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authorHaru <haru@dotalux.com>2015-11-21 15:44:24 +0100
committerHaru <haru@dotalux.com>2015-12-06 15:18:59 +0100
commit9fef13d4d2e0eab3376ea95b3cb8783d48d19dda (patch)
treed1d66ac73e72bc18a96b88d202586b1c41b6ff36 /vcproj-14
parentcea55140cc2b5d1012813f8abc028ba04bd625c6 (diff)
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Refactored/fixed race handling for bonuses that store it as a bitmask
- The following bonuses now work correctly with RC_DemiPlayer, RC_NonDemiPlayer, RC_NonDemiHuman, RC_Nonplayer: * bIgnoreDefRace * bIgnoreMdefRace * bDefRatioAtkRace * bAddMonsterDropChainItem (bonus3) * bAddMonsterDropItem (bonus3) - A new function (map->race_id2mask) is provided, to easily and efficiently generate a bitmask from a race ID. - The RC_ALL race ID is mapped to RC_BOSS and RC_NONBOSS, for backwards compatibility. Signed-off-by: Haru <haru@dotalux.com>
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