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-rw-r--r--npc/pre-re/quests/skills/thief_skills.txt9
-rw-r--r--npc/re/quests/skills/thief_skills.txt9
2 files changed, 10 insertions, 8 deletions
diff --git a/npc/pre-re/quests/skills/thief_skills.txt b/npc/pre-re/quests/skills/thief_skills.txt
index 2de3e01ae..9a3f6bb60 100644
--- a/npc/pre-re/quests/skills/thief_skills.txt
+++ b/npc/pre-re/quests/skills/thief_skills.txt
@@ -13,6 +13,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
//= 1.7 Updated to latest available official file. [Masao]
+//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
//============================================================
moc_prydb1,154,128,4 script Alcouskou 118,{
@@ -29,7 +30,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
case 1:
switch (skill_thief_1) {
case 0:
- if ((countitem(7041) > 4) && (JobLevel > 24)) {
+ if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
@@ -151,7 +152,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
close;
}
case 2:
- if ((countitem(940) > 19) && (JobLevel > 34)) {
+ if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Okay! Let's practice!";
next;
@@ -228,7 +229,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
mes "If not, I cannot teach you.";
close;
case 3:
- if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (JobLevel > 19)) {
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow, you have already prepared?";
mes "Great, I see promise in you. -";
@@ -318,7 +319,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
mes "Retrieve these items by any means you see fit.";
close;
case 4:
- if ((countitem(910) > 1) && (countitem(911) > 1) && (JobLevel > 14)) {
+ if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow! Have you already gathered the items!";
mes "Very well, do you wish to begin?";
diff --git a/npc/re/quests/skills/thief_skills.txt b/npc/re/quests/skills/thief_skills.txt
index 2de3e01ae..9a3f6bb60 100644
--- a/npc/re/quests/skills/thief_skills.txt
+++ b/npc/re/quests/skills/thief_skills.txt
@@ -13,6 +13,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
//= 1.7 Updated to latest available official file. [Masao]
+//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
//============================================================
moc_prydb1,154,128,4 script Alcouskou 118,{
@@ -29,7 +30,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
case 1:
switch (skill_thief_1) {
case 0:
- if ((countitem(7041) > 4) && (JobLevel > 24)) {
+ if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
@@ -151,7 +152,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
close;
}
case 2:
- if ((countitem(940) > 19) && (JobLevel > 34)) {
+ if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Okay! Let's practice!";
next;
@@ -228,7 +229,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
mes "If not, I cannot teach you.";
close;
case 3:
- if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (JobLevel > 19)) {
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow, you have already prepared?";
mes "Great, I see promise in you. -";
@@ -318,7 +319,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
mes "Retrieve these items by any means you see fit.";
close;
case 4:
- if ((countitem(910) > 1) && (countitem(911) > 1) && (JobLevel > 14)) {
+ if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow! Have you already gathered the items!";
mes "Very well, do you wish to begin?";