diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-11 23:58:55 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-11 23:58:55 +0000 |
commit | 260c3e2fc442271410e96a89b924d54aa767d80d (patch) | |
tree | bd236b0b50a55aebe14df57f1e7b9fba8cec03b8 /src | |
parent | 5e5b71be3108edb804bd0c70de055d27b77251d2 (diff) | |
download | hercules-260c3e2fc442271410e96a89b924d54aa767d80d.tar.gz hercules-260c3e2fc442271410e96a89b924d54aa767d80d.tar.bz2 hercules-260c3e2fc442271410e96a89b924d54aa767d80d.tar.xz hercules-260c3e2fc442271410e96a89b924d54aa767d80d.zip |
- Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay.
- Changed battle_damage to accept the walk-delay as well.
- Removed the walk-delay timers from unit.c, merged them to battle_delay_damage.
- Traps will not be displayed when you walk within their range.
- Added HT_DETECTING revealing traps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5997 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 67 | ||||
-rw-r--r-- | src/map/battle.h | 5 | ||||
-rw-r--r-- | src/map/clif.c | 114 | ||||
-rw-r--r-- | src/map/clif.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 55 | ||||
-rw-r--r-- | src/map/status.c | 12 | ||||
-rw-r--r-- | src/map/unit.c | 43 | ||||
-rw-r--r-- | src/map/unit.h | 2 |
8 files changed, 171 insertions, 128 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 06242d98e..e97856c25 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -109,6 +109,7 @@ struct delay_damage { struct block_list *src;
int target;
int damage;
+ int delay;
unsigned short distance;
unsigned short skill_lv;
unsigned short skill_id;
@@ -124,12 +125,11 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
{
- battle_damage(dat->src, target, dat->damage, dat->flag);
+ battle_damage(dat->src, target, dat->damage, dat->delay, dat->flag);
if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
{
if (!status_isdead(target))
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
-
skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
}
@@ -138,19 +138,18 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) return 0;
}
-int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int flag)
+int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay, int flag)
{
struct delay_damage *dat;
nullpo_retr(0, src);
nullpo_retr(0, target);
if (!battle_config.delay_battle_damage) {
- battle_damage(src, target, damage, flag);
+ battle_damage(src, target, damage, ddelay, flag);
if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
{
if (!status_isdead(target))
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
-
skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
}
return 0;
@@ -163,6 +162,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block dat->attack_type = attack_type;
dat->damage = damage;
dat->dmg_lv = dmg_lv;
+ dat->delay = ddelay;
dat->flag = flag;
dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
add_timer(tick, battle_delay_damage_sub, src->id, (int)dat);
@@ -171,26 +171,24 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block }
// ŽÀ?Û‚ÉHP‚ð‘€?ì
-int battle_damage(struct block_list *src,struct block_list *target,int damage, int flag)
+int battle_damage(struct block_list *src,struct block_list *target,int damage, int walkdelay, int flag)
{
struct map_session_data *sd = NULL;
struct status_change *sc;
-
+ int r_damage=0;
+
nullpo_retr(0, target); //src‚ÍNULL‚ŌĂ΂ê‚邱‚Æ‚ª‚ ‚é‚Ì‚Å‘¼‚Ń`ƒFƒbƒN
if (damage == 0 || status_isdead(target))
return 0;
-
- sc = status_get_sc(target);
if (damage < 0)
return battle_heal(src,target,-damage,0,flag);
- if (src) {
- if (src->prev == NULL)
- return 0;
+ if (src)
BL_CAST(BL_PC, src, sd);
- }
+
+ sc = status_get_sc(target);
if (!flag && sc && sc->count) {
// “€Œ‹?A?Ή»?A?‡–°‚ð?Á‹Ž
@@ -244,13 +242,23 @@ int battle_damage(struct block_list *src,struct block_list *target,int damage, i if (!flag)
unit_skillcastcancel(target, 2);
- if (target->type == BL_MOB) {
- return mob_damage(src,(TBL_MOB*)target, damage,0);
- } else if (target->type == BL_PC) {
- return pc_damage(src,(TBL_PC*)target,damage);
- } else if (target->type == BL_SKILL)
- return skill_unit_ondamaged((struct skill_unit *)target, src, damage, gettick());
- return 0;
+ switch (target->type)
+ {
+ case BL_MOB:
+ r_damage = mob_damage(src,(TBL_MOB*)target, damage,0);
+ break;
+ case BL_PC:
+ r_damage = pc_damage(src,(TBL_PC*)target,damage);
+ break;
+ case BL_SKILL:
+ r_damage = skill_unit_ondamaged((struct skill_unit *)target, src, damage, gettick());
+ break;
+ }
+
+ if (walkdelay && !status_isdead(target))
+ unit_set_walkdelay(target, gettick(), walkdelay, 0);
+
+ return r_damage;
}
int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp, int flag)
@@ -271,7 +279,7 @@ int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp, i if (sp == 0) {
if (hp < 0) //Use flag 1 because heal-damage shouldn't make you flinch.
