diff options
-rw-r--r-- | Changelog.txt | 3 | ||||
-rw-r--r-- | src/map/pc.c | 89 | ||||
-rw-r--r-- | src/map/skill.c | 135 |
3 files changed, 125 insertions, 102 deletions
diff --git a/Changelog.txt b/Changelog.txt index b7caeb230..22d450b73 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,4 +1,7 @@ Date Added +11/29 + * Added more sc_data checks in skill.c and pc.c [celest] + 11/28 * Fixed a crash in login_sql/login.c [MouseJstr] * made common/socket.c more crash resistant [MouseJstr] diff --git a/src/map/pc.c b/src/map/pc.c index bbf40eae6..72fa48646 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -597,7 +597,7 @@ int pc_breakweapon(struct map_session_data *sd) return -1; if(sd->unbreakable>=rand()%100) return 0; - if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1) + if(sd->sc_count && sd->sc_data[SC_CP_WEAPON].timer != -1) return 0; for(i=0;i<MAX_INVENTORY;i++){ @@ -629,7 +629,7 @@ int pc_breakarmor(struct map_session_data *sd) return -1; if(sd->unbreakable>=rand()%100) return 0; - if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1) + if(sd->sc_count && sd->sc_data[SC_CP_ARMOR].timer != -1) return 0; for(i=0;i<MAX_INVENTORY;i++){ @@ -1469,7 +1469,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0); } } - else { + else if (sd->sc_count) { if (sd->sc_data[SC_LEADERSHIP].timer != -1) sd->paramb[0] += 2; if (sd->sc_data[SC_GLORYWOUNDS].timer != -1) @@ -1682,7 +1682,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) if(sd->hprate!=100) sd->status.max_hp = sd->status.max_hp*sd->hprate/100; - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク + if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク sd->status.max_hp = sd->status.max_hp * 3; // sd->status.hp = sd->status.hp * 3; if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris @@ -3599,9 +3599,11 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl) int i,skill,rate,itemid,flag, count; struct mob_data *md; md=(struct mob_data *)bl; - if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 && + if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris] { + if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) + return 0; skill = battle_config.skill_steal_type == 1 ? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 : sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; @@ -3659,7 +3661,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) if(sd != NULL && bl != NULL && bl->type == BL_MOB) { int rate,skill; struct mob_data *md=(struct mob_data *)bl; - if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) { + if(md && !md->state.steal_coin_flag) { + if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) + return 0; skill = pc_checkskill(sd,RG_STEALCOIN)*10; rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; if(rand()%1000 < rate) { @@ -3711,18 +3715,21 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt skill_gangsterparadise(sd,0); } - if(sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); + if (sd->sc_count) { + if(sd->sc_data[SC_TRICKDEAD].timer != -1) + skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); + if(sd->sc_data[SC_BLADESTOP].timer!=-1) + skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); + if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] + skill_stop_dancing(&sd->bl,0); + } + if(sd->status.option&2) skill_status_change_end(&sd->bl, SC_HIDING, -1); if(sd->status.option&4) skill_status_change_end(&sd->bl, SC_CLOAKING, -1); if(sd->status.option&16386) skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); - if(sd->sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); - if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] - skill_stop_dancing(&sd->bl,0); if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { pet_stopattack(sd->pd); @@ -4281,9 +4288,7 @@ int pc_checkskill(struct map_session_data *sd,int skill_id) int pc_checkallowskill(struct map_session_data *sd) { nullpo_retr(0, sd); - - if( sd->sc_data == NULL ) - return 0; + nullpo_retr(0, sd->sc_data); if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 @@ -4452,10 +4457,12 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻?できない return 0; - if(sd->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - if(sd->sc_data[SC_BLADESTOP].timer != -1) - return 0; + if (sd->sc_count) { + if(sd->sc_data[SC_AUTOCOUNTER].timer != -1) + return 0; + if(sd->sc_data[SC_BLADESTOP].timer != -1) + return 0; + } //if((opt = battle_get_option(bl)) != NULL && *opt&0x46) if((opt = battle_get_option(bl)) != NULL && *opt&0x42) @@ -5749,7 +5756,7 @@ int pc_heal(struct map_session_data *sd,int hp,int sp) sp = 0; } - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい + if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい return 0; if(hp+sd->status.hp>sd->status.max_hp) @@ -5790,7 +5797,7 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp) nullpo_retr(0, sd); - if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい + if(sd->sc_count && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい return 0; if(sd->state.potionpitcher_flag) { @@ -6579,7 +6586,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) // -- moonsoul (if player is berserk then cannot equip) // - if(sd->sc_data[SC_BERSERK].timer!