diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/login/login.c | 4 | ||||
-rw-r--r-- | src/map/battle.c | 21 | ||||
-rw-r--r-- | src/map/itemdb.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 26 |
5 files changed, 33 insertions, 22 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 10ef82bc9..ed6332bf4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/09
+ * Moved the class-change code from battle_calc_weapon_attack to
+ skill_additional_effect. Alchemist summons now also have a chance of
+ triggering polymorphing. [Skotlex]
* Removed the code which was auto-setting attacks that do no damage to type
FLEE, since that was disabling status-effects which should incur even when
the damage was blocked. [Skotlex]
diff --git a/src/login/login.c b/src/login/login.c index 81727b003..8dd82cffb 100644 --- a/src/login/login.c +++ b/src/login/login.c @@ -1911,7 +1911,8 @@ int parse_fromchar(int fd) { }
{
struct online_login_data *p;
- unsigned int aid, users;
+ int aid;
+ unsigned int users;
online_db->foreach(online_db,online_db_setoffline,id); //Set all chars from this char-server offline first
users = RFIFOW(fd,4);
for (i = 0; i < users; i++) {
@@ -1952,6 +1953,7 @@ int parse_fromchar(int fd) { WFIFOSET(fd,WFIFOW(fd,2));
}
break;
+
case 0x2736: // WAN IP update from char-server
if (RFIFOREST(fd) < 6)
return 0;
diff --git a/src/map/battle.c b/src/map/battle.c index 32857bcb3..1731e12e7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2024,27 +2024,6 @@ static struct Damage battle_calc_weapon_attack( } } - if(sd && sd->classchange && target->type == BL_MOB && !(tstatus->mode&MD_BOSS) && (rand()%10000 < sd->classchange)) - { - struct mob_data *tmd = (TBL_MOB*)target; - if (!tmd->guardian_data && (tmd->class_ < 1324 || tmd->class_ > 1363) && !mob_is_clone(tmd->class_)) - { //Classchange: - struct mob_db *mob; - int k, class_; - i = 0; - do { - do { - class_ = rand() % MAX_MOB_DB; - } while (!mobdb_checkid(class_)); - - k = rand() % 1000000; - mob = mob_db(class_); - } while ((mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= k) && (i++) < 2000); - if (i< 2000) - mob_class_change(tmd,class_); - } - } - if (wd.damage || wd.damage2) { if (sd && battle_config.equip_self_break_rate) { // Self weapon breaking diff --git a/src/map/itemdb.c b/src/map/itemdb.c index f3d462002..76ce6f406 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -111,6 +111,7 @@ int itemdb_searchrandomid(int group) ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
+
/*==========================================
* Calculates total item-group related bonuses for the given item. [Skotlex]
*------------------------------------------
diff --git a/src/map/skill.c b/src/map/skill.c index e2239d84f..c541ad4ac 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1454,6 +1454,32 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; //Only one auto skill comes off at a time. } } + + //Polymorph + if(sd && sd->classchange && attack_type&BF_WEAPON && + dstmd && !(tstatus->mode&MD_BOSS) && !dstmd->guardian_data && + (dstmd->class_ < 1324 || dstmd->class_ > 1363) && //Treasure boxes + !mob_is_clone(dstmd->class_) && + (rand()%10000 < sd->classchange)) + { + struct mob_db *mob; + int class_; + skill = 0; + do { + do { + class_ = rand() % MAX_MOB_DB; + } while (!mobdb_checkid(class_)); + + rate = rand() % 1000000; + mob = mob_db(class_); + } while ( + (mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= rate) && + (skill++) < 2000); + if (skill < 2000) + mob_class_change(dstmd,class_); + } + + return 0; } |