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author | panikon <panikon@zoho.com> | 2014-04-10 02:40:55 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-04-10 02:40:55 -0300 |
commit | 7a5f7db21c5b9f7dc974067312b6b83753a74dbf (patch) | |
tree | a534972a497ce350572ec47c1646ebf11d8a63ca /start | |
parent | b5c2a71ef2575b66e7b1b25aed0ad3c60b4fef2b (diff) | |
download | hercules-7a5f7db21c5b9f7dc974067312b6b83753a74dbf.tar.gz hercules-7a5f7db21c5b9f7dc974067312b6b83753a74dbf.tar.bz2 hercules-7a5f7db21c5b9f7dc974067312b6b83753a74dbf.tar.xz hercules-7a5f7db21c5b9f7dc974067312b6b83753a74dbf.zip |
Fixed issue: 8140
http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/
That error usually happens when the player clicked on a NPC that has the view id
of a mob, to activate this kind of npc it's needed to be in a 2,2 range
from it. If the OnTouch area of a npc, coincides with the 2,2 range of
another it's expected that the OnTouch event be put first in stack, because
unit_walktoxy_timer is executed before any other function in this case.
So it's best practice to put an 'end;' before OnTouch events in npcs that
have view ids of mobs to avoid this kind of error.
Also updated script_commands.txt to add this recomendation.
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