=-1){ + if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ clif_equipitemack(sd,n,0,0); // fail return 0; } @@ -6691,14 +6698,16 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); } else { - if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) + if(sd->sc_count && sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) skill_status_change_end(&sd->bl,SC_ENDURE,-1); } - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) - skill_stop_dancing(&sd->bl,0); + if(sd->sc_count) { + if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) + skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) + skill_stop_dancing(&sd->bl,0); + } return 0; } @@ -6713,7 +6722,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) // -- moonsoul (if player is berserk then cannot unequip) // - if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){ + if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ clif_unequipitemack(sd,n,0,0); return 0; } @@ -6752,8 +6761,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) if(sd->status.inventory[n].equip & 0x0040) clif_changelook(&sd->bl,LOOK_SHOES,0); - if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && - sd->status.inventory[i].attribute==1) + if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && + sd->status.inventory[i].attribute==1) skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); @@ -6767,7 +6776,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) } if(!type) { pc_calcstatus(sd,0); - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) + if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); } @@ -7098,7 +7107,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd) nullpo_retr(0, sd); - if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT + if (sd->sc_count && sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT return 0; if(pc_checkoverhp(sd)) { @@ -7111,11 +7120,11 @@ static int pc_natural_heal_hp(struct map_session_data *sd) if(sd->walktimer == -1) { inc_num = pc_hpheal(sd); - if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス + if(sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス sd->hp_sub += 2*inc_num; sd->inchealhptick += 3*natural_heal_diff_tick; - }else{ - sd->hp_sub += inc_num; + } else { + sd->hp_sub += inc_num; sd->inchealhptick += natural_heal_diff_tick; } } @@ -7168,7 +7177,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd) return 0; - if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun + if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) { bonus = skill*20; while(sd->inchealhptick >= 6000) { @@ -7196,8 +7205,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd) nullpo_retr(0, sd); - if (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT - sd->sc_data[SC_BERSERK].timer != -1) + if (sd->sc_count && (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT + sd->sc_data[SC_BERSERK].timer != -1)) return 0; if(pc_checkoversp(sd)) { @@ -7208,7 +7217,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) bsp=sd->status.sp; inc_num = pc_spheal(sd); - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) + if(sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) sd->sp_sub += inc_num; if(sd->walktimer == -1) sd->inchealsptick += natural_heal_diff_tick; @@ -7562,7 +7571,7 @@ int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor] void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); - if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1) + if(sd->sc_count && sd->sc_data[SC_TENSIONRELAX].timer!=-1) skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); sd->state.dead_sit = 0; diff --git a/src/map/skill.c b/src/map/skill.c index dc708c906..30b17f3e3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1142,7 +1142,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s struct status_change *sc_data = battle_get_sc_data(bl); if(sc_data) { sc_data[SC_FREEZE].val3++; - if(sc_data[SC_FREEZE].val3 >= 3) + if(sc_data[SC_FREEZE].val3 >= 3 && rand()%100 < skilllv*sc_def_mdef/100) skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } } @@ -2331,7 +2331,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s { struct status_change *sc_data = battle_get_sc_data(src); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data[SC_BLADESTOP].timer != -1) + if(sc_data && sc_data[SC_BLADESTOP].timer != -1) skill_status_change_end(src,SC_BLADESTOP,-1); } break; @@ -4988,7 +4988,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma if( sd->opt1>0 || sd->status.option&2 ) return 0; //スキルが使えない?態異常中 - if(sd->sc_data){ + if(sd->sc_count){ if( sd->sc_data[SC_DIVINA].timer!=-1 || sd->sc_data[SC_ROKISWEIL].timer!=-1 || sd->sc_data[SC_AUTOCOUNTER].timer != -1 || @@ -5773,12 +5773,14 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct skill_unit *unit2; struct status_change *sc_data=battle_get_sc_data(bl); int type=SC_PNEUMA; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + if(sc_data) { + if (sc_data[type].timer==-1) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; + else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ + if(DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); + ts->tick-=sg->interval; + } } } break; @@ -5787,12 +5789,14 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct skill_unit *unit2; struct status_change *sc_data=battle_get_sc_data(bl); int type=SC_SAFETYWALL; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(sg->val1 < unit2->group->val1 ) + if(sc_data) { + if (sc_data[type].timer==-1) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; + else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ + if(sg->val1 < unit2->group->val1 ) + skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); + ts->tick-=sg->interval; + } } } break; @@ -5909,10 +5913,11 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int case 0x8e: /* クァグマイア */ { - int type=SkillStatusChangeTable[sg->skill_id]; + struct status_change *sc_data=battle_get_sc_data(bl); + int type=SkillStatusChangeTable[sg->skill_id]; if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) break; - if( battle_get_sc_data(bl)[type].timer==-1 ) + if(sc_data && sc_data[type].timer==-1) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); } break; @@ -5920,7 +5925,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int { struct status_change *sc_data=battle_get_sc_data(bl); int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer==-1 ) + if(sc_data && sc_data[type].timer==-1 ) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); } break; @@ -5931,12 +5936,14 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct skill_unit *unit2; struct status_change *sc_data=battle_get_sc_data(bl); int type=SkillStatusChangeTable[sg->skill_id]; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + if(sc_data) { + if (sc_data[type].timer==-1) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; + else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ + if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); + ts->tick-=sg->interval; + } } } break; @@ -5985,14 +5992,16 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int int type=SkillStatusChangeTable[sg->skill_id]; if(sg->src_id == bl->id) break; - if( sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + if(sc_data) { + if (sc_data[type].timer==-1) skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; + else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ + if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, + (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); + ts->tick-=sg->interval; + } } } break; @@ -6769,7 +6778,7 @@ int skill_check_condition(struct map_session_data *sd,int type) clif_skill_fail(sd,sd->skillid,0,0); return 0; } - if(sd->sc_data){ + if(sd->sc_count){ if( sd->sc_data[SC_DIVINA].timer!=-1 || sd->sc_data[SC_ROKISWEIL].timer!=-1 || (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || @@ -7154,14 +7163,16 @@ int skill_castfix( struct block_list *bl, int time ) } /* サフラギウム */ - if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){ - time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; - skill_status_change_end( bl, SC_SUFFRAGIUM, -1); + if(sc_data) { + if ( sc_data[SC_SUFFRAGIUM].timer!=-1 ){ + time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; + skill_status_change_end( bl, SC_SUFFRAGIUM, -1); + } + /* ブラギの詩 */ + if( sc_data[SC_POEMBRAGI].timer!=-1 ) + time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 + +(sc_data[SC_POEMBRAGI].val3>>16)))/100; } - /* ブラギの詩 */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3>>16)))/100; return (time>0)?time:0; } @@ -7226,7 +7237,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, /* 沈?や異常(ただし、グリムなどの判定をする) */ if( sd->opt1>0 ) return 0; - if(sd->sc_data){ + if(sc_data){ if(sc_data[SC_CHASEWALK].timer != -1) return 0; if(sc_data[SC_VOLCANO].timer != -1){ if(skill_num==WZ_ICEWALL) return 0; @@ -7234,12 +7245,12 @@ int skill_use_id( struct map_session_data *sd, int target_id, if(sc_data[SC_ROKISWEIL].timer!=-1){ if(skill_num==BD_ADAPTATION) return 0; } - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_BERSERK].timer != -1 || - (sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){ + if(sc_data[SC_DIVINA].timer!=-1 || + sc_data[SC_ROKISWEIL].timer!=-1 || + (sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || + sc_data[SC_STEELBODY].timer != -1 || + sc_data[SC_BERSERK].timer != -1 || + (sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){ return 0; /* ?態異常や沈?など */ } @@ -7253,8 +7264,8 @@ int skill_use_id( struct map_session_data *sd, int target_id, if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; } - if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) + if (sc_data[SC_BLOCKSKILL].timer!=-1) + if (skill_num == sc_data[SC_BLOCKSKILL].val3) return 0; if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest] @@ -7270,7 +7281,17 @@ int skill_use_id( struct map_session_data *sd, int target_id, else return 0; } - } + } + /* 演奏/ダンス中 */ + if(sc_data[SC_DANCING].timer!=-1 ){ + // if(battle_config.pc_skill_log) + // printf("dancing! %d\n",skill_num); + if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可 + return 0; + if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){ + return 0; + } + } } if(sd->status.option&4 && skill_num==TF_HIDING) @@ -7291,18 +7312,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, case ST_CHASEWALK: return 0; } - }*/ - - /* 演奏/ダンス中 */ - if( sc_data && sc_data[SC_DANCING].timer!=-1 ){ -// if(battle_config.pc_skill_log) -// printf("dancing! %d\n",skill_num); - if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可 - return 0; - if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){ - return 0; - } - } + }*/ if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id) return 0; @@ -7573,10 +7583,10 @@ int skill_use_pos( struct map_session_data *sd, sc_data[SC_STEELBODY].timer != -1 || sc_data[SC_DANCING].timer!=-1 || sc_data[SC_BERSERK].timer != -1 || - sd->sc_data[SC_MARIONETTE].timer != -1) + sc_data[SC_MARIONETTE].timer != -1) return 0; /* ?態異常や沈?など */ - if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) + if (sc_data[SC_BLOCKSKILL].timer!=-1) if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) return 0; @@ -8333,7 +8343,8 @@ int skill_status_change_timer_sub(struct block_list *bl, va_list ap ) skill_status_change_end( bl, SC_CLOAKING, -1); if(battle_check_target( src,bl, BCT_ENEMY ) > 0) { struct status_change *sc_data = battle_get_sc_data(bl); - skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); + if (sc_data) + skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); } } break; @@ -10071,9 +10082,9 @@ void skill_stop_dancing(struct block_list *src, int flag) struct skill_unit_group* group; nullpo_retv(src); + nullpo_retv(sc_data = battle_get_sc_data(src)); - sc_data=battle_get_sc_data(src); - if(sc_data && sc_data[SC_DANCING].timer != -1) { + if(sc_data[SC_DANCING].timer != -1) { group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //合奏中? struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得 |