- return battle_damage(bl, target, -hp, 1);
+ return battle_damage(bl, target, -hp, 0, 1);
if (hp == 0)
return 0;
}
@@ -505,8 +513,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i ((struct map_session_data *)src)->status.weapon == W_2HSWORD)))){
if(rand()%100 < (15*sc->data[SC_REJECTSWORD].val1)){
damage = damage*50/100;
- clif_damage(bl,src,gettick(),0,0,damage,0,0,0);
- battle_damage(bl,src,damage,0);
+ battle_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0),0);
clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc->data[SC_REJECTSWORD].val1,1);
if((--sc->data[SC_REJECTSWORD].val2)<=0)
status_change_end(bl, SC_REJECTSWORD, -1);
@@ -1399,7 +1406,7 @@ static struct Damage battle_calc_weapon_attack( case PA_SACRIFICE:
{
int hp_dmg = status_get_max_hp(src)* 9/100;
- battle_damage(src, src, hp_dmg, 1); //Damage to self is always 9%
+ battle_damage(src, src, hp_dmg, 0, 1); //Damage to self is always 9%
clif_damage(src,src, gettick(), 0, 0, hp_dmg, 0 , 0, 0);
wd.damage = hp_dmg;
@@ -2287,7 +2294,7 @@ static struct Damage battle_calc_weapon_attack( hp = sd->status.hp;
} else
hp = 5*hp/1000;
- battle_damage(NULL, src, hp, 1);
+ battle_damage(NULL, src, hp, 0, 1);
}
return wd;
@@ -3022,7 +3029,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, {
struct map_session_data *sd = NULL, *tsd = NULL;
struct status_change *sc, *tsc;
- int race, ele, damage,rdamage=0;
+ int race, ele, damage,rdamage=0,rdelay=0;
struct Damage wd;
nullpo_retr(0, src);
@@ -3107,13 +3114,13 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if (damage > 0 && src != target) {
rdamage = battle_calc_return_damage(target, &damage, wd.flag);
if (rdamage > 0) {
- clif_damage(src, src, tick, wd.amotion, wd.dmotion, rdamage, 1, 4, 0);
+ rdelay = clif_damage(src, src, tick, wd.amotion, status_get_dmotion(src), rdamage, 1, 4, 0);
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
}
}
- clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
+ wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
//“ñ“?—¬?¶Žè‚ƃJƒ^?[ƒ‹’ÇŒ‚‚̃~ƒX•\Ž¦(–³—?‚â‚è?`)
if(sd && sd->status.weapon >= MAX_WEAPON_TYPE && wd.damage2 == 0)
clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
@@ -3123,7 +3130,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, map_freeblock_lock();
- battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, 0);
+ battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion, 0);
if (!status_isdead(target) && damage > 0) {
if (sd) {
@@ -3209,7 +3216,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, }
}
if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
- battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, 0);
+ battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay, 0);
if (tsc) {
if (tsc->data[SC_POISONREACT].timer != -1 &&
