_room2_2::OnEffect1"; + specialeffect EF_POISON,AREA,"Rayan#moc_room2_2"; next; mes "[Rin]"; mes "Wah! What's going on?"; @@ -16760,7 +16736,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{ mes "You're Rin, right?"; mes "This is the last time you'll ever see me."; mes "Haha... Muhahahahaha!!"; - donpcevent "Rayan#moc_room2_2::OnEffect2"; + specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2"; donpcevent "Rayan#moc_room2_2::OnDisable"; next; cutin "moc2_rin03",2; @@ -16968,26 +16944,6 @@ OnEnable: OnDisable: disablenpc "Rayan#moc_room2_2"; end; - -OnEffect1: - specialeffect EF_POISON; - end; - -OnEffect2: - specialeffect EF_ENTRY; - end; - -OnHit1: - specialeffect EF_HIT2; - end; - -OnHit2: - specialeffect EF_HIT4; - end; - -OnHit3: - specialeffect EF_HIT1; - end; } hu_fild04,235,103,0 script Heap of Earth#mao2_01 844,4,4,{ @@ -17189,9 +17145,9 @@ OnTouch: mes "Why? Why is Rin here? Wait, where am I?"; mes "Argh.. I can't move at all..."; next; - donpcevent "Dandelion Member#moc2_1::OnEffect1"; - donpcevent "Dandelion Member#moc2_2::OnEffect1"; - emotion e_gasp; + specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1"; + specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2"; + emotion e_gasp,"Rin#moc2_bt_rin01"; emotion e_gasp,1; mes "[Rin]"; mes "You're not alone. So what?"; @@ -17199,7 +17155,8 @@ OnTouch: next; donpcevent "Rin#moc2_bt_rin01::OnDisable"; donpcevent "Rin#moc2_bt_rin02::OnEnable"; - donpcevent "Rin#moc2_bt_rin01::OnEffect1"; + specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01"; + specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01"; mes "[Rayan]"; mes "Hah, how impressive! You run like a rabbit!"; mes "I should have you killed you when I had the chance."; @@ -17216,16 +17173,16 @@ OnTouch: donpcevent "Dandelion Member#moc2_4::OnEnable"; donpcevent "Dandelion Member#moc2_5::OnEnable"; next; - donpcevent "Rin#moc2_bt_rin02::OnEffect1"; + specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02"; emotion e_gasp; mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee"; mes "[Rayan]"; mes "I'm sorry that I have to do this."; mes "..."; mes "Kill her."; - donpcevent "Dandelion Member#moc2_3::OnEffect1"; - donpcevent "Dandelion Member#moc2_4::OnEffect1"; - donpcevent "Dandelion Member#moc2_5::OnEffect1"; + specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3"; + specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4"; + specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5"; next; mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8"; donpcevent "Rayan#moc2_bt_r01::OnDisable"; @@ -17233,7 +17190,9 @@ OnTouch: donpcevent "Dandelion Member#moc2_2::OnDisable"; mes "[" + strcharinfo(0) + "]"; mes "Rin-!!!"; - donpcevent "Rin#moc2_bt_rin02::OnEffect2"; + specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02"; + specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02"; + specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02"; donpcevent "Rin#moc2_bt_rin02::OnDisable"; next; mes "You feel helpless: you can do nothing but watch her slowly get overpowered.."; @@ -17370,11 +17329,6 @@ OnEnable: OnDisable: disablenpc "Rin#moc2_bt_rin01"; end; - -OnEffect1: - specialeffect EF_ICECRASH; - specialeffect EF_METEORSTORM; - end; } que_dan01,29,34,7 script Rin#moc2_bt_rin02 885,{ @@ -17391,16 +17345,6 @@ OnEnable: OnDisable: disablenpc "Rin#moc2_bt_rin02"; end; - -OnEffect1: - specialeffect EF_FREEZED; - end; - -OnEffect2: - specialeffect EF_LIGHTBOLT; - specialeffect EF_FIREPILLARBOMB; - specialeffect EF_METEORSTORM; - end; } que_dan01,36,34,3 script Rayan#moc2_bt_r01 456,{ @@ -17434,9 +17378,6 @@ OnDisable: disablenpc "Dandelion Member#moc2_1"; end; -OnEffect1: - specialeffect EF_BEGINSPELL2; - end; } que_dan01,41,34,3 script Dandelion Member#moc2_2 