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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-03-12 17:22:36 +0100 |
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committer | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-03-14 22:35:10 +0100 |
commit | 7c6e21a9057b07929b55de23ae67299434edb6db (patch) | |
tree | d78974b3df59dd264b6795b5604097ac33e1a67f /zlib1.dll | |
parent | 44581f9de0df3ab18b719e55f793dc22bd2fcb72 (diff) | |
download | hercules-7c6e21a9057b07929b55de23ae67299434edb6db.tar.gz hercules-7c6e21a9057b07929b55de23ae67299434edb6db.tar.bz2 hercules-7c6e21a9057b07929b55de23ae67299434edb6db.tar.xz hercules-7c6e21a9057b07929b55de23ae67299434edb6db.zip |
Remove IT_DELAYCONSUME related auto-cast code
First of all: In official servers, skill casting item are consumed immediately and thus IT_DELAYCONSUME should not be used for those items
And additionally these code blocks are obsolete, because of the way how skill casting items work.
* If the item won't check the skill's requirements, the code block to delete the item of type IT_DELAYCONSUME isn't even executed.
* If the item does check the skill's requirements, the check is done prior to the skill casting which would be the same as using IT_USABLE.
Diffstat (limited to 'zlib1.dll')
0 files changed, 0 insertions, 0 deletions