diff --git a/src/map/battle.h b/src/map/battle.h index c7b913b54..1cae169d6 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -46,9 +46,8 @@ enum { // ÅIŒvŽZ‚̃tƒ‰ƒO BF_SKILLMASK= 0x0f00,
};
-// ŽÀÛ‚ÉHP‚𑌸
-int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int flag);
-int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag);
+int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay, int flag);
+int battle_damage(struct block_list *bl,struct block_list *target,int damage,int walkdelay,int flag);
int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag);
diff --git a/src/map/clif.c b/src/map/clif.c index e16610107..bbb42a873 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -3679,20 +3679,34 @@ int clif_fixpos2(struct block_list* bl) return 0;
}
+//Modifies the type of damage according to status changes [Skotlex]
+#define clif_calc_delay(type,delay) (type==1||type==4||type==0x0a)?type:(delay==0?9:type)
+
/*==========================================
- * Modifies the type of damage according to status changes [Skotlex]
+ * Estimates walk delay based on the damage criteria. [Skotlex]
*------------------------------------------
*/
-static int clif_calc_delay(struct block_list *dst, int type, int delay)
-{
- if (type == 1 || type == 4 || type == 0x0a) //Type 1 is the crouching animation, type 4 are non-flinching attacks, 0x0a - crits.
- return type;
+static int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) {
+
+ if (type == 4 || type == 9 || damage <=0)
+ return 0;
- if (delay == 0)
- return 9; //Endure type attack (damage delay is 0)
+ if (bl->type == BL_PC) {
+ if (battle_config.pc_walk_delay_rate != 100)
+ delay = delay*battle_config.pc_walk_delay_rate/100;
+ } else
+ if (battle_config.walk_delay_rate != 100)
+ delay = delay*battle_config.walk_delay_rate/100;
- return type;
+ if (div_ > 1) //Multi-hit skills mean higher delays.
+ delay += battle_config.multihit_delay*(div_-1);
+
+ if (delay <= 0)
+ return 0;
+
+ return delay>0?delay:0;
}
+
/*==========================================
* ’ÊíUŒ‚ƒGƒtƒFƒNƒg•ƒ_ƒ[ƒW
*------------------------------------------
@@ -3705,7 +3719,7 @@ int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick, nullpo_retr(0, src);
nullpo_retr(0, dst);
- type = clif_calc_delay(dst, type, ddelay); //Type defaults to 0 for normal attacks.
+ type = clif_calc_delay(type, ddelay); //Type defaults to 0 for normal attacks.
sc = status_get_sc(dst);
@@ -3750,11 +3764,8 @@ int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick, }
clif_send(buf,packet_len_table[0x8a],dst,SELF);
}
- //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
- if (type != 4 && type != 9 && damage+damage2 > 0) //Non-endure/Non-flinch attack, update walk delay.
- unit_walkdelay(dst, tick, sdelay, ddelay, div);
-
- return 0;
+ //Return adjusted can't walk delay for further processing.