456,{ @@ -17453,10 +17394,6 @@ OnEnable: OnDisable: disablenpc "Dandelion Member#moc2_2"; end; - -OnEffect1: - specialeffect EF_BEGINSPELL2; - end; } que_dan01,26,40,5 script Dandelion Member#moc2_3 456,{ @@ -17473,10 +17410,6 @@ OnEnable: OnDisable: disablenpc "Dandelion Member#moc2_3"; end; - -OnEffect1: - specialeffect EF_BEGINSPELL2; - end; } que_dan01,21,35,5 script Dandelion Member#moc2_4 456,{ @@ -17493,10 +17426,6 @@ OnEnable: OnDisable: disablenpc "Dandelion Member#moc2_4"; end; - -OnEffect1: - specialeffect EF_BEGINSPELL2; - end; } que_dan01,25,32,7 script Dandelion Member#moc2_5 456,{ @@ -17513,10 +17442,6 @@ OnEnable: OnDisable: disablenpc "Dandelion Member#moc2_5"; end; - -OnEffect1: - specialeffect EF_BEGINSPELL2; - end; } yuno_fild09,234,133,0 warp #moc2_fild09-que_dan02 1,1,que_dan02,13,10 diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 5769206a7..abbbadac8 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -7616,7 +7616,7 @@ OnInit: enablenpc "#mj01_01"; end; -.@get_stone: +OnTouch: if ((ep13_2_tre == 2) && (countitem(6076) == 1)) { if (countitem(6077) < 10) { specialeffect EF_COUPLECASTING; @@ -7688,7 +7688,7 @@ OnInit: enablenpc "#mj01_02"; end; -.@get_stone: +OnTouch: if ((ep13_2_tre == 2) && (countitem(6076) == 1)) { if (countitem(6077) < 10) { specialeffect EF_COUPLECASTING; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index a2f503e80..f8b42a938 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -312,7 +312,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{ mes "medicine you're"; mes "supposed to"; mes "need so badly."; - donpcevent "Postell Schuwell#D::OnEffect"; + specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D"; next; mes "[Allen]"; mes "Thank goodness..."; @@ -324,7 +324,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{ mes "Something's not"; mes "right. Bunkoll A"; mes "doesn't taste like this..."; - donpcevent "Postell Schuwell#D::OnSweat"; + emotion e_swt,0,"Postell Schuwell#D"; next; mes "[Postell]"; mes "Bunkoll A...?"; @@ -469,15 +469,6 @@ OnTimer100000: disablenpc "Postell Schuwell#D"; stopnpctimer; end; - -OnSweat: - emotion e_swt; - end; - -OnEffect: - specialeffect EF_CHANGECOLD; - end; - } hu_fild06,34,123,3 script Postell Schuwell 97,{ @@ -4467,7 +4458,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{ mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { @@ -4566,7 +4557,7 @@ lhz_dun02,244,226,0 script Unethical Machine 111,{ mes "- You threw a Marine Sphere Bottle toward the machine. -"; next; mes "BOOM!"; - specialeffect2 183; + specialeffect2 EF_SUI_EXPLOSION; enablenpc "HiddenExplosion"; mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF; delitem 7138,1; //Marine sphere bottle @@ -4590,7 +4581,7 @@ OnInit: OnTouch: percentheal -10,0; - specialeffect 4; + specialeffect EF_HIT5; disablenpc "HiddenExplosion"; end; @@ -4644,7 +4635,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{ } else if(hg_memory == 6) { - specialeffect2 57; + specialeffect2 EF_BEGINSPELL5; mes "^3355FFWhat's this strange"; mes "feeling of dread?"; mes "This peculiar chill..."; @@ -5350,7 +5341,7 @@ hugel,196,164,3 script El Schatt 50,{ mes "It's... I'm Manainne..."; mes "^333333*Sniff*^000000 She had to go back..."; next; - specialeffect2 71; + specialeffect2 EF_CONE; set hg_memory,12; getexp 50000,0; getitem 603,1; //Old blue box @@ -5680,7 +5671,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{ mes "it's not much, but I hope"; mes "you accept this as our thanks."; mes "Goodbye for now, adventurer~"; - specialeffect2 71; + specialeffect2 EF_CONE; set hg_ubu01,8; getitem 12065,3; //Green salad getexp 50000,0; @@ -5702,7 +5693,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{ mes "it's not much, but I hope"; mes "you accept this as our thanks."; mes "Goodbye for now, adventurer~"; - specialeffect2 68; + specialeffect2 EF_MVP; set hg_ubu01,8; getitem 12065,3; //Green salad getexp 50000,0; @@ -7172,7 +7163,7 @@ yuno,111,156,3 script Euslan 90,{ mes "Take care of yourself..."; close2; set hg_ma1,13; - specialeffect 253; + specialeffect EF_ABSORBSPIRITS; getexp 900000,600000; end; } @@ -7725,7 +7716,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{ close; } set hg_milk,9; - specialeffect2 71; + specialeffect2 EF_CONE; getexp 100000,0; getitem 12063,3; mes "[Kurupe]"; @@ -10314,9 +10305,6 @@ hu_in01,155,82,4 script Julian#2 86,{ } moc_fild12,160,372,0 script Hit 139,{ - -OnEffect: - specialeffect 122; end; } @@ -10335,7 +10323,7 @@ OnTouch: mes "followed. Hold on a sec"; mes "while I take care of him."; next; - donpcevent "Hit::OnEffect"; + specialeffect EF_SONICBLOWHIT,AREA,"Hit"; mes "[???]"; mes "Ha!"; next; @@ -10773,9 +10761,9 @@ OnTouch: mes "What was"; mes "that noise?!"; next; - specialeffect 90; - specialeffect 90; - specialeffect 90; + specialeffect EF_LORD; + specialeffect EF_LORD; + specialeffect EF_LORD; mes "["+strcharinfo(0)+"]"; mes "Wa...waaaahhhh!"; close2; diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index 0b5441add..3452c8904 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -1858,7 +1858,7 @@ OnMyMobDead: mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000"; else if (.MyMobs == 0) { mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000"; - specialeffect2 563; // 563 + specialeffect2 563; soundeffectall "earth_quake.wav",0; disablenpc "3F Gate Switch#jupe"; donpcevent "Restricted Area#jupe::OnEnable"; @@ -1912,7 +1912,7 @@ OnTimer483000: OnTimer506000: OnTimer529000: OnTimer552000: - specialeffect 561; //"Restricted Area#jupe" 561 + specialeffect 561; end; OnTimer556000: @@ -1924,7 +1924,7 @@ OnTimer561000: end; OnTimer598000: - specialeffect 561; //"Restricted Area#jupe" 561 + specialeffect 561; end; OnTimer600000: @@ -2067,7 +2067,7 @@ OnInit: OnEnable: enablenpc "Warp#1-1"; - specialeffect 561; //"Warp#1-1" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -2361,7 +2361,7 @@ OnInit: OnEnable: enablenpc "Warp#1-2"; - specialeffect 561; //"Warp#1-2" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -2648,7 +2648,7 @@ OnInit: OnEnable: enablenpc "Warp#1-3"; - specialeffect 561; //"Warp#1-3" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -2937,7 +2937,7 @@ OnInit: OnEnable: enablenpc "Warp#1-4"; - specialeffect 561; //"Warp#1-4" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -3143,7 +3143,7 @@ OnInit: OnEnable: enablenpc "LeverWarp#ufe"; - specialeffect 561; //"LeverWarp#ufe" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -3276,7 +3276,7 @@ OnInit: OnEnable: enablenpc "Warp#2-1"; - specialeffect 561; //"Warp#2-1" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -3570,7 +3570,7 @@ OnInit: OnEnable: enablenpc "Warp#2-2"; - specialeffect 561; //"Warp#2-2" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -3857,7 +3857,7 @@ OnInit: OnEnable: enablenpc "Warp#2-3"; - specialeffect 561; //"Warp#2-3" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -4148,7 +4148,7 @@ OnInit: OnEnable: enablenpc "Warp#2-4"; - specialeffect 561; //"Warp#2-4" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -4356,7 +4356,7 @@ OnInit: OnEnable: enablenpc "LeverWarp#ufe2"; - specialeffect 561; //"LeverWarp#ufe2" 561 + specialeffect 561; soundeffectall "jupe_warp.wav",0; initnpctimer; end; @@ -4450,7 +4450,7 @@ jupe_ele_r,51,98,0 script Switch#ufe 844,{ disablenpc "Switch#ufe"; enablenpc "Switch On#ufe"; initnpctimer; - specialeffect2 563; // 563 + specialeffect2 563; soundeffectall "earth_quake.wav",0; close2; cutin "5-1",255; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index b11abc8c5..e545f5e95 