diff options
-rw-r--r-- | npc/Changelog.txt | 5 | ||||
-rw-r--r-- | npc/custom/airplane.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 162 |
3 files changed, 92 insertions, 79 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index e5b707d8d..664e536cd 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -33,8 +33,13 @@ KarLaeda Date Added
======
+11/04
+ * Updated Hunter Job Quest: 7 official item sets of Demon Hunter [Lupus]
+ thanks to Dr.Evil
11/02
+ * Removed extra NEXT; from custom\airplane.txt, thanks to $ephiroth
* Amatsu Field: Fixed Hydra -> G_Hydra (to fix drops exploit) [Lupus]
+ U can put there a normal Hydra to open free Hydra Cards + Macros exploit
* Fixed typos and item names in DTS warper, 2006 Headgear Quest [Lupus]
11/01
* Added entrance to Kiel Dungeon F2 [Playtester]
diff --git a/npc/custom/airplane.txt b/npc/custom/airplane.txt index ee438e316..5f99d7f04 100644 --- a/npc/custom/airplane.txt +++ b/npc/custom/airplane.txt @@ -4,7 +4,7 @@ //= Edited And removed irrelevent comments by eAthena Dev Team
//= Draike\Bluto\Hephaestus
//===== Current Version: =====================================
-//= 2.2
+//= 2.2a
//===== Compatible With: =====================================
//= eAthena SVN 02/05/2005 +
//===== Description: =========================================
@@ -262,7 +262,6 @@ Notime: end;
Itin:
-next;
mes "^FF0000[Porter]^000000";
callfunc "F_Itin";
}
@@ -358,7 +357,6 @@ Lyes: specialeffect2 501;
Lnope:
- next;
mes "^FF0000[Airplane Attendant]^000000";
mes "Have a good day. Thank you for traveling with us.";
close;
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index aecbef091..054b7226f 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.2a
+//= 2.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -30,6 +30,7 @@ //= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged JFunc, fixed missing dialogues [Lupus]
//= 2.2a Fixed Sharon resetting the test2 item set [Lupus]
+//= 2.3 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus]
//============================================================
//<====================================== Job Changer ========================================>\\
@@ -415,42 +416,45 @@ L_Start: mes "Let's see... the items you need to gather are.....";
next;
set HNTR_Q2, rand(1,5);
- if(HNTR_Q2 == 2) goto sL_2;
- if(HNTR_Q2 == 3) goto sL_3;
- if(HNTR_Q2 == 4) goto sL_4;
- if(HNTR_Q2 == 5) goto sL_5;
-
- sL_1:
- mes "[Demon Hunter]";
- mes "^5533FF20 Bill of Birds^000000 for arrow heads.";
- mes "^5533FF5 Skel-Bones^000000 used here and there.";
- mes "and ^5533FF20 green herbs^000000.";
- goto L_Cont;
- sL_2:
- mes "[Demon Hunter]";
- mes "^5533FF7 Venom Canine.";
- mes "20 Animal Skins.";
- mes "and 15 red herbs^000000.";
- goto L_Cont;
- sL_3:
- mes "[Demon Hunter]";
- mes "^5533FF3 Dokebi Horns";
- mes "3 Pieces of Egg Shell.";
+ L_Repeat:
+ mes "[Demon Hunter]";
+ switch(HNTR_Q2){
+ case 1:
+ mes "^5533FF3 Bill of Birds^000000 for arrow heads,";
+ mes "^5533FF5 Skel-Bones^000000 used here and there";
+ mes "and ^5533FF3 Green Herbs^000000.";
+ break;
+ case 2:
+ mes "^5533FF3 Venom Canine,";
+ mes "3 Animal Skins";
+ mes "and 5 Red Herbs^000000.";
+ break;
+ case 3:
+ mes "^5533FF3 Dokebi Horns,";
+ mes "3 Pieces of Egg Shell";
mes "and 10 Feathers^000000.";
- goto L_Cont;
- sL_4:
- mes "[Demon Hunter]";
- mes "^5533FF20 Rainbow Shells";
- mes "20 Chrysalis";
- mes "9 Yellow Herbs^000000";
- goto L_Cont;
- sL_5:
- mes "[Demon Hunter]";
- mes "^5533FF20 Tooths of Bat.";
- mes "20 Sticky Mucus.";