+ return clif_calc_walkdelay(dst,ddelay,type,damage+damage2,div);
}
/*==========================================
@@ -3782,6 +3793,7 @@ void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fi WFIFOB(fd,16)=fitem->suby;
WFIFOSET(fd,packet_len_table[0x9d]);
}
+
/*==========================================
* ꊃXƒLƒ‹ƒGƒtƒFƒNƒg‚ªŽ‹ŠE‚É“ü‚é
*------------------------------------------
@@ -3851,6 +3863,56 @@ int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *un return 0;
}
+
+int clif_reveal_skillunit(struct skill_unit *unit) {
+ struct block_list *bl;
+ unsigned char buf[97];
+ bl=map_id2bl(unit->group->src_id);
+#if PACKETVER < 3
+ memset(buf,0,packet_len_table[0x11f]);
+ WBUFW(buf, 0)=0x11f;
+ WBUFL(buf, 2)=unit->bl.id;
+ WBUFL(buf, 6)=unit->group->src_id;
+ WBUFW(buf,10)=unit->bl.x;
+ WBUFW(buf,12)=unit->bl.y;
+ WBUFB(buf,14)=unit->group->unit_id;
+ WBUFB(buf,15)=0;
+ clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA);
+#else
+ memset(buf,0,packet_len_table[0x1c9]);
+ WBUFW(buf, 0)=0x1c9;
+ WBUFL(buf, 2)=unit->bl.id;
+ WBUFL(buf, 6)=unit->group->src_id;
+ WBUFW(buf,10)=unit->bl.x;
+ WBUFW(buf,12)=unit->bl.y;
+ WBUFB(buf,14)=unit->group->unit_id;
+ WBUFB(buf,15)=1;
+ WBUFL(buf,15+1)=0;
+ WBUFL(buf,15+5)=0;
+
+ WBUFL(buf,15+13)=unit->bl.y - 0x12;
+ WBUFL(buf,15+17)=0x004f37dd;
+ WBUFL(buf,15+21)=0x0012f674;
+ WBUFL(buf,15+25)=0x0012f664;
+ WBUFL(buf,15+29)=0x0012f654;
+ WBUFL(buf,15+33)=0x77527bbc;
+
+ WBUFB(buf,15+40)=0x2d;
+ WBUFL(buf,15+41)=0;
+ WBUFL(buf,15+45)=0;
+ WBUFL(buf,15+49)=0;
+ WBUFL(buf,15+53)=0x0048d919;
+ WBUFL(buf,15+57)=0x0000003e;
+ WBUFL(buf,15+61)=0x0012f66c;
+
+ if(bl) WBUFL(buf,15+73)=bl->y;
+ WBUFL(buf,15+77)=unit->bl.m;
+ WBUFB(buf,15+81)=0xaa;
+
+ clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
+#endif
+ return 0;
+}
/*==========================================
* ꊃXƒLƒ‹ƒGƒtƒFƒNƒg‚ªŽ‹ŠE‚©‚çÁ‚¦‚é
*------------------------------------------
@@ -3907,7 +3969,9 @@ int clif_01ac(struct block_list *bl) clif_getareachar_item(sd,(struct flooritem_data*) bl);
break;
case BL_SKILL:
- clif_getareachar_skillunit(sd,(struct skill_unit *)bl);
+ //Only reveal non-traps. [Skotlex]
+ if (!skill_get_inf2(((TBL_SKILL*)bl)->group->skill_id)&INF2_TRAP)
+ clif_getareachar_skillunit(sd,(TBL_SKILL*)bl);
break;
default:
if(&sd->bl == bl)
@@ -3989,7 +4053,9 @@ int clif_insight(struct block_list *bl,va_list ap) clif_getareachar_item(tsd,(struct flooritem_data*)bl);
break;
case BL_SKILL:
- clif_getareachar_skillunit(tsd,(struct skill_unit *)bl);
+ //Only reveal non-traps. [Skotlex]
+ if (!skill_get_inf2(((TBL_SKILL*)bl)->group->skill_id)&INF2_TRAP)
+ clif_getareachar_skillunit(tsd,(TBL_SKILL*)bl);
break;
default:
clif_getareachar_char(tsd,bl);
@@ -4196,8 +4262,9 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst, nullpo_retr(0, src);
nullpo_retr(0, dst);
-
- type = clif_calc_delay(dst, (type>0)?type:skill_get_hit(skill_id), ddelay);
+
+ type = (type>0)?type:skill_get_hit(skill_id);
+ type = clif_calc_delay(type, ddelay);
sc = status_get_sc(dst);
if(sc && sc->count) {
@@ -4262,9 +4329,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst, #endif
//Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
- if (type != 4 && type != 9 && damage > 0) //Non-endure/Non-flinch attack, update walk delay.
