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author | Haru <haru@dotalux.com> | 2018-07-01 18:44:06 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-01 18:44:06 +0200 |
commit | a9b22af50cb5af61486adb810a6724fb3d9f02ee (patch) | |
tree | 017615bafe523f6740d767d83009e810811b5ee6 /src | |
parent | e32fe0d37340cc46f493cfcfa349a0faef752cf2 (diff) | |
parent | cd87c2b239001596352b9bd5a4ae0c54b96d1e6d (diff) | |
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Merge pull request #2091 from AnnieRuru/46-novending
Fix novending cause player gets stuck
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f437ce66c..b03b49bb6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -14137,6 +14137,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id // perform skill-specific checks (and actions) switch( skill_id ) { + case MC_VENDING: + case ALL_BUYING_STORE: + if (map->list[sd->bl.m].flag.novending) { + clif->message(sd->fd, msg_sd(sd, 276)); // "You can't open a shop on this map" + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + return 0; + } + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING)) { + clif->message(sd->fd, msg_sd(sd, 204)); // "You can't open a shop on this cell." + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + return 0; + } + break; case SO_SPELLFIST: if(sd->skill_id_old != MG_FIREBOLT && sd->skill_id_old != MG_COLDBOLT && sd->skill_id_old != MG_LIGHTNINGBOLT){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); |