diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/unit.c | 2 | ||||
-rw-r--r-- | vcproj-7.1/map-server_sql.vcproj | 3 | ||||
-rw-r--r-- | vcproj-7.1/map-server_txt.vcproj | 3 |
4 files changed, 9 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 169576f00..3d7fe3df1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/30
+ * [Added]:
+ - Visual Studio .NET 2003 includes for mercenary.c [Lance]
* Removed the on-die specific code from unit_remove_map and placed it on
the corresponding *_dead functions. unit_remove_map should never assume the
char died, it is just a "remove from map" function. [Skotlex]
diff --git a/src/map/unit.c b/src/map/unit.c index 78e403aea..879a73beb 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1079,7 +1079,7 @@ int unit_attack(struct block_list *src,int target_id,int type) return 0;
}
- if(!(src->type == BL_MOB && !((TBL_MOB *)src)->state.killer) && (battle_check_target(src,target,BCT_ENEMY)<=0 ||
+ if(!(src->type == BL_MOB && ((TBL_MOB *)src)->state.killer) && (battle_check_target(src,target,BCT_ENEMY)<=0 ||
!status_check_skilluse(src, target, 0, 0))
) {
unit_unattackable(src);
diff --git a/vcproj-7.1/map-server_sql.vcproj b/vcproj-7.1/map-server_sql.vcproj index 32fa2e42a..ba6888a18 100644 --- a/vcproj-7.1/map-server_sql.vcproj +++ b/vcproj-7.1/map-server_sql.vcproj @@ -216,6 +216,9 @@ RelativePath="..\src\common\mapindex.c">
</File>
<File
+ RelativePath="..\src\map\mercenary.c">
+ </File>
+ <File
RelativePath="..\src\map\mob.c">
</File>
<File
diff --git a/vcproj-7.1/map-server_txt.vcproj b/vcproj-7.1/map-server_txt.vcproj index f2422f6ef..076502746 100644 --- a/vcproj-7.1/map-server_txt.vcproj +++ b/vcproj-7.1/map-server_txt.vcproj @@ -217,6 +217,9 @@ RelativePath="..\src\common\mapindex.c">
</File>
<File
+ RelativePath="..\src\map\mercenary.c">
+ </File>
+ <File
RelativePath="..\src\map\mob.c">
</File>
<File
|