- unit_walkdelay(dst, tick, sdelay, ddelay, div);
- return 0;
+ return clif_calc_walkdelay(dst,ddelay,type,damage,div);
}
/*==========================================
@@ -4280,7 +4345,8 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst, nullpo_retr(0, src);
nullpo_retr(0, dst);
- type = clif_calc_delay(dst, (type>0)?type:skill_get_hit(skill_id), ddelay);
+ type = (type>0)?type:skill_get_hit(skill_id);
+ type = clif_calc_delay(type, ddelay);
sc = status_get_sc(dst);
if(sc && sc->count) {
@@ -4318,9 +4384,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst, }
//Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
- if (type != 4 && type != 9 && damage > 0) //Non-endure/Non-flinch attack, update walk delay.
- unit_walkdelay(dst, tick, sdelay, ddelay, div);
- return 0;
+ return clif_calc_walkdelay(dst,ddelay,type,damage,div);
}
/*==========================================
diff --git a/src/map/clif.h b/src/map/clif.h index 252a707f8..854cf74d4 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -100,6 +100,7 @@ int clif_clearchat(struct chat_data*,int); // area or fd int clif_leavechat(struct chat_data*,struct map_session_data*); // chat
int clif_changechatstatus(struct chat_data*); // chat
int clif_refresh(struct map_session_data*); // self
+int clif_reveal_skillunit(struct skill_unit *unit); //Area
int clif_fame_blacksmith(struct map_session_data *, int);
int clif_fame_alchemist(struct map_session_data *, int);
diff --git a/src/map/skill.c b/src/map/skill.c index cff35389a..9e340c066 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1905,20 +1905,20 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds case SG_SUN_WARM:
case SG_MOON_WARM:
case SG_STAR_WARM:
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
case KN_BRANDISHSPEAR:
case SN_SHARPSHOOTING:
{ //Only display skill animation for skill's target.
struct unit_data *ud = unit_bl2ud(src);
if (ud && ud->skilltarget == bl->id)
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
else
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
}
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;
case ASC_BREAKER: // [celest]
@@ -1930,7 +1930,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds damage += tmpdmg; // add weapon and magic damage
tmpdmg = 0; // clear the temporary weapon damage
if (damage > 0) // if both attacks missed, do not display a 2nd 'miss'
- clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, skilllv, type);
+ dmg.dmotion = clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, skilllv, type);
}
break;
case NPC_SELFDESTRUCTION:
@@ -1940,17 +1940,17 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds case KN_AUTOCOUNTER: //Skills that need be passed as a normal attack for the client to display correctly.
case TF_DOUBLE:
case GS_CHAINACTION:
- clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2);
+ dmg.dmotion = clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2);
break;
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
//Only show animation when hitting yourself. [Skotlex]
if (src!=bl) {
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
}
default:
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type );
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type );
}
map_freeblock_lock();
@@ -1986,7 +1986,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds damage = 0; //Only Heaven's drive may damage traps. [Skotlex]
}
if ((skillid || flag) && !(attack_type&BF_WEAPON)) { // do not really deal damage for ASC_BREAKER's 1st attack
- battle_damage(src,bl,damage, 0); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
+ battle_damage(src,bl,damage,dmg.dmotion,0); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
if (dmg.dmg_lv == ATK_DEF || damage > 0) {
if (!status_isdead(bl))
skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick);
@@ -2001,7 +2001,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds //Delayed damage must be dealt after the knockback (it needs to know actual position of target)
if ((skillid || flag) && attack_type&BF_WEAPON && skillid != ASC_BREAKER) { // do not really deal damage for ASC_BREAKER's 1st attack
- battle_delay_damage(tick+dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,0);
+ battle_delay_damage(tick+dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion,0);
}
if(skillid == RG_INTIMIDATE && damage > 0 && !(status_get_mode(bl)&MD_BOSS)/* && !map_flag_gvg(src->m)*/) {
@@ -2042,9 +2042,9 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds if (rdamage>0) {
if (attack_type&BF_WEAPON)
- battle_delay_damage(tick+dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0);
+ battle_delay_damage(tick+dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0,0);
else
- battle_damage(bl,src,rdamage,0);
+ battle_damage(bl,src,rdamage,0,0);
clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0);
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
skill_additional_effect(bl,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
@@ -2431,6 +2431,17 @@ int skill_cleartimerskill(struct block_list *src) return 1;
}
+static int skill_reveal_trap( struct block_list *bl,va_list ap )
+{
+ TBL_SKILL *su = (TBL_SKILL*)bl;
+ if (su->alive && su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
+ { //Reveal trap.
