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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c3
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 3a66e9c95..a40191fb0 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/04
+ * Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can
+ come out or not is entirely decided by the abra db file now. [Skotlex]
* Added structure s_addeffect to handle status change additions. Cleaned up
relevant code. It is now possible to specify ANY status change, not just
the basic ones. NOTE that the code is proof-read, but untested! [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index cd67cceb2..dacb57a75 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3338,7 +3338,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
do {
abra_skillid = rand() % MAX_SKILL_ABRA_DB;
if (
- skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out
+//Unneeded check, use the "per" field to know if the skill is valid.
+// skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out
!skill_get_inf(abra_skillid) || //Passive skills cannot be casted
skill_abra_db[abra_skillid].req_lv > skilllv || //Required lv for it to appear
rand()%10000 >= skill_abra_db[abra_skillid].per