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-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/cities/izlude.txt84
-rw-r--r--npc/cities/jawaii.txt22
-rw-r--r--npc/kafras/functions_kafras.txt3
4 files changed, 99 insertions, 14 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 9476c7dcc..ce6c39595 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,10 @@
Date Added
======
2007/06/16
+ * Rev. 10777 Fixed the Kafra function, which was screwing up teleporting. [L0ne_W0lf]
+ * Undid come of the changes to the Jawaii and Izlude NPCs.
+ - Changed ispartneton() back to getpartnerid()
+ - Added Cebalis' dialog back in, and fixed a problem with Dega.
* Added Byorgue and Ifrit to spawns [Playtester]
- lowered Atroce respawn time on Veins fields
* Added Louyang Revolution quest. [SinSloth]
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 2a26148c4..c26b4ecad 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -26,6 +26,9 @@
//= Removed Honeymoon Helper, as she is a Jawaii NPC.
//= Moved Signs to the msg_boards file.
//= 1.8a Made Red/Cebalis as a single NPC + duplicate [Lupus]
+//= 1.9 Fixed a small problem with Dega. (Ne default case) [L0ne_W0lf]
+//= Re-added NPC dialog for Cebalis. The dialog differs
+//= (even if slightly,) after the five or so lines.
//============================================================
// Izlude
@@ -145,7 +148,7 @@ izlude,119,121,2 script Cuskoal#izlude 124,{
izlude,150,118,2 script Dega#izlude 84,{
mes "[Dega]";
- switch(rand(4)) {
+ switch(rand(3)) {
case 1:
mes "Mt. Mjornir, located north of Prontera, is a tough";
mes "and steep climb.";
@@ -165,7 +168,7 @@ izlude,150,118,2 script Dega#izlude 84,{
mes "[Dega]";
mes "If you try to cast magic near it, it will notice and saunter over to smash you. So you better watch out for Golem.";
close;
- case 3:
+ Default:
mes "There's a very delightful place where you can find every";
mes "type of Poring.";
next;
@@ -321,7 +324,82 @@ izlude,56,126,2 script Red#izlude::RedCebalis 85,{
close;
}
-izlude,58,126,2 duplicate(RedCebalis) Cebalis#izlude 98
+izlude,58,126,2 script Cebalis#izlude 98,{
+ mes "[Red]";
+ mes "The only skill that's needed for a Swordman is ^FF2400Bash^000000! Bash, Bash and ONLY ^FF2400Bash^000000! No need to waste time and effort on smaller skills~~ Everything else is for cowards and wusses!";
+ next;
+ mes "[Cebalis]";
+ mes "What are you talking about!? The ideal Swordman resolutely stands alone, surrounded by countless foes, smashing them all with one awesome attack...";
+ next;
+ mes "[Cebalis]";
+ mes "^EE0000MAGNUM BREAK!^000000";
+ mes "That's right, Magnum Break";
+ mes "is the perfect";
+ mes "Swordman skill.";
+ next;
+ mes "[Cebalis]";
+ mes "Well...";
+ mes "Sometimes the explosion accidentally hits some monsters that are just wandering around.";
+ next;
+ mes "[Cebalis]";
+ mes "Then they all end up coming after you, but that's a risk a true Swordman should be willing to take.";
+ next;
+ mes "[Red]";
+ mes "That's exactly why you're dumb, you idiot! And what was that about the 'ideal Swordman?' You remember the last time you used Magnum Break?!";
+ next;
+ mes "[Red]";
+ mes "You had to run away from all those Porings hit by that stupid skill! You weakling! All those Porings that you hit tried to kill you! ";
+ next;
+ mes "[Cebalis]";
+ mes "Oh shut up. And those were Poporings. As I recall, you were running away too, apparently too busy to use your precious Bash.";
+ next;
+ mes "[Cebalis]";
+ mes "In any case, Magnum Break is THE skill for a Swordman~!! Something simplistic like Bash is just one of those little steps towards Magnum Break.";
+ next;
+ mes "[Red]";
+ mes "Oh man~";
+ mes "Hey, I know you";
+ mes "heard everything.";
+ mes "So what do you think?";
+ next;
+ mes "[Red]";
+ mes "Which one do you think is better? The critical damage skill, ^FF2400Bash^000000, or the Splash damage skill, ^EE0000Magnum Break^000000?";
+ next;
+ if (select("Bash:Magnum Break") == 1) {
+ if (BaseClass == Job_Swordman) {
+ mes "[Red]";
+ mes "Hahahaha!!! I knew you'd see things my way!! You ARE a great guy!! Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to FUNBOY over here!! Hahaha.";
+ next;
+ mes "[Red]";
+ mes "Hmm, let me give you a bit of advice. After you achieve level 5 Bash, the amount of SP consumed by the skill increases greatly, so watch out for your SP.";
+ close;
+ }
+ mes "[Red]";
+ mes "Hahahaha!!";
+ mes "See!? Someone who pursues a different job agrees with me~! You really are a great guy! Hahaha!!";
+ next;
+ mes "[Red]";
+ mes "Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to this MORON over here!! Hahaha~";
+ close;
+ }
+ if (BaseClass == Job_Swordman) {
+ mes "[Cebalis]";
+ mes " Alright!! ^EE0000Magnum Break^000000 is the BEST!! Now you're talking~!! You know your stuff, kid. HaHaHa~!";
+ next;
+ mes "[Cebalis]";
+ mes "You wanna know some useful information? Okay, okay lemme tell ya! The explosion from 'Magnum Break' has the Fire Property.";
+ next;
+ mes "[Cebalis]";
+ mes "So it won't be very effective against Water property monsters, but this is THE skill to use against Undead and Earth property monsters.!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, look around before you use it. Otherwise you'll be in BIG trouble~ ";
+ close;
+ }
+ mes "[Cebalis]";
+ mes "I'm right, aren't I?! ^EE0000Magnum Break^000000 is THE BEST!!! You know what you're talking about, eh? I don't know why this LARDFACE is sooooo stubborn.";
+ close;
+}
izlude,124,178,2 script Soldier#izlude 105,{
mes "[Soldier]";
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index 0cf68ba1d..39f68f129 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -5,7 +5,7 @@
//= DNett123 (1.1 - 1.5)
//= L0ne_w0lf
//===== Current Version: =====================================
-//= 3.1
+//= 3.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -28,6 +28,8 @@
//= 3.0 Rescripted to Aegis 10.3 standard. Contains all Jawaii-related NPCs. [L0ne_W0lf]
//= 3.1 Fixed bugs with getpartnerid() (it never returns 1), fixed some conditons,
//= replaced getpartnerid() with ispartneron() at some tri-forks [Lupus]
+//= 3.2 Reverted ispartneron() BACK to getpartnerid(). [L0ne_W0lf]
+//= None of the NPCs need the player's partner to be online.
