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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ec7f0a1b8..539f5b975 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Fixed Venom Splasher doing half-damage instead of full-damage to the
+ "exploding" character. [Skotlex]
* Hopefully fixed the party_even_share cast-overflow bug as reported by
Adobe. [Skotlex]
* Standarized the autosave interval setting to be always in seconds
diff --git a/src/map/skill.c b/src/map/skill.c
index 936850166..69c700d95 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2831,7 +2831,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AS_SPLASHER:
if ((flag&1) && bl->id == skill_area_temp[1])
{ //Should do 100% damage on targetted character.
- skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 1);
+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 0);
break;
}
case AS_GRIMTOOTH: