diff options
-rw-r--r-- | Changelog-Trunk.txt | 7 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 6 | ||||
-rw-r--r-- | src/char/char.c | 4 | ||||
-rw-r--r-- | src/char_sql/char.c | 3 | ||||
-rw-r--r-- | src/login/login.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 5 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 11 |
10 files changed, 26 insertions, 23 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index bf0390455..b70953900 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/03
+ * Char-server SQL won't perform the reconnect cleanup routines when
+ kick_on_disconnect is disabled. [Skotlex]
+ * Renamed summons_inherit_effects to summons_trigger_autospells as the
+ setting now only makes the attacks of the slaves trigger the autospells of
+ the master (as it should be). [Skotlex]
+ * Corrected code capping no_spawn_on_player to 50 when the max should be
+ 100. [Skotlex]
* Warmth will dispel when warping now (or else the effect is left on the
ground) [Skotlex]
* Fixed reading of the refine_db not working right when MAX_REFINE is
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 9334e3ca4..51eebe635 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -132,9 +132,9 @@ slaves_inherit_mode: yes // NOTE: The default is yes for official servers.
slaves_inherit_speed: yes
-// Will summoned monsters (alchemists, or @summon'ed monsters) inherit
-// the master's auto-spells and auto-effects properties? (Note 1)
-summons_inherit_effects: yes
+// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
+// chance of triggering the master's autospell cards? (Note 1)
+summons_trigger_autospells: yes
// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
diff --git a/src/char/char.c b/src/char/char.c index 491e24f4e..8d51e6867 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -7,7 +7,7 @@ #include <winsock.h>
#else
#include <sys/socket.h>
-#include <netinet/in.h>
+#include <netinet/in.h>
#include <arpa/inet.h>
#endif
@@ -3846,7 +3846,7 @@ int check_connect_login_server(int tid, unsigned int tick, int id, int data) { }
session[login_fd]->func_parse = parse_tologin;
realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
- WFIFOHEAD(login_fd, 86);
+ WFIFOHEAD(login_fd, 86);
WFIFOW(login_fd,0) = 0x2710;
memcpy(WFIFOP(login_fd,2), userid, 24);
memcpy(WFIFOP(login_fd,26), passwd, 24);
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 91ded9909..39747dea0 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -3767,6 +3767,9 @@ int check_connect_login_server(int tid, unsigned int tick, int id, int data) { WFIFOSET(login_fd,86);
+ if (!kick_on_disconnect)
+ return 0; //Do not perform on-connect cleanup duties.
+
//(re)connected to login-server,
//now wi'll look in sql which player's are ON and set them OFF
//AND send to all mapservers (if we have one / ..) to kick the players
diff --git a/src/login/login.c b/src/login/login.c index a617c79d9..cf66d10ed 100644 --- a/src/login/login.c +++ b/src/login/login.c @@ -3789,7 +3789,6 @@ int login_config_read(const char *cfgName) { } else if(strcmpi(w1,"ip_sync_interval")==0) {
ip_sync_interval = 1000*60*atoi(w2); //w2 comes in minutes.
}
-
}
}
fclose(fp);
@@ -4166,7 +4165,6 @@ int do_init(int argc, char **argv) { add_timer_func_list(online_data_cleanup, "online_data_cleanup");
add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600*1000); // every 10 minutes cleanup online account db.
-
if (ip_sync_interval) {
add_timer_func_list(sync_ip_addresses, "sync_ip_addresses");
diff --git a/src/map/battle.c b/src/map/battle.c index f8f0a56d1..c4a5b29fb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3352,7 +3352,7 @@ static const struct battle_data_short { { "boss_spawn_delay", &battle_config.boss_spawn_delay }, { "slaves_inherit_mode", &battle_config.slaves_inherit_mode }, { "slaves_inherit_speed", &battle_config.slaves_inherit_speed }, - { "summons_inherit_effects", &battle_config.summons_inherit_effects }, + { "summons_trigger_autospells", &battle_config.summons_trigger_autospells }, { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate }, { "damage_walk_delay_rate", &battle_config.walk_delay_rate }, { "multihit_delay", &battle_config.multihit_delay }, @@ -3749,7 +3749,7 @@ void battle_set_defaults() { battle_config.boss_spawn_delay=100; battle_config.slaves_inherit_mode=1; battle_config.slaves_inherit_speed=1; - battle_config.summons_inherit_effects=1; + battle_config.summons_trigger_autospells=1; battle_config.pc_walk_delay_rate=20; battle_config.walk_delay_rate=100; battle_config.multihit_delay=80; @@ -4198,8 +4198,8 @@ void battle_validate_conf() { if (battle_config.plant_spawn_delay < 0) battle_config.plant_spawn_delay = 0; */ - if (battle_config.no_spawn_on_player > 50) - battle_config.no_spawn_on_player = 50; + if (battle_config.no_spawn_on_player > 100) + battle_config.no_spawn_on_player = 100; if (battle_config.mob_remove_delay < 15000) //Min 15 sec battle_config.mob_remove_delay = 15000; if (battle_config.dynamic_mobs > 1) diff --git a/src/map/battle.h b/src/map/battle.h index 6f59f2204..a2a9a2943 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -157,7 +157,7 @@ extern struct Battle_Config { unsigned short mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
unsigned short slaves_inherit_mode;
unsigned short slaves_inherit_speed;
- unsigned short summons_inherit_effects;
+ unsigned short summons_trigger_autospells;
unsigned short pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
unsigned short walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
unsigned short multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
diff --git a/src/map/map.c b/src/map/map.c index c43ed5ca2..a93b03257 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -3124,12 +3124,7 @@ int map_readallmaps (void) size = map[i].bxs * map[i].bys * sizeof(int); map[i].block_count = (int*)aCallocA(size, 1); - // Already initialized in aCallocA - //memset(map[i].block_count, 0, size); - map[i].block_mob_count = (int*)aCallocA(size, 1); - // Already initialized in aCallocA - //memset(map[i].block_mob_count, 0, size); uidb_put(map_db, (unsigned int)map[i].index, &map[i]); diff --git a/src/map/map.h b/src/map/map.h index 9d8a6f254..02e4d15fa 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -255,7 +255,6 @@ enum { MAX_ITEMGROUP,
} item_group_list;
-
struct block_list {
struct block_list *next,*prev;
int id;
diff --git a/src/map/skill.c b/src/map/skill.c index aee4fb99f..a5b270329 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1324,11 +1324,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; } - if (md && battle_config.summons_inherit_effects && md->master_id && md->special_state.ai) - { //Pass heritage to Master for status causing effects. [Skotlex] - sd = map_id2sd(md->master_id); - } - if(sd && skillid != MC_CARTREVOLUTION && skillid != AM_DEMONSTRATION && skillid != CR_REFLECTSHIELD && attack_type&BF_WEAPON){ /* カードによる追加効果 */ int i, type; for(i=SC_COMMON_MIN;i<=SC_COMMON_MAX;i++){ @@ -1340,6 +1335,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int } } + if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) + { //Pass heritage to Master for status causing effects. [Skotlex] + sd = map_id2sd(md->master_id); + src = sd?&sd->bl:src; + } + //Reports say that autospell effects get triggered on skills and pretty much everything including splash attacks. [Skotlex] if(sd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) { |