//============================================================
// Jawaii
//============================================================
@@ -424,7 +426,7 @@ jawaii,214,168,5 script Honeymoon Helper#Jawaii 71,{
jawaii_in,25,94,0 script Employee#jaw1 724,{
mes "[Employee Tryteh]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
mes "Anyway, I am so glad that you two have gotten married. I hope you both will live happily ever after~";
next;
mes "[Employee Tryteh]";
@@ -453,7 +455,7 @@ OnSolo:
jawaii_in,25,96,0 script Employee#jaw2 724,{
mes "[Employee Fey]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
next;
mes "[Employee Fey]";
mes "We hope that you enjoy your time here with the one that you love. Isn't this place nice and cozy,";
@@ -483,7 +485,7 @@ OnSolo:
jawaii_in,25,98,0 script Employee#jaw3 724,{
mes "[Employee Buffy]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
next;
mes "[Employee Buffy]";
mes "Oh~";
@@ -528,7 +530,7 @@ jawaii_in,25,100,0 script Employee#jaw4 724,{
mes "[Employee Itere]";
mes "Welcome to";
mes "Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
next;
mes "[Employee Itere]";
mes "Oh~";
@@ -566,7 +568,7 @@ OnSolo:
jawaii_in,30,94,4 script Employee#jaw5 724,{
mes "[Employee Tonia]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
next;
mes "[Employee Tonia]";
mes "Congratulations to both of you!";
@@ -599,7 +601,7 @@ OnSolo:
jawaii_in,30,96,4 script Employee#jaw6 724,{
mes "[Employee Kay]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
next;
mes "[Employee Kay]";
mes "Oh gosh...!";
@@ -624,7 +626,7 @@ OnSolo:
jawaii_in,30,98,4 script Employee#jaw7 724,{
mes "[Employee Amy]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
mes "Oh! You and your partner look perfect for each other. Like, um,";
mes "a gun and a bullet! No...?";
next;
@@ -658,7 +660,7 @@ OnSolo:
jawaii_in,30,100,4 script Employee#jaw8 724,{
mes "[Employee Yasmine]";
mes "Welcome to Jawaii Tavern~";
- if (ispartneron()) {
+ if (getpartnerid()) {
mes "Just like the moon and the stars, you and your partner look perfect together. I'm really happy for you!";
close;
}
@@ -1339,7 +1341,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
warp "jawaii_in",44,124;
end;
}
- else if (ispartneron()) {
+ else if (getpartnerid()) {
mes "Oh man...";
mes "I think I'm drunk~";
mes "*Hiccup!*";
diff --git a/npc/kafras/functions_kafras.txt b/npc/kafras/functions_kafras.txt
index 27616d30d..cf36e5e53 100644
--- a/npc/kafras/functions_kafras.txt
+++ b/npc/kafras/functions_kafras.txt
@@ -45,6 +45,7 @@
//= 5.4b temporary moved "-Guide" from the 1st menu punct [Lupus]
//= 5.5 Added proper Niflheim welcome message. [L0ne_W0lf]
//= Cleaned up the menus a bit. Got rid of the proceeding "-" prefix.
+//= 5.5b Missed a preceeding hyphen, which was screwing up teleporting. [L0ne_W0lf]
//============================================================
@@ -162,7 +163,7 @@ function script F_Kafra {
next;
goto M_Menu;
}
- if (@K_Menu0$[@num] == "-Use Teleport Service"){
+ if (@K_Menu0$[@num] == "Use Teleport Service"){
if(getarg(1) == 4){ //Check for Einbroch Tele notice
mes "[Kafra]";
mes "Because of the ^FF0000Limited Transport Agreement^000000, the Kafra Corporation cannot provide Teleport Services in the Schwarzwald Republic.";