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-rw-r--r--Changelog.txt3
-rw-r--r--Dev/bugs.txt38
-rw-r--r--db/skill_db.txt2
-rw-r--r--db/skill_require_db.txt2
-rw-r--r--src/map/battle.c17
-rw-r--r--src/map/party.c2
-rw-r--r--src/map/skill.h15
7 files changed, 26 insertions, 53 deletions
diff --git a/Changelog.txt b/Changelog.txt
index f9333ca44..babbcc122 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
12/23
* Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
+ * Updated Sacrifice [celest]
+ * Fixed compile errors in party.c [celest]
+ * Moved SC_EDP back to 114 [celest]
12/22
* Eliminated skill tree mapping since we have entries
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index b051540af..2421f0b4d 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -1,8 +1,3 @@
-Problem: Adding the new guild skills causes it to crash?
-Assigned: Celest
-Progess: 90%
-Note: The skills should be almost working now.
-
Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned: N/A
Progess: 0%
@@ -43,28 +38,10 @@ Problem: When servers restart sometime the gm lvls in sql get reset back to 0
Assigned: Wizputer
Progess: 0%
-Problem: [mob attacks againsts players wearing ghostring armor do full damage mob_ghostring_fix: yes] Does not work, does nothing.
-Assigned: N/A
-Progess: 0%
-
Problem: When athena is run in linux it creates core files which takes 300 megs.
Assigned: N/A (it's not a bug, those core files are createt on every server crash)
Progess: 0%
-Problem: Sage's Area Skills (Delu.,Vulcano, etc) if casted on the same area (or overlap each other) instantly reboots server. use @gvgon when test. Don't test it towns
-Assigned: N/A
-Progess: 0%
-Notes: Never heard of this being reported again... fixed maybe? [Celest]
-
-Problem: Changing email and Broadcast both use the same packets / Packet 0x3000 assigned to changing email instead of broadcasting?
-Notes: Refer to char.c line 2272 and line 2416, intif.c line 107, chrif.c line 377
-Assigned: N/A
-Progress: 0%
-
-Problem: AFM Maps not loading coords correctly, players appearing outside boundaries of the maps.
-Assigned: N/A
-Progress: 100% (Fixed, i hope. ;p [Celest])
-
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A
Progress: 0%
@@ -73,20 +50,10 @@ Problem: Login-Txt is now crashing when you close it using ^C, Ctrl+C(on windows
Assigned: MC Cameri
Progress: 100%
-Problem: Storm Gust doesn't freeze mobs / players
-Assigned: Celest
-Progress: 100% (Should be working now.)
-
Problem: MVP cast spells w/o showing "prepare cast line"
Assigned: N/A
Progress: 0%
-Problem: Line 130 in item_db.txt is giving error.
-Note: This is the whole line: 658,Tribal_Solidarity,Tribal Solidarity,2,1000,0,500,,,,,10477567,2,,,,,{ guildgetexp rand(1,10000); },{}
-Assigned: N/A
-Progress: -
-Notes: It's a new script command, you need to compile with an updated script.c. [celest]
-
Problem: Item duping bug in storage...
Assigned: N/A
Progress: 0%
@@ -159,10 +126,13 @@ Note: An example of this would be to make the last line of your NPC you right c
Problem: Berserk disallows you to talk and never turns off
Assigned: N/A
Progress: 0%
+Notes: Doesn't it stop when you have only 100 hp left? [Celest]
Problem: Auto Berserk doesn't automatically start when you get < 25% HP
Assigned: N/A
-Progress: 0%
+Progress: -
+Notes: It works differently now, you have to use it once to *allow* it to
+ activate, and once again to stop it from activating. ^^; [Celest]
Problem: When you change JOB, you don't lose skills in DB. It means if you were Merchant once
you can buy/sell with discount being Mage, etc.
