diff options
-rw-r--r-- | doc/script_commands.txt | 53 | ||||
-rw-r--r-- | src/map/npc.c | 63 |
2 files changed, 61 insertions, 55 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index db37ef284..1939ae36e 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3195,23 +3195,24 @@ This command sets a bunch of arrays with a complete list of whatever the invoking character has in its inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: -@inventorylist_id[] - array of item ids. -@inventorylist_idx[] - array of item inventory index. -@inventorylist_amount[] - their corresponding item amounts. -@inventorylist_equip[] - will return the slot the item is equipped on, if at all. -@inventorylist_refine[] - for how much it is refined. -@inventorylist_identify[] - whether it is identified. -@inventorylist_attribute[] - whether it is broken. -@inventorylist_card1[] - These four arrays contain card data for the -@inventorylist_card2[] items. These data slots are also used to store -@inventorylist_card3[] names inscribed on the items, so you can -@inventorylist_card4[] explicitly check if the character owns an item - made by a specific craftsman. -@inventorylist_expire[] - expire time (Unix time stamp). 0 means never - expires. -@inventorylist_bound[] - whether it is an account bounded item or not. -@inventorylist_favorite[] - whether it is favorite (inside favorite tab) or not. -@inventorylist_count - the number of items in these lists. +@inventorylist_id[] - array of item ids. +@inventorylist_idx[] - array of item inventory index. +@inventorylist_amount[] - their corresponding item amounts. +@inventorylist_equip[] - will return the slot the item is equipped on, if at all. +@inventorylist_refine[] - for how much it is refined. +@inventorylist_identify[] - whether it is identified. +@inventorylist_attribute[] - whether it is broken. +@inventorylist_card1[] - These four arrays contain card data for the items. +@inventorylist_card2[] These data slots are also used to store names inscribed +@inventorylist_card3[] on the items, so you can explicitly check if the character +@inventorylist_card4[] owns an item made by a specific craftsman. +@inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. +@inventorylist_bound[] - whether it is an account bounded item or not. +@inventorylist_favorite[] - whether it is favorite (inside favorite tab) or not. +@inventorylist_opt_id1~5[] - array of random option id. +@inventorylist_opt_val1~5[] - array of random option val. +@inventorylist_opt_param1~5[] - array of random option param. +@inventorylist_count - the number of items in these lists. This could be handy to save/restore a character's inventory, since no other command returns such a complete set of data, and could also be the @@ -3239,14 +3240,15 @@ recreate these items perfectly if they are destroyed. Here's what you get: @cartinventorylist_refine[] - for how much it is refined. @cartinventorylist_identify[] - whether it is identified. @cartinventorylist_attribute[] - whether it is broken. -@cartinventorylist_card1[] - These four arrays contain card data for the -@cartinventorylist_card2[] items. These data slots are also used to store -@cartinventorylist_card3[] names inscribed on the items, so you can -@cartinventorylist_card4[] explicitly check if the character owns an item - made by a specific craftsman. -@cartinventorylist_expire[] - expire time (Unix time stamp). 0 means never - expires. +@cartinventorylist_card1[] - These four arrays contain card data for the items. +@cartinventorylist_card2[] These data slots are also used to store names inscribed on the items, +@cartinventorylist_card3[] so you can explicitly check if the character owns an item +@cartinventorylist_card4[] made by a specific craftsman. +@cartinventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @cartinventorylist_bound - whether it is an account bound item or not. +@inventorylist_opt_id1~5[] - array of random option id. +@inventorylist_opt_val1~5[] - array of random option val. +@inventorylist_opt_param1~5[] - array of random option param. @cartinventorylist_count - the number of items in these lists. This could be handy to save/restore a character's cart_inventory, since no @@ -7656,7 +7658,8 @@ In the OnBuyItem, two arrays are filled (@bought_nameid and and the amount sold of it. Same goes for the OnSellItem label, only the variables are named different (@sold_nameid, @sold_quantity, @sold_refine, @sold_attribute, @sold_identify, @sold_card1, @sold_card2, @sold_card3, -@sold_card4). An example on a shop comes with Hercules, and can be found +@sold_card4, @sold_opt_id1~5, @sold_opt_val1~5, @sold_opt_param1~5). +An example on a shop comes with Hercules, and can be found in the doc/sample/npc_dynamic_shop.txt file. This example shows how to use the