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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-01 16