diff options
-rw-r--r-- | src/map/skill.c | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a2de76a0a..44e28860f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7447,11 +7447,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case AB_LAUDAAGNUS: - if( flag&1 || sd == NULL ) - { + if( flag&1 || sd == NULL ) { if( (tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || - tsc->data[SC_BLIND]))&& (rnd()%100 < 30+5*skilllv) ) - { + tsc->data[SC_BLIND]))&& (rnd()%100 < 30+5*skilllv) ) { status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); @@ -7459,27 +7457,24 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in // Success rate only applies to the curing effect and not stat bonus. clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv))); - } - else if( sd ) + } else if( sd ) party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); break; case AB_LAUDARAMUS: - if( flag&1 || sd == NULL ) - { - if( (tsc && (tsc->data[SC_SLEEP] || tsc->data[SC_STUN] || - tsc->data[SC_SILENCE]))&& (rnd()%100 < 30+5*skilllv) ) - { + if( flag&1 || sd == NULL ) { + if( (tsc && (tsc->data[SC_SLEEP] || tsc->data[SC_STUN] || tsc->data[SC_MANDRAGORA] || + tsc->data[SC_SILENCE]))&& (rnd()%100 < 30+5*skilllv) ) { status_change_end(bl, SC_SLEEP, INVALID_TIMER); status_change_end(bl, SC_STUN, INVALID_TIMER); + status_change_end(bl, SC_MANDRAGORA, INVALID_TIMER); status_change_end(bl, SC_SILENCE, INVALID_TIMER); } clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv))); //Success rate only applies to the curing effect and not stat bonus. - } - else if( sd ) + } else if( sd ) party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); break; @@ -12946,6 +12941,8 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l **/ if( sc->data[SC_SECRAMENT] ) fixed -= fixed * sc->data[SC_SECRAMENT]->val2 / 100; + if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) ) + fixed += 2000; #endif } #ifdef RENEWAL_CAST |