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -4112,7 +4112,7 @@ lou_fild01,224,348,0 script Lady#delivery 817,{ set zeny,zeny-100; } close2; - donpcevent " #fire::OnClaymore"; + specialeffect EF_BLASTMINEBOMB,AREA," #fire"; end; } mes "[Lady]"; @@ -4233,10 +4233,6 @@ lou_fild01,224,348,0 script Lady#delivery 817,{ lou_fild01,225,350,0 script #fire 139,{ end; - -OnClaymore: - specialeffect EF_BLASTMINEBOMB; - end; } lou_in01,101,125,0 script Trap#lou_in1 -1,20,1,{ diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index f62e8beb2..d4f52b2d2 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -3789,7 +3789,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_bard == 2) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -3833,7 +3833,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_etc == 3) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -3905,7 +3905,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_bard == 2) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -3949,7 +3949,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_etc == 3) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -10394,8 +10394,8 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{ next; mes "- !!!!!! -"; percentheal -50,-50; - specialeffect2 212; - specialeffect2 1; + specialeffect2 EF_DARKBREATH; + specialeffect2 EF_HIT2; emotion 23,1; next; mes "- An unknown force has -"; @@ -10518,7 +10518,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{ mes "Unless you want to be killed, leave now."; set rhea_rus_main,3; emotion 23,1; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -50,0; next; mes "- The Gray Wolf attacks you -"; @@ -10771,8 +10771,8 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "- The key begins to glow -"; mes "- wind begins to blow -"; mes "- from somewhere -"; - specialeffect2 12; - specialeffect 134; + specialeffect2 EF_BEGINSPELL; + specialeffect EF_FREEZED; next; }else{ mes "["+ strcharinfo(0) +"]"; @@ -10789,13 +10789,15 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "- The wind disappears and -"; mes "- a very young girl appears -"; donpcevent "Maria Morebna#rus46::OnEnable"; - donpcevent "Maria Morebna#rus46::OnFreezed"; + specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46"; next; mes "[Maria Morebna]"; mes "Thank you!"; mes "I'm finally out of there! Now I can.....................aaaaak!!!...."; next; - donpcevent "Maria Morebna#rus46::OnDeath"; + specialeffect EF_HIT2,AREA,"Maria Morebna#rus46"; + specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46"; + specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46"; mes "- Maria is attacked -"; mes "- and falls down!! -"; next; @@ -10824,7 +10826,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "Gray Wolf..."; mes "You think you can fight me?!"; next; - donpcevent "Gray Wolf#rus05::OnFirehit"; + specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05"; mes "- Staggering from -"; mes "- Koshei's flames, -"; mes "- Gray Wolf quickly tell me -"; @@ -10956,7 +10958,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "- The wounds and -"; mes "- curses on her body -"; mes "- are removed !! -"; - donpcevent "Maria Morebna#rus46::OnAbsorbspirits"; + specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46"; next; mes "["+ strcharinfo(0) +"]"; mes "Ok! Next..."; @@ -10986,7 +10988,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ next; } mes "- !! -"; - donpcevent "Maria Morebna#rus46::OnResurrection"; + specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46"; next; mes "[Gray Wolf]"; mes "Success!!"; @@ -11170,10 +11172,6 @@ OnDisable: disablenpc "Gray Wolf#rus05"; end; -OnFirehit: - specialeffect 49; - end; - OnTimer120000: stopnpctimer; donpcevent "Gray Wolf#rus05::OnDisable"; @@ -11200,24 +11198,6 @@ OnDisable: