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-rw-r--r--db/const.txt2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/skill.c5
-rw-r--r--src/map/status.c20
-rw-r--r--src/map/status.h2
6 files changed, 32 insertions, 2 deletions
diff --git a/db/const.txt b/db/const.txt
index 96096a480..03fc5668c 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -754,6 +754,8 @@ SC_JAILED 249
SC_ENCHANTARMS 250
SC_MAGICALATTACK 251
SC_SUMMER 256
+SC_BONUSEXP 257
+SC_BONUSDROP 258
e_gasp 0
e_what 1
diff --git a/src/map/mob.c b/src/map/mob.c
index 8f45a1fc1..d83229af1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2017,6 +2017,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if (sd && battle_config.pk_mode &&
(int)(md->level - sd->status.base_level) >= 20)
drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
+ if (sd && sd->sc.data[SC_BONUSDROP].timer != -1)
+ drop_rate += (int)(0.5+drop_rate*sd->sc.data[SC_BONUSDROP].val1/100.);
// attempt to drop the item
if (rand() % 10000 >= drop_rate)
diff --git a/src/map/pc.c b/src/map/pc.c
index 1c762ca44..3e6c90792 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4197,6 +4197,9 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
+ if (sd->sc.data[SC_BONUSEXP].timer != -1)
+ bonus += sd->sc.data[SC_BONUSEXP].val1;
+
if (!bonus)
return;
diff --git a/src/map/skill.c b/src/map/skill.c
index 8541bc01c..47a591eed 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4825,6 +4825,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
+ case SC_BONUSDROP: case SC_BONUSEXP: // [ConvexMirror and FieldGuide]
continue;
}
if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
@@ -5586,8 +5587,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
for(i = 0; i < g->max_member; i++, j++) {
if (j>8) j=0;
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) {
- if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m))
- continue;
+ if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m))
+ continue;
if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
dx[j] = dy[j] = 0;
pc_setpos(dstsd, map[src->m].index, src->x+dx[j], src->y+dy[j], 2);
diff --git a/src/map/status.c b/src/map/status.c
index 9c892818f..84ce9b581 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5804,6 +5804,18 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
//Place here SCs that have no SCB_* data, no skill associated, no ICON
//associated, and yet are not wrong/unknown. [Skotlex]
break;
+ case SC_BONUSDROP:
+ clif_specialeffect(&sd->bl, 348, AREA);
+ clif_disp_onlyself(sd, "[Drop Rate Increased]", (int)strlen("[Drop Rate Increased]"));
+ if (val1 < 0)
+ val1 = 0;
+ break;
+ case SC_BONUSEXP:
+ clif_specialeffect(&sd->bl, 348, AREA);
+ clif_disp_onlyself(sd, "[Exp Rate Increased]", (int)strlen("[Exp Rate Increased]"));
+ if (val1 < 0)
+ val1 = 0;
+ break;
default:
if (calc_flag == SCB_NONE &&
StatusSkillChangeTable[type]==0 &&
@@ -6395,6 +6407,14 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_JOINTBEAT:
sc->data[type].val2 = 0; // Clear stackable ailments
break;
+ case SC_BONUSEXP:
+ clif_disp_onlyself(sd, "[Exp Rate Back to Normal]", (int)strlen("[Exp Rate Back to Normal]"));
+ clif_specialeffect(&sd->bl, 488, AREA);
+ break;
+ case SC_BONUSDROP:
+ clif_disp_onlyself(sd, "[Drop Rate Back to Normal]", (int)strlen("[Drop Rate Back to Normal]"));
+ clif_specialeffect(&sd->bl, 488, AREA);
+ break;
}
opt_flag = 1;
diff --git a/src/map/status.h b/src/map/status.h
index eb44925d4..91981bdf4 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -270,6 +270,8 @@ enum {
SC_MAGICMIRROR,
SC_SLOWCAST,
SC_SUMMER, // [Zephyrus Summer]
+ SC_BONUSEXP, // [Field Guide]
+ SC_BONUSDROP, // [Bubble Gum]
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
};
int SkillStatusChangeTable(int skill);