- mes "and 5 Bears foot skin^000000";
-
- L_Cont:
+ break;
+ case 4:
+ mes "^5533FF9 Yellow Herbs,";
+ mes "9 Worm Peelings";
+ mes "and 9 Shells^000000.";
+ break;
+ case 5:
+ mes "^5533FF3 Tooths of Bat,";
+ mes "1 Sticky Mucus";
+ mes "and 1 Bears Foot Skin^000000.";
+ break;
+ case 6:
+ mes "^5533FF1 Yoyo Tail,";
+ mes "2 Porcupine Quills";
+ mes "and 1 Acorn^000000.";
+ break;
+ case 7:
+ mes "^5533FF3 White Herbs,";
+ mes "5 Trunks";
+ mes "and 5 Claws of Desert Wolf^000000.";
+ break;
+ }
next;
mes "[Demon Hunter]";
mes "When you get all of the items return!";
@@ -459,7 +463,7 @@ L_Start: M_No:
mes "[Demon Hunter]";
mes "Stop playing around "+strcharinfo(0)+", that's your name, right?";
- menu "Yes",M_Yes, "uhhh no",sM_End;
+ menu "Yes",M_Yes, "Uhhh no",sM_End;
sM_End:
mes "[Demon Hunter]";
@@ -471,49 +475,56 @@ L_Start: L_Check:
mes "Yes?";
next;
- if(HNTR_Q2 == 1) goto L_1;
- if(HNTR_Q2 == 2) goto L_2;
- if(HNTR_Q2 == 3) goto L_3;
- if(HNTR_Q2 == 4) goto L_4;
- if(HNTR_Q2 == 5) goto L_5;
-
- L_1:
- if(countitem(925)<20 || countitem(932)<5 || countitem(511)<20) goto sL_1;
- delitem 925, 20;
+ switch(HNTR_Q2){
+ case 1:
+ if(countitem(925)<3 || countitem(932)<5 || countitem(511)<3) goto L_Repeat;
+ delitem 925, 3;
delitem 932, 5;
- delitem 511, 20;
- goto L_End;
- L_2:
- if(countitem(937)<7 || countitem(919)<20 || countitem(507)<15) goto sL_2;
- delitem 937, 7;
- delitem 919, 20;
- delitem 507, 15;
- goto L_End;
- L_3:
- if(countitem(1021)<3 || countitem(7032)<3 || countitem(949)<10) goto sL_3;
+ delitem 511, 3;
+ break;
+ case 2:
+ if(countitem(937)<3 || countitem(919)<3 || countitem(507)<5) goto L_Repeat;
+ delitem 937, 3;
+ delitem 919, 3;
+ delitem 507, 5;
+ break;
+ case 3:
+ if(countitem(1021)<3 || countitem(7032)<3 || countitem(949)<10) goto L_Repeat;
delitem 1021, 3;
delitem 7032, 3;
delitem 949, 10;
- goto L_End;
- L_4:
- if(countitem(1013)<20 || countitem(915)<20 || countitem(508)<9) goto sL_4;
- delitem 1013, 20;
- delitem 915, 20;
+ break;
+ case 4:
+ if(countitem(508)<9 || countitem(955)<9 || countitem(935)<9) goto L_Repeat;
delitem 508, 9;
- goto L_End;
- L_5:
- if(countitem(913)<20 || countitem(938)<20 || countitem(948)<5) goto sL_5;
- delitem 913, 20;
- delitem 938, 20;
- delitem 948, 5;
-
- L_End:
- mes "[Demon Hunter]";
- mes "Good job. You brought all the necesarry items. Now go find the ^5533FFGuild Master^000000.";
- mes "I think he's somewhere in the ^5533FFArcher Guild^000000. He'll give you your final test. Good luck.";
- set HNTR_Q, 2;
- set HNTR_Q2, 0;
- close;
+ delitem 955, 9;
+ delitem 935, 9;
+ break;
+ case 5:
+ if(countitem(913)<3 || countitem(938)<1 || countitem(948)<1) goto L_Repeat;
+ delitem 913, 3;
+ delitem 938, 1;
+ delitem 948, 1;
+ break;
+ case 6:
+ if(countitem(942)<1 || countitem(1027)<2 || countitem(1026)<1) goto L_Repeat;
+ delitem 942, 1;
+ delitem 1027, 2;
+ delitem 1026, 1;
+ break;
+ case 7:
+ if(countitem(509)<3 || countitem(1019)<5 || countitem(7030)<5) goto L_Repeat;
+ delitem 509, 3;
+ delitem 1019, 5;
+ delitem 7030, 5;
+ break;
+ }
+ mes "[Demon Hunter]";
+ mes "Good job. You brought all the necesarry items. Now go find the ^5533FFGuild Master^000000.";
+ mes "I think he's somewhere in the ^5533FFArcher Guild^000000. He'll give you your final test. Good luck.";
+ set HNTR_Q, 2;
+ set HNTR_Q2, 0;
+ close;
L_Test3:
mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him.";
@@ -523,7 +534,6 @@ L_Test3: L_Done:
mes "Ah, you passed the test! Congrats, go see Sharin now.";
close;
-
}
|