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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-16 19:35:27 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-16 19:35:27 +0000 |
commit | 0065f7bc871bb17c6d90994759cbf6c7dcee451b (patch) | |
tree | e4dbbe7e238f47d7424414ff0fb50f261ae61989 /src | |
parent | ee11b9de9b49e292fd6fb0fbf15100288eb2be38 (diff) | |
download | hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.tar.gz hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.tar.bz2 hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.tar.xz hercules-0065f7bc871bb17c6d90994759cbf6c7dcee451b.zip |
- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity.
- Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does.
- Updated GTB's card script to be "bonus bNoMagicDamage,100;"
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 28 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/pc.c | 12 | ||||
-rw-r--r-- | src/map/skill.c | 14 | ||||
-rw-r--r-- | src/map/status.c | 4 |
6 files changed, 29 insertions, 34 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 7ca35dc6e..b7350fbd4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -300,6 +300,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i return 0; } + if(sc->data[SC_HERMODE].timer != -1 && flag&BF_MAGIC) + return 0; + if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC && rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL)) return 0; @@ -313,7 +316,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i status_change_end(bl, SC_KAUPE, -1); return 0; } - + //Now damage increasing effects if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){ damage<<=1; @@ -382,6 +385,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if((--sci->val3)<=0 || (sci->val2<=0) || skill_num == AL_HOLYLIGHT) status_change_end(bl, SC_KYRIE, -1); } + + //Special no damage states + if(flag&BF_WEAPON && sd && sd->special_state.no_weapon_damage) + damage -= damage*sd->special_state.no_weapon_damage/100; + + if(flag&BF_MAGIC && sd && sd->special_state.no_magic_damage) + damage -= damage*sd->special_state.no_magic_damage/100; + if (damage <= 0) return 0; } @@ -1076,11 +1087,6 @@ static struct Damage battle_calc_weapon_attack( flag.hit =1; } //End hit/miss calculation - if(tsd && tsd->special_state.no_weapon_damage) { - if (wd.div_ < 0) wd.div_*=-1; - return wd; - } - if (flag.hit && !flag.infdef) //No need to do the math for plants { //Hitting attack @@ -2354,12 +2360,6 @@ struct Damage battle_calc_magic_attack( if (flag.infdef && ad.damage > 0) ad.damage = 1; - if (tsd && status_isimmune(target)) { - if (sd && battle_config.gtb_pvp_only) { // [MouseJstr] - MATK_RATE(100 - battle_config.gtb_pvp_only); - } else ad.damage = 0; - } - ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); if (map_flag_gvg(target->m)) ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); @@ -3280,7 +3280,7 @@ static const struct battle_data_short { { "item_auto_get", &battle_config.item_auto_get }, { "drop_rate0item", &battle_config.drop_rate0item }, { "pvp_exp", &battle_config.pvp_exp }, - { "gtb_pvp_only", &battle_config.gtb_pvp_only }, + { "gtb_sc_immunity", &battle_config.gtb_sc_immunity}, { "guild_max_castles", &battle_config.guild_max_castles }, { "death_penalty_type", &battle_config.death_penalty_type }, { "death_penalty_base", &battle_config.death_penalty_base }, @@ -3675,7 +3675,7 @@ void battle_set_defaults() { battle_config.base_exp_rate=100; battle_config.job_exp_rate=100; battle_config.pvp_exp=1; - battle_config.gtb_pvp_only=0; + battle_config.gtb_sc_immunity=50; battle_config.death_penalty_type=0; battle_config.death_penalty_base=0; battle_config.death_penalty_job=0; diff --git a/src/map/battle.h b/src/map/battle.h index c926b3599..0d1669deb 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -124,7 +124,7 @@ extern struct Battle_Config { unsigned short death_penalty_type;
unsigned short death_penalty_base,death_penalty_job;
unsigned short pvp_exp; // [MouseJstr]
- unsigned short gtb_pvp_only; // [MouseJstr]
+ unsigned short gtb_sc_immunity;
int zeny_penalty;
unsigned short restart_hp_rate;
unsigned short restart_sp_rate;
diff --git a/src/map/map.h b/src/map/map.h index 4fa89f7aa..4fcc1ff22 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -494,14 +494,13 @@ struct map_session_data { struct guild *gmaster_flag;
} state;
struct {
+ unsigned char no_weapon_damage, no_magic_damage;
unsigned killer : 1;
unsigned killable : 1;
unsigned restart_full_recover : 1;
unsigned no_castcancel : 1;
unsigned no_castcancel2 : 1;
unsigned no_sizefix : 1;
- unsigned no_magic_damage : 1;
- unsigned no_weapon_damage : 1;
unsigned no_gemstone : 1;
unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
} special_state;
diff --git a/src/map/pc.c b/src/map/pc.c index e42aa454f..eeecf6a70 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1550,12 +1550,16 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->special_state.no_sizefix = 1;
break;
case SP_NO_MAGIC_DAMAGE:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_magic_damage = 1;
+ if(sd->state.lr_flag == 2)
+ break;
+ val+= sd->special_state.no_magic_damage;
+ sd->special_state.no_magic_damage = cap_value(val,0,100);
break;
case SP_NO_WEAPON_DAMAGE:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_weapon_damage = 1;
+ if(sd->state.lr_flag == 2)
+ break;
+ val+= sd->special_state.no_weapon_damage;
+ sd->special_state.no_weapon_damage = cap_value(val,0,100);
break;
case SP_NO_GEMSTONE:
if(sd->state.lr_flag != 2)
diff --git a/src/map/skill.c b/src/map/skill.c index 2db04b974..48cab9cd4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2427,8 +2427,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (status_isdead(src) || (src != bl && status_isdead(bl))) return 1; - if (skillid && skill_get_type(skillid) == BF_MAGIC && - !battle_config.gtb_pvp_only && status_isimmune(bl)) { + if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl)) + { if (sd) clif_skill_fail(sd,skillid,0,0); //GTB makes all targetted skills silently fail. return 1; @@ -3855,11 +3855,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; - case BS_HAMMERFALL: /* ハンマーフォール */ - if(dstsd && dstsd->special_state.no_weapon_damage) { - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } + case BS_HAMMERFALL: clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv))); break; @@ -4778,10 +4774,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case NPC_LICK: - if (dstsd && dstsd->special_state.no_weapon_damage ) { - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } status_zap(bl, 0, 100); clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,(skilllv*5),skilllv,skill_get_time2(skillid,skilllv))); diff --git a/src/map/status.c b/src/map/status.c index 7e7cadfb6..5cfc34f64 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3670,8 +3670,8 @@ int status_isimmune(struct block_list *bl) { struct status_change *sc =status_get_sc(bl); if (bl->type == BL_PC && - ((struct map_session_data *)bl)->special_state.no_magic_damage) - return 1; + ((TBL_PC*)bl)->special_state.no_magic_damage) + return ((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity; if (sc && sc->count && sc->data[SC_HERMODE].timer != -1) return 1; return 0; |