disablenpc "Maria Morebna#rus46"; end; -OnFreezed: - specialeffect 134; - end; - -OnDeath: - specialeffect 1; - specialeffect 212; - specialeffect 372; - end; - -OnAbsorbspirits: - specialeffect 253; - end; - -OnResurrection: - specialeffect 77; - end; - OnTimer120000: donpcevent "Maria Morebna#rus46::OnDisable"; end; @@ -11422,7 +11402,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{ next; mes "[The Blacksmith]"; mes "'^ff0000Spellshield Protection^000000."; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; next; mes "[The Blacksmith]"; mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith."; @@ -12470,7 +12450,7 @@ mosk_fild02,151,188,0 script Pointed Tree#rus11 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12508,7 +12488,7 @@ mosk_fild02,160,227,0 script Pointed Tree#rus12 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12546,7 +12526,7 @@ mosk_fild02,160,179,0 script Pointed Tree#rus13 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12584,7 +12564,7 @@ mosk_fild02,142,247,0 script Pointed Tree#rus14 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12622,7 +12602,7 @@ mosk_fild02,149,223,0 script Pointed Tree#rus15 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12660,7 +12640,7 @@ mosk_fild02,114,223,0 script Pointed Tree#rus16 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12698,7 +12678,7 @@ mosk_fild02,101,197,0 script Pointed Tree#rus17 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12736,7 +12716,7 @@ mosk_fild02,125,182,0 script Pointed Tree#rus18 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12919,7 +12899,7 @@ OnTouch: mes "- something gleaming -"; mes "- seems to stare at you!! -"; next; - specialeffect2 99; + specialeffect2 EF_FLASHER; percentheal -100,0; close; } @@ -12946,7 +12926,7 @@ OnTouch: close; }else{ mes "-You seem to hear the splash but something gleaming raids on you!!-"; - specialeffect2 99; + specialeffect2 EF_FLASHER; percentheal -100,0; close; } @@ -13164,7 +13144,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{ mes "Here, my hair...?!"; mes "Aaaaaaaah!??!?!"; sc_start SC_CURSE,60000,0; - specialeffect2 90; + specialeffect2 EF_LORD; emotion 23,1; percentheal -30,0; next; @@ -13210,7 +13190,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{ } }else{ mes "-When Lusalka watches you, you are blacked out-"; - specialeffect2 99; + specialeffect2 EF_FLASHER; percentheal -100,0; donpcevent "Lusalka#rus23::OnDisable"; close; @@ -13616,7 +13596,7 @@ OnInit: OnEnable: initnpctimer; - specialeffect 317; + specialeffect EF_PORTAL2; enablenpc "1#rus27"; end; @@ -13719,7 +13699,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Oops, it's hot, hot!!!"; - specialeffect2 49; + specialeffect2 EF_FIREHIT; emotion 23,1; percentheal -5,0; close; @@ -14065,7 +14045,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ mes "[Baba Yaga]"; mes "'Presto Change-o!!'"; mes "'Turn into a pig!!'"; - specialeffect2 63; + specialeffect2 EF_BARRIER; emotion 23; next; mes "[Baba Yaga]"; @@ -14083,7 +14063,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ mes "["+ strcharinfo(0) +"]"; mes "Eh, eh.. I mean.. I say.. spell..."; mes ""+ .@input$ +" !!!"; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; next; }else{ mes "["+ strcharinfo(0) +"]"; @@ -14254,7 +14234,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ mes "[Baba Yaga]"; mes "Ok.. Let's do this."; mes "'Keep off the grass!!!'"; - specialeffect 56; + specialeffect EF_BEGINSPELL4; delitem 7881,1; set rhea_rus_main,28; monster "mosk_dun02",52,210,"Violent Gardener",1493,1,"Baba Yaga#rus32::OnMyMobDead"; @@ -14283,7 +14263,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ next; mes "[Baba Yaga]"; mes "'There is an order for you to open your eyes!!!'"; - specialeffect2 55; + specialeffect2 