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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/skill_unit_db.txt2
-rw-r--r--src/map/skill.c50
3 files changed, 34 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8407644d0..1de74eded 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+09/06/01
+ * Fixed Fiberlock sometimes fails due to the long interval of skill_unit_timer. It may never fail now, though this may not be official. (bugreport:3136) [Inkfish]
09/05/30
* Fixed gemstones are still required when players equipped Mistress Card. (bugreport:3147, follow up to: r13815) [Inkfish]
* Fiberlock only catches targets the moment its casted. [Inkfish]
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 396467604..aa13c7bed 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -81,7 +81,7 @@
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
-405,0xb7, , 0, 0,1000,enemy, 0x000 //PF_SPIDERWEB
+405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
diff --git a/src/map/skill.c b/src/map/skill.c
index 51acc010b..3c7d8f82c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6943,7 +6943,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
- if (DIFF_TICK(group->tick, gettick()) > 100)
+ if (DIFF_TICK(group->tick, gettick()) > SKILLUNITTIMER_INTERVAL)
active_flag = 0;
if(skillid==HT_TALKIEBOX || skillid==RG_GRAFFITI){
@@ -7089,7 +7089,31 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
type = status_skill2sc(sg->skill_id);
sce = (sc && type != -1)?sc->data[type]:NULL;
skillid = sg->skill_id; //In case the group is deleted, we need to return the correct skill id, still.
- switch (sg->unit_id) {
+ switch (sg->unit_id)
+ {
+ case UNT_SPIDERWEB:
+ if( sc && sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1 > 0 )
+ { // If you are fiberlocked and can't move, it will only increase your fireweakness level. [Inkfish]
+ sc->data[SC_SPIDERWEB]->val2++;
+ break;
+ }
+ else if( sc )
+ {
+ int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
+ if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec,8) )
+ {
+ const struct TimerData* td = sc->data[type]?get_timer(sc->data[type]->timer):NULL;
+ if( td )
+ sec = DIFF_TICK(td->tick, tick);
+ map_moveblock(bl, src->bl.x, src->bl.y, tick);
+ clif_fixpos(bl);
+ sg->val2 = bl->id;
+ }
+ else
+ sec = 3000; //Couldn't trap it?
+ sg->limit = DIFF_TICK(tick,sg->tick)+sec;
+ }
+ break;
case UNT_SAFETYWALL:
//TODO: Find a more reliable way to handle the link to sg, this could cause dangling pointers. [Skotlex]
if (!sce)
@@ -7256,8 +7280,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if (sg->interval == -1) {
switch (sg->unit_id) {
- case UNT_SPIDERWEB: // The 'interval' value was set to -1 so that the unit wouldn't trigger in the next interval,
- break; // but FiberLock can trap multiple targets on the same cell. [Inkfish]
case UNT_ANKLESNARE: //These happen when a trap is splash-triggered by multiple targets on the same cell.
case UNT_FIREPILLAR_ACTIVE:
return 0;
@@ -7415,20 +7437,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
break;
- case UNT_SPIDERWEB:
- if( DIFF_TICK(tick, sg->tick) > SKILLUNITTIMER_INTERVAL )
- { // Visual effect stays but can't catch anyone anymore. [Inkfish]
- sg->interval = -1;
- break;
- }
- if( tsc && tsc->data[SC_SPIDERWEB] && tsc->data[SC_SPIDERWEB]->val1 > 0 )
- { // If you are fiberlocked and can't move, it will only increase your fireweakness level. [Inkfish]
- tsc->data[SC_SPIDERWEB]->val2++;
- sg->interval = -1;
- break;
- }
case UNT_ANKLESNARE:
- if( ( sg->val2 == 0 || sg->unit_id == UNT_SPIDERWEB ) && tsc )
+ if( sg->val2 == 0 && tsc )
{
int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) )
@@ -7442,8 +7452,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
else
sec = 3000; //Couldn't trap it?
- if( sg->unit_id == UNT_ANKLESNARE )
- clif_01ac(&src->bl); // mysterious packet
+ clif_01ac(&src->bl); // mysterious packet
sg->limit = DIFF_TICK(tick,sg->tick)+sec;
sg->interval = -1;
src->range = 0;
@@ -10455,6 +10464,9 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
if( !unit->alive || target->prev == NULL )
return 0;
+ if( unit->group->skill_id == PF_SPIDERWEB && flag&1 )
+ return 0; // Fiberlock is never supposed to trigger on skill_unit_move. [Inkfish]
+
dissonance = skill_dance_switch(unit, 0);
//Necessary in case the group is deleted after calling on_place/on_out [Skotlex]