diff --git a/db/skill_db.txt b/db/skill_db.txt
index f801bd0b0..41c563d17 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -425,7 +425,7 @@
365,8,8,1,0,2,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#?ジッククラッシャ?#
366,0,6,4,0,1,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#魔?力増幅#
367,8,8,1,0,2,5,1,no,0,0,0,magic,0 //PA_PRESSURE#プレッシャ?#
-368,8,6,1,0,2,5,1,yes,0,0,0,magic,0 //PA_SACRIFICE#サクリフ?イス#
+368,0,6,4,0,1,5,1,yes,0,0,0,magic,0 //PA_SACRIFICE#サクリファイス#
369,0,6,4,0,1,10,1,yes,0,0,0,magic,0 //PA_GOSPEL#ゴスペル#
370,-2,6,1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#猛虎硬派山#
371,-2,8,4,0,0,5,1,no,0,0,0,weapon,0 //CH_TIGERFIST#伏虎拳#
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index e3993971d..317badb90 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -253,7 +253,7 @@
365,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅#
367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
-368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
+368,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
370,0,0,2:4:6:8:10,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
371,0,0,4:6:8:10:12,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
diff --git a/src/map/battle.c b/src/map/battle.c
index ef05f16a8..1dd13b67b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3490,16 +3490,6 @@ static struct Damage battle_calc_pc_weapon_attack(
damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100;
damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100;
break;
- case PA_SACRIFICE:
- if(sd){
- int hp, mhp, damage3;
- hp = battle_get_hp(src);
- mhp = battle_get_max_hp(src);
- damage3 = mhp*9/100;
- damage = damage*damage3*(90+10*skill_lv)/10000;
- damage2 = damage2*damage3*(90+10*skill_lv)/10000;
- }
- break;
case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
if(sd){
int damage3;
@@ -3614,11 +3604,12 @@ static struct Damage battle_calc_pc_weapon_attack(
damage += damage * (150 + sc_data[SC_EDP].val1 * 50) / 100;
no_cardfix = 1;
}
- if (!skill_num && !(t_mode&0x20) && sc_data[SC_SACRIFICE].timer != -1) {
+ // sacrifice works on boss monsters, and does 9% damage to self [Celest]
+ if (!skill_num && /*!(t_mode&0x20) &&*/ sc_data[SC_SACRIFICE].timer != -1) {
int mhp = battle_get_max_hp(src);
- int dmg = mhp * (5 + sc_data[SC_SACRIFICE].val1 * 5) / 1000;
+ int dmg = mhp * 9/100;
pc_heal(sd, -dmg, 0);
- damage = dmg * (90 + sc_data[SC_SACRIFICE].val1 * 15) / 100;
+ damage = dmg * (90 + sc_data[SC_SACRIFICE].val1 * 10) / 100;
damage2 = 0;
hitrate = 1000000;
s_ele = 0;
diff --git a/src/map/party.c b/src/map/party.c
index 9443608fb..ddaed7fc7 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -591,7 +591,7 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
return 0;
for(i=0;i<MAX_PARTY;i++)
if((sd=p->member[i].sd)!=NULL && sd->bl.m==map && session[sd->fd] != NULL) {
- if (/* pc_issit(sd) || */ (sd->chatID != NULL) || (sd->idletime < (time(0) - 120)))
+ if (/* pc_issit(sd) || */ sd->chatID || (sd->idletime < (time(0) - 120)))
continue;
#ifdef TWILIGHT
pc_gainexp(sd,base_exp,job_exp);
diff --git a/src/map/skill.h b/src/map/skill.h
index 5baf42024..f98893120 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1,4 +1,4 @@
-// $Id: skill.h,v 1.5 2004/12/3 7:53:26 PM Celestia $
+// $Id: skill.h,v 1.5 2004/12/23 7:43:16 PM Celestia $
#ifndef _SKILL_H_
#define _SKILL_H_
@@ -223,6 +223,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_SPEEDPOTION1 = 38,
SC_SPEEDPOTION2 = 39,
SC_SPEEDPOTION3 = 40,
+//-- 40-50
SC_STRIPWEAPON = 50,
SC_STRIPSHIELD = 51,
SC_STRIPARMOR = 52,
@@ -238,6 +239,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_DEFENDER = 62,
SC_AUTOSPELL = 65,
SC_SPEARSQUICKEN = 68,
+//-- 69-85
SC_EXPLOSIONSPIRITS = 86,
SC_STEELBODY = 87,
SC_COMBO = 89,
@@ -245,21 +247,28 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_FROSTWEAPON = 91,
SC_LIGHTNINGLOADER = 92,
SC_SEISMICWEAPON = 93,
+//-- 94-102
SC_AURABLADE = 103, /* オ?ラブレ?ド */
SC_PARRYING = 104, /* パリイング */
SC_CONCENTRATION = 105, /* コンセントレ?ション */
SC_TENSIONRELAX = 106, /* テンションリラックス */
SC_BERSERK = 107, /* バ?サ?ク */
+//-- 108, 109
SC_ASSUMPTIO = 110, /* アシャンプティオ */
+//-- 111, 112
SC_MAGICPOWER = 113, /* 魔法力?幅 */
+//-- 114
SC_TRUESIGHT = 115, /* トゥル?サイト */
SC_WINDWALK = 116, /* ウインドウォ?ク */
SC_MELTDOWN = 117, /* メルトダウン */
SC_CARTBOOST = 118, /* カ?トブ?スト */
+//-- 119
SC_REJECTSWORD = 120, /* リジェクトソ?ド */
SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
+//-- 122, 123
SC_HEADCRUSH = 124, /* ヘッドクラッシュ */
SC_JOINTBEAT = 125, /* ジョイントビ?ト */
+//-- 126, 127
SC_STONE = 128,
SC_FREEZE = 129,
@@ -314,7 +323,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
SC_MEMORIZE =181, /* メモライズ */
SC_DPOISON =182, /* 猛毒 */
- SC_EDP =183, /* エフェクトが判明したら移動 */
+// SC_EDP =183, // moved
SC_SACRIFICE =184, /* サクリファイス */
SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
SC_NOCHAT =188, //赤エモ?態
@@ -332,7 +341,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_SIGHTTRASHER =73,
// SC_BASILICA =125, // 125 is the same id as joint break
SC_BASILICA =102, // temporarily use this before an actual id is found [celest]
-// SC_EDP =114, //
+ SC_EDP =114, /* エフェクトが判明したら移動 */
SC_MARIONETTE2 =122, // Marionette target
SC_ENSEMBLE =159,
SC_FOGWALL =178,