EF_BEGINSPELL3; set rhea_rus_main,29; monster "mosk_dun02",52,210,"Alarm to 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead"; monster "mosk_dun02",53,210,"Alarm on time",1193,1,"Baba Yaga#rus32::OnMyMobDead"; @@ -14497,7 +14477,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ next; mes "[Baba Yaga]"; mes "Yg~ Yg~ Yggdrasil~ Yggdrasil has lots of iron~"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Here, I made the 'Living Water' so now let's make the 'Dead Water'..."; @@ -14511,7 +14491,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ next; mes "[Baba Yaga]"; mes "Hi~ hi~ hi~ hi~ na~ lle~ Stir with right hand~ Stir with left hand~ Both hands will be ok~"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Here, it's done."; @@ -14671,7 +14651,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ } mes "[Baba Yaga]"; mes "Here, done!"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Whenever you want more, come to me."; @@ -14770,7 +14750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ } mes "[Baba Yaga]"; mes "Here, done!"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Whenever you want more, come to me."; @@ -14879,7 +14859,7 @@ OnTouch: if (.@input$ == "Good feed is orange-flavored") { mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!!"; - specialeffect 304; + specialeffect EF_TELEPORTATION2; next; mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -"; donpcevent "Cow#rus33::OnDisable"; @@ -14993,7 +14973,7 @@ OnTouch: if (.@input$ == "Good feed is orange-flavored") { mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!!"; - specialeffect 304; + specialeffect EF_TELEPORTATION2; next; mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -"; donpcevent "Cow#rus34::OnDisable"; @@ -15107,7 +15087,7 @@ OnTouch: if (.@input$ == "Good feed is orange-flavored") { mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!!"; - specialeffect 304; + specialeffect EF_TELEPORTATION2; next; mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -"; donpcevent "Cow#rus35::OnDisable"; @@ -15211,7 +15191,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ next; mes "["+ strcharinfo(0) +"]"; mes "Heaven, earth, and wind belong to God, there is no place for evil."; - specialeffect 42; + specialeffect EF_BLESSING; next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; @@ -15223,7 +15203,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ next; mes "["+ strcharinfo(0) +"]"; mes "Heaven, earth, and wind belong to God, there is no place for evil."; - specialeffect 42; + specialeffect EF_BLESSING; next; mes "[Noisy Coffin]"; mes "What was that? What was that for? Was it fun?"; @@ -15243,7 +15223,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "- The covetous, the perverse -"; mes "- All the evils hateful -"; mes "- Will be droven off this land -"; - specialeffect 75; + specialeffect EF_GLORIA; next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; @@ -15257,7 +15237,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "- The covetous, the perverse -"; mes "- All the evils hateful -"; mes "- Will be droven off this land -"; - specialeffect 75; + specialeffect EF_GLORIA; next; mes "[Noisy Coffin]"; mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!"; @@ -15275,7 +15255,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "If you don't shut up, I will pour Holy Water on you!"; next; mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -"; - specialeffect 72; + specialeffect EF_SPHERE; next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; @@ -15287,7 +15267,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "If you don't shut up, I will pour Holy Water on you!"; next; mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -"; - specialeffect 72; + specialeffect