diff options
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 1 | ||||
-rw-r--r-- | src/map/status.c | 14 |
3 files changed, 17 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 2c9d3f3c4..8ff376042 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5304,6 +5304,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sc && sc->data[SC_MTF_RANGEATK] ) ATK_ADDRATE(sc->data[SC_MTF_RANGEATK]->val1);// temporary it should be 'bonus.long_attack_atk_rate' #endif + if (sc != NULL && sc->data[SC_ARCLOUSEDASH] != NULL && sc->data[SC_ARCLOUSEDASH]->val4 != 0) { + ATK_ADDRATE(sc->data[SC_ARCLOUSEDASH]->val4); + } if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) ATK_ADDRATE(-i); diff --git a/src/map/skill.c b/src/map/skill.c index d947f28a6..d3186e8ba 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6052,6 +6052,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case RK_CRUSHSTRIKE: case ALL_ODINS_POWER: case SU_FRESHSHRIMP: + case SU_ARCLOUSEDASH: clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; diff --git a/src/map/status.c b/src/map/status.c index 1d87b8f3a..d842d91ea 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -732,6 +732,7 @@ void initChangeTables(void) set_sc_with_vfx(SU_SV_ROOTTWIST, SC_SV_ROOTTWIST, SI_SV_ROOTTWIST, SCB_NONE); add_sc(SU_SCAROFTAROU, SC_STUN ); status->set_sc(SU_SCAROFTAROU, SC_BITESCAR, SI_BITESCAR, SCB_NONE); + status->set_sc(SU_ARCLOUSEDASH, SC_ARCLOUSEDASH, SI_ARCLOUSEDASH, SCB_AGI | SCB_SPEED); // Elemental Spirit summoner's 'side' status changes. status->set_sc( EL_CIRCLE_OF_FIRE , SC_CIRCLE_OF_FIRE_OPTION, SI_CIRCLE_OF_FIRE_OPTION, SCB_NONE ); @@ -4619,9 +4620,12 @@ unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, if (sc->data[SC_2011RWC]) agi += sc->data[SC_2011RWC]->val1; - if(sc->data[SC_MARSHOFABYSS]) + if (sc->data[SC_MARSHOFABYSS]) agi -= agi * sc->data[SC_MARSHOFABYSS]->val2 / 100; + if (sc->data[SC_ARCLOUSEDASH]) + agi += sc->data[SC_ARCLOUSEDASH]->val2; + return (unsigned short)cap_value(agi,0,USHRT_MAX); } @@ -5809,6 +5813,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max(val, sc->data[SC_MOVHASTE_HORSE]->val1); if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate < 0 ) // permanent item-based speedup val = max( val, -(sd->bonus.speed_rate + sd->bonus.speed_add_rate) ); + if (sc->data[SC_ARCLOUSEDASH]) + val = max(val, sc->data[SC_ARCLOUSEDASH]->val3); speed_rate -= val; } @@ -9803,6 +9809,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (val4 <= 0) // Prevents a negeative value from happening val4 = 0; break; + case SC_ARCLOUSEDASH: ++ val2 = 15 + 5 * val1; // AGI ++ val3 = 25; // Move speed increase ++ if (sd && (sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER) ++ val4 = 10; // Ranged ATK increase ++ break; default: if (calc_flag == SCB_NONE && status->dbs->SkillChangeTable[type] == 0 && status->dbs->IconChangeTable[type] == 0) { //Status change with no calc, no icon, and no skill associated...? |