+ clif_reveal_skillunit(su);
+ return 1;
+ }
+ return 0;
+}
+
/*==========================================
* ƒXƒLƒ‹Žg—p?i‰r?¥Š®—¹?AIDŽw’è?U?Œn?j
* ?iƒXƒpƒQƒbƒeƒB‚ÉŒü‚¯‚Ä‚P?‘O?i?I(ƒ_ƒ?ƒ|)?j
@@ -3463,7 +3474,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case SA_INSTANTDEATH:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- battle_damage(NULL,src,status_get_hp(src)-1,1);
+ battle_damage(NULL,src,status_get_hp(src)-1,0,1);
break;
case SA_QUESTION:
case SA_GRAVITY:
@@ -3489,7 +3500,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case SA_DEATH:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- battle_damage(NULL,bl,status_get_max_hp(bl),1);
+ battle_damage(NULL,bl,status_get_max_hp(bl),0,1);
break;
case SA_REVERSEORCISH:
clif_skill_nodamage(src,bl,skillid,skilllv,
@@ -4038,7 +4049,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in skill_get_splash(skillid, skilllv), BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY,
skill_castend_damage_id);
- battle_damage(src, src, status_get_max_hp(src), 1);
+ battle_damage(src, src, status_get_max_hp(src),0,1);
break;
/* ƒp?ƒeƒBƒXƒLƒ‹ */
@@ -4736,7 +4747,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sp = skill_get_sp(bl_skillid,bl_skilllv);
if (dstsd)
pc_damage_sp(dstsd, sp, 0);
- battle_damage(NULL, bl, hp, 1);
+ battle_damage(NULL, bl, hp, 0, 1);
if(sd && sp) {
sp = sp*(25*(skilllv-1))/100;
if(skilllv > 1 && sp < 1) sp = 1;
@@ -4877,7 +4888,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_SUICIDE: /* Ž©Œˆ */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- battle_damage(NULL, src,status_get_hp(src),3); //Suicidal Mobs should give neither exp (flag&1) not items (flag&2) [Skotlex]
+ battle_damage(NULL, src,status_get_hp(src),0,3); //Suicidal Mobs should give neither exp (flag&1) not items (flag&2) [Skotlex]
break;
case NPC_SUMMONSLAVE: /* Žè‰º?¢Š« */
@@ -5286,7 +5297,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case 3: // 1000 damage, random armor destroyed
{
int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM };
- battle_damage(src, bl, 1000, 0);
+ battle_damage(src, bl, 1000, 0, 0);
clif_damage(src,bl,tick,0,0,1000,0,0,0);
skill_break_equip(bl, where[rand()%3], 10000, BCT_ENEMY);
}
@@ -5319,14 +5330,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,SC_CONFUSION,100,skilllv,skill_get_time2(skillid,skilllv));
break;
case 10: // 6666 damage, atk matk halved, cursed
- battle_damage(src, bl, 6666, 0);
+ battle_damage(src, bl, 6666, 0, 0);
clif_damage(src,bl,tick,0,0,6666,0,0,0);