EF_SPHERE; next; mes "[Noisy Coffin]"; mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!"; @@ -15321,7 +15301,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ next; mes "[Noisy Coffin]"; mes "Heeeek! Heeeeeee!!!! I am scared! Stop it!!"; - specialeffect 152; + specialeffect EF_HOLYHIT; set rhea_rus_main,20; next; break; @@ -15331,7 +15311,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "......I will kick you!!"; next; mes "- You close your eyes, take a deep breathe and kick the coffin with the might of God !! -"; - specialeffect 152; + specialeffect EF_HOLYHIT; next; mes "[Noisy Coffin]"; mes "Slam! Slam! I like noise! Do it more, more, more!"; @@ -15426,7 +15406,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Arrrrrk? What is this!!"; - specialeffect 99; + specialeffect EF_FLASHER; next; }else{ mes "- Her eyes are made from jewels !! -"; @@ -15437,7 +15417,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{ end; } mes "- You wave your arms and cover your eyes. The mirror inside your bag reflects the light from her eyes accidentally !! -"; - specialeffect 99; + specialeffect EF_FLASHER; next; mes "- The light reflected goes to the woman shape and fumes comes from the box and it opens !! -"; next; @@ -15509,7 +15489,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Ouch?!"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; next; mes "- Something unidentified bites your hand !! -"; @@ -15563,7 +15543,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Ouch?!"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; next; mes "- Something unidentified bites your hand !! -"; @@ -15810,7 +15790,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ next; mes "- You tap the jar -"; mes "- with your hand -"; - specialeffect 62; + specialeffect EF_SIGHTRASHER; emotion 23,1; next; mes "- A voice laughs in the jar as -"; @@ -15818,7 +15798,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "You! No more games! Come out of there!"; - specialeffect 1; + specialeffect EF_HIT2; next; mes "- You kick the jar -"; mes "- it rolls to the floor -"; @@ -15837,7 +15817,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ mes "- As you plan to kick the jar -"; mes "- again, something scared -"; mes "- utters in a shaky voice -"; - specialeffect 196; + specialeffect EF_CURSEATTACK; next; mes "[House Ghost]"; mes "No! Please stop it! I was wrong!"; @@ -15886,19 +15866,19 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ next; mes "[House Ghost]"; mes "One!"; - specialeffect 0; + specialeffect EF_HIT1; next; mes "[House Ghost]"; mes "One! Two!"; - specialeffect 1; + specialeffect EF_HIT2; next; mes "[House Ghost]"; mes "One! Two! Three!"; - specialeffect 2; + specialeffect EF_HIT3; next; mes "[House Ghost]"; mes "Ok! I will pick one of them up!"; - specialeffect 18; + specialeffect EF_STEAL; next; mes "[House Ghost]"; mes "Ok! I will pick one of them up!"; @@ -16413,7 +16393,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{ mes "I cast first."; next; mes "- Ghost Tree casts a dice. The dice falls down, rotates and stops there-"; - specialeffect 194; + specialeffect EF_STUNATTACK; next; set .@tree_dice01,rand(1,6); if (.@tree_dice01 == 1) { @@ -16456,7 +16436,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{ mes "Ok, it is my turn?"; next; mes "-You cast a dice. The dice falls down, rotates and stops there-"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; next; set .@rus_dice01,rand(1,6); mes "["+ strcharinfo(0) +"]"; diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 9c3117c53..6e52c0651 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -3160,18 +3160,11 @@ que_god02,173,58,4 script #doppelganger1 739,{ } que_god02,175,55,4 script #doppelganger2 739,{ - -OnCast: - specialeffect EF_BEGINSPELL7; end; } que_god02,175,54,1 script #lowen 745,{ end; - -OnCast: - specialeffect EF_BEGINSPELL7; - end; } que_god02,178,49,1 script #knight1 751,{ @@ -3244,7 +3237,7 @@ OnTouch: mes "Go, Lowen!"; mes "Cast Grand Cross, now!^000000"; next; - donpcevent "#lowen::OnCast"; + specialeffect EF_BEGINSPELL7,AREA,"#lowen"; mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; donpcevent "#brisinsummon::OnDoppel1Off"; donpcevent "#brisinsummon::OnDoppel2On"; @@ -3255,7 +3248,7 @@ OnTouch: mes "[" + strcharinfo(0) + "]"; mes " ??!!!"; next; - donpcevent "#doppelganger2::OnCast"; + specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2"; mes "[Male Voice]"; mes "Lowen!"; mes "Noooooooooo!!!"; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index fe69243ac..ea8497f69 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -170,8 +170,8 @@ pay_arche,109,169,3 script Arpesto 712,{ next; mes "[Arpesto]"; mes "ARRRRRRRROOOOOOW~!"; - specialeffect 99; - specialeffect2 99; + specialeffect EF_FLASHER; + specialeffect2 EF_FLASHER; next; mes "[Arpesto]"; mes "^333333*Pant Pant*^000000"; @@ -182,7 +182,7 @@ pay_arche,109,169,3 script Arpesto 712,{ next; mes "^3355FF*Swwwwwww!*"; mes "*Bang!*^000000"; - specialeffect 1; + specialeffect EF_HIT2; emotion 23; emotion 23,1; next; diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt index d916d224a..d6acd9294 100644 --- a/npc/warps/fields/abyss_warper.txt +++ b/npc/warps/fields/abyss_warper.txt @@ -37,28 +37,28 @@ hu_fild05,168,304,0 script Column#abyss1 111,{ mes "the grooves, and then you"; mes "hear a powerful rumbling"; mes "from within the column.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FFYou slowly insert a"; mes "Dragon Scale into another"; mes "of the column's grooves,"; mes "trigerring another small"; mes "tremor from the column.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FFYou cautiously insert"; mes "a Dragon Tail into the"; mes "final groove. Lights shine"; mes "forth from cracks in the"; mes "column's surface...^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FFThe ground beneath"; mes "your feet begins to"; mes "violently shake.^000000"; - specialeffect 73; + specialeffect EF_BOWLINGBASH; donpcevent "AbyssWarp::OnWarp"; - specialeffect2 36; + specialeffect2 EF_PORTAL; delitem 1035,1; delitem 1036,1; delitem 1037,1; @@ -105,7 +105,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "the column starts to shake."; mes "You hear a faint rumbling"; mes "from inside the column.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "*Ggghhhhhzzzz!*"; mes "*BAM!*"; @@ -116,8 +116,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "ground beneath your feet"; mes "begin to slowly sink away...^000000"; next; - specialeffect 73; - specialeffect2 36; + specialeffect EF_BOWLINGBASH; + specialeffect2 EF_PORTAL; close2; warp "hu_fild05",169,305; end; @@ -126,7 +126,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "^3355FF*Ppppsssh!*"; mes "You accidentally"; mes "broke the item.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000"; next; @@ -138,8 +138,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "steadily, but suddently you"; mes "are warped somewhere else...^000000"; next; - specialeffect 73; - specialeffect2 36; + specialeffect EF_BOWLINGBASH; + specialeffect2 EF_PORTAL; close2; warp "hu_fild05",157,284; end; diff --git a/src/map/script.c b/src/map/script.c index eef1bfcd6..51d5f8376 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -10996,7 +10996,14 @@ BUILDIN_FUNC(specialeffect) if(bl==NULL) return 0; - clif_specialeffect(bl, type, target); + if( script_hasdata(st,4) ) + { + TBL_NPC *nd = npc_name2id(script_getstr(st,4)); + if(nd) + clif_specialeffect(&nd->bl, type, target); + } + else + clif_specialeffect(bl, type, target); return 0; } |