labels and their set variables to create diff --git a/src/map/npc.c b/src/map/npc.c index 055c1843b..1331414b6 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2715,43 +2715,47 @@ static int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_l char card_slot[NAME_LENGTH]; char opt_index_str[NAME_LENGTH]; char opt_value_str[NAME_LENGTH]; - int i, j; + char opt_param_str[NAME_LENGTH]; + int i = 0; + int j = 0; int key_nameid = 0; int key_amount = 0; int key_refine = 0; - int key_attribute = 0; + int key_attribute = ATTR_NONE; int key_identify = 0; int key_card[MAX_SLOTS]; int key_opt_idx[MAX_ITEM_OPTIONS]; int key_opt_value[MAX_ITEM_OPTIONS]; + int key_opt_param[MAX_ITEM_OPTIONS]; nullpo_ret(sd); nullpo_ret(item_list); nullpo_ret(nd); // discard old contents - script->cleararray_pc(sd, "@sold_nameid", (void*)0); - script->cleararray_pc(sd, "@sold_quantity", (void*)0); - script->cleararray_pc(sd, "@sold_refine", (void*)0); - script->cleararray_pc(sd, "@sold_attribute", (void*)0); - script->cleararray_pc(sd, "@sold_identify", (void*)0); - - for( j = 0; j < MAX_SLOTS; j++ ) - {// clear each of the card slot entries + script->cleararray_pc(sd, "@sold_nameid", (void *)0); + script->cleararray_pc(sd, "@sold_quantity", (void *)0); + script->cleararray_pc(sd, "@sold_refine", (void *)0); + script->cleararray_pc(sd, "@sold_attribute", (void *)0); + script->cleararray_pc(sd, "@sold_identify", (void *)0); + + for (j = 0; j < MAX_SLOTS; j++) { // clear each of the card slot entries key_card[j] = 0; snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); - script->cleararray_pc(sd, card_slot, (void*)0); + script->cleararray_pc(sd, card_slot, (void *)0); } for (j = 0; j < MAX_ITEM_OPTIONS; j++) { // Clear Each item option entry key_opt_idx[j] = 0; key_opt_value[j] = 0; + key_opt_param[j] = 0; - snprintf(opt_index_str, sizeof(opt_index_str), "@slot_opt_idx%d", j + 1); - script->cleararray_pc(sd, opt_index_str, (void*)0); - - snprintf(opt_value_str, sizeof(opt_value_str), "@slot_opt_val%d", j + 1); - script->cleararray_pc(sd, opt_value_str, (void*)0); + snprintf(opt_index_str, sizeof(opt_index_str), "@sold_opt_idx%d", j + 1); + script->cleararray_pc(sd, opt_index_str, (void *)0); + snprintf(opt_value_str, sizeof(opt_value_str), "@sold_opt_val%d", j + 1); + script->cleararray_pc(sd, opt_value_str, (void *)0); + snprintf(opt_param_str, sizeof(opt_param_str), "@sold_opt_param%d", j + 1); + script->cleararray_pc(sd, opt_param_str, (void *)0); } // save list of to be sold items @@ -2764,32 +2768,31 @@ static int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_l intptr_t attribute = item->attribute; intptr_t identify = item->identify; - script->setarray_pc(sd, "@sold_nameid", i, (void*)nameid, &key_nameid); - script->setarray_pc(sd, "@sold_quantity", i, (void*)amount, &key_amount); - // process item based information into the arrays - script->setarray_pc(sd, "@sold_refine", i, (void*)refine, &key_refine); - script->setarray_pc(sd, "@sold_attribute", i, (void*)attribute, &key_attribute); - script->setarray_pc(sd, "@sold_identify", i, (void*)identify, &key_identify); + script->setarray_pc(sd, "@sold_nameid", i, (void *)nameid, &key_nameid); + script->setarray_pc(sd, "@sold_quantity", i, (void *)amount, &key_amount); + script->setarray_pc(sd, "@sold_refine", i, (void *)refine, &key_refine); + script->setarray_pc(sd, "@sold_attribute", i, (void *)attribute, &key_attribute); + script->setarray_pc(sd, "@sold_identify", i, (void *)identify, &key_identify); for (j = 0; j < MAX_SLOTS; j++) { intptr_t card = item->card[j]; - // store each of the cards/special info from the item in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); - script->setarray_pc(sd, card_slot, i, (void*)card, &key_card[j]); + script->setarray_pc(sd, card_slot, i, (void *)card, &key_card[j]); } for (j = 0; j < MAX_ITEM_OPTIONS; j++) { intptr_t opt_idx = item->option[j].index; intptr_t opt_value = item->option[j].value; + intptr_t opt_param = item->option[j].param; - snprintf(opt_index_str, sizeof(opt_index_str), "@slot_opt_idx%d", j + 1); - script->setarray_pc(sd, opt_index_str, i, (void*)opt_idx, &key_opt_idx[j]); - - snprintf(opt_value_str, sizeof(opt_value_str), "@slot_opt_val%d", j + 1); - script->setarray_pc(sd, opt_value_str, i, (void*)opt_value, &key_opt_value[j]); + snprintf(opt_index_str, sizeof(opt_index_str), "@sold_opt_idx%d", j + 1); + script->setarray_pc(sd, opt_index_str, i, (void *)opt_idx, &key_opt_idx[j]); + snprintf(opt_value_str, sizeof(opt_value_str), "@sold_opt_val%d", j + 1); + script->setarray_pc(sd, opt_value_str, i, (void *)opt_value, &key_opt_value[j]); + snprintf(opt_param_str, sizeof(opt_param_str), "@sold_opt_param%d", j + 1); + script->setarray_pc(sd, opt_param_str, i, (void *)opt_param, &key_opt_param[j]); } - } // invoke event |