sc_start(bl,SC_INCATKRATE,100,-50,skill_get_time2(skillid,skilllv));
sc_start(bl,SC_INCMATKRATE,100,-50,skill_get_time2(skillid,skilllv));
sc_start(bl,SC_CURSE,skilllv,100,skill_get_time2(skillid,skilllv));
break;
case 11: // 4444 damage
- battle_damage(src, bl, 4444, 0);
+ battle_damage(src, bl, 4444, 0, 0);
clif_damage(src,bl,tick,0,0,4444,0,0,0);
break;
case 12: // stun
@@ -5914,6 +5925,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil map_foreachinarea( status_change_timer_sub,
src->m, x-i, y-i, x+i,y+i,BL_CHAR,
src,status_get_sc(src),SC_SIGHT,tick);
+ map_foreachinarea( skill_reveal_trap,
+ src->m, x-i, y-i, x+i,y+i,BL_SKILL);
break;
case MG_SAFETYWALL: /* ƒZƒCƒtƒeƒBƒEƒH?ƒ‹ */
@@ -10249,7 +10262,7 @@ int skill_produce_mix( struct map_session_data *sd, int skill_id, } else {
switch (skill_id) {
case ASC_CDP: //Damage yourself, and display same effect as failed potion.
- battle_damage(NULL, &sd->bl, sd->status.max_hp>>2, 1);
+ battle_damage(NULL, &sd->bl, sd->status.max_hp>>2, 0, 1);
case AM_PHARMACY:
case AM_TWILIGHT1:
case AM_TWILIGHT2:
diff --git a/src/map/status.c b/src/map/status.c index ffba6e1e5..7555a25aa 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4126,7 +4126,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val int diff = mhp*(bl->type==BL_PC?10:15)/100;
if (hp - diff < mhp>>2)
diff = hp - (mhp>>2);
- battle_damage(NULL, bl, diff, 1);
+ battle_damage(NULL, bl, diff, 0, 1);
}
} // fall through
case SC_POISON: /* “Å */
@@ -4354,7 +4354,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val }
case SC_COMA: //Coma. Sends a char to 1HP
- battle_damage(NULL, bl, status_get_hp(bl)-1, 1);
+ battle_damage(NULL, bl, status_get_hp(bl)-1, 0, 1);
return 1;
case SC_CLOSECONFINE2:
@@ -5440,7 +5440,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) if((++sc->data[type].val4)%5 == 0 && status_get_hp(bl) > hp>>2) {
hp = hp/100;
if(hp < 1) hp = 1;
- battle_damage(NULL, bl, hp, 1);
+ battle_damage(NULL, bl, hp, 0, 1);
}
sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
return 0;
@@ -5452,7 +5452,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) break;
case SC_DPOISON:
if ((--sc->data[type].val3) > 0 && sc->data[SC_SLOWPOISON].timer == -1)
- battle_damage(NULL, bl, sc->data[type].val4, 1);
+ battle_damage(NULL, bl, sc->data[type].val4, 0, 1);
if (sc->data[type].val3 > 0 && !status_isdead(bl))
{
sc->data[type].timer = add_timer (1000 + tick, status_change_timer, bl->id, data );
@@ -5483,7 +5483,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) // To-do: bleeding effect increases damage taken?
if ((sc->data[type].val4 -= 10000) >= 0) {
int hp = rand()%600 + 200;
- battle_damage(NULL,bl,hp,0);
+ battle_damage(NULL,bl,hp,0,0);
if (!status_isdead(bl))
sc->data[type].timer = add_timer(10000 + tick, status_change_timer, bl->id, data );
return 0;
@@ -5651,7 +5651,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) {
if (sd)
pc_damage_sp(sd, sp, 0);
- battle_damage(NULL, bl, hp, 1);
+ battle_damage(NULL, bl, hp, 0, 1);
if ((sc->data[type].val2 -= 10000) > 0) {
sc->data[type].timer = add_timer(
10000+tick, status_change_timer,
diff --git a/src/map/unit.c b/src/map/unit.c index a38d4bab4..599ed6a3e 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -642,45 +642,10 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int return 1;
}
-static int unit_walkdelay_sub(int tid, unsigned int tick, int id, int data)
-{
- struct block_list *bl = map_id2bl(id);
- if (!bl || status_isdead(bl))
- return 0;
-
- unit_set_walkdelay(bl, tick, data, 0);
- return 0;
-}
-
/*==========================================
* Applies walk delay based on attack type. [Skotlex]
*------------------------------------------
*/
-int unit_walkdelay(struct block_list *bl, unsigned int tick, int adelay, int delay, int div_) {
-
- if (status_isdead(bl))
- return 0;
-
- if (bl->type == BL_PC) {
- if (battle_config.pc_walk_delay_rate != 100)
- delay = delay*battle_config.pc_walk_delay_rate/100;
- } else
- if (battle_config.walk_delay_rate != 100)
- delay = delay*battle_config.walk_delay_rate/100;
-
- if (div_ > 1) //Multi-hit skills mean higher delays.
- delay += battle_config.multihit_delay*(div_-1);
-
- if (delay <= 0)
- return 0;
-
- if (adelay > 0)
- add_timer(tick+adelay, unit_walkdelay_sub, bl->id, delay);
- else
- unit_set_walkdelay(bl, tick, delay, 0);
- return 1;
-}
-
int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel) {
struct unit_data *ud;
@@ -1373,7 +1338,6 @@ int unit_skillcastcancel(struct block_list *bl,int type) // unit_data ‚̉Šú‰»ˆ—
void unit_dataset(struct block_list *bl) {
struct unit_data *ud;
- int i;
nullpo_retv(ud = unit_bl2ud(bl));
memset( ud, 0, sizeof( struct unit_data) );
@@ -1413,14 +1377,12 @@ static int unit_counttargeted_sub(struct block_list *bl, va_list ap) */
int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2)
{
-
nullpo_retr(0, target);
if(damage+damage2 <= 0)
return 0;
- clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2);
- return battle_damage(src,target,damage+damage2,0);
+ return battle_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2),0);
}
/*==========================================
* Ž©•ª‚ðƒƒbƒN‚µ‚Ä‚¢‚é‘ÎÛ‚Ì”‚ð•Ô‚·
@@ -1484,7 +1446,7 @@ int unit_remove_map(struct block_list *bl, int clrtype) { map_freeblock_lock();
- unit_stop_walking(bl,1); // •às’†’f
+ unit_stop_walking(bl,0); // •às’†’f
unit_stop_attack(bl); // UŒ‚’†’f
unit_skillcastcancel(bl,0); // ‰r¥’†’f
clif_clearchar_area(bl,clrtype);
@@ -1760,7 +1722,6 @@ int unit_free(struct block_list *bl) { int do_init_unit(void) {
add_timer_func_list(unit_attack_timer, "unit_attack_timer");
add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- add_timer_func_list(unit_walkdelay_sub, "unit_walkdelay_sub");
add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
return 0;
diff --git a/src/map/unit.h b/src/map/unit.h index f3c0c87c9..09eaafc30 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -22,8 +22,6 @@ int unit_stop_walking(struct block_list *bl,int type); int unit_can_move(struct block_list *bl);
int unit_is_walking(struct block_list *bl);
int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
-int unit_walkdelay(struct block_list *bl, unsigned int tick, int adelay, int delay, int div_);
-
// ˆÊ’u‚Ì‹§ˆÚ“®(‚«”ò‚΂µ‚È‚Ç)
int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
|