diff options
-rw-r--r-- | db/re/skill_tree.conf | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index f61205cfa..ebcd5b663 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -9,7 +9,22 @@ //= http://hercules.ws/board/ //================= More Information ================= // http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!> +//================ Structure Example ================= +/* +Job_Name: { /* Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) */ + inherit: ( "Other_Job_Name" ); /* Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source */ + + skills: { /* SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt */ + SKILL_NAME1: Max_Level /* Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files */ + SKILL_NAME2: { /* Use this for skills which have other skills as prerequisites */ + MaxLevel: Max_Level /* Max_Level is a numeric value that should match your client side files */ + SKILL_NAME_PREREQUISITE: Level_Prerequisite /* The prerequisite skill and min level for having this skill available. Should also match your client side files */ + SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 /* You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way */ + } +} +*/ //==================================================== + Novice: { skills: { NV_BASIC: 9 @@ -3830,4 +3845,4 @@ Oboro: { OB_ZANGETSU: 2 } } -}
\ No newline at end of file +} |