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-rw-r--r--src/map/pc.c1
-rw-r--r--src/map/unit.c3
2 files changed, 1 insertions, 3 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 0ad272d1d..5c839385b 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5516,6 +5516,7 @@ int pc_stop_following (struct map_session_data *sd)
sd->followtimer = INVALID_TIMER;
}
sd->followtarget = -1;
+ sd->ud.target_to = 0;
return 0;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index b05e83455..e0dc69d15 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -74,9 +74,6 @@ int unit_walktoxy_sub(struct block_list *bl)
memcpy(&ud->walkpath,&wpd,sizeof(wpd));
- if( bl->type == BL_PC && ((TBL_PC *)bl)->followtarget == -1 && ((TBL_PC *)bl)->followtimer == INVALID_TIMER )
- ud->target_to = 0;
-
if (ud->target_to && ud->chaserange>1) {
//Generally speaking, the walk path is already to an adjacent tile
//so we only need to shorten the path if the range is greater than 1.