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authorpanikon <panikon@zoho.com>2014-04-10 02:40:55 -0300
committerpanikon <panikon@zoho.com>2014-04-10 02:40:55 -0300
commit7a5f7db21c5b9f7dc974067312b6b83753a74dbf (patch)
treea534972a497ce350572ec47c1646ebf11d8a63ca /start
parentb5c2a71ef2575b66e7b1b25aed0ad3c60b4fef2b (diff)
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Fixed issue: 8140
http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/ That error usually happens when the player clicked on a NPC that has the view id of a mob, to activate this kind of npc it's needed to be in a 2,2 range from it. If the OnTouch area of a npc, coincides with the 2,2 range of another it's expected that the OnTouch event be put first in stack, because unit_walktoxy_timer is executed before any other function in this case. So it's best practice to put an 'end;' before OnTouch events in npcs that have view ids of mobs to avoid this kind of error. Also updated script_commands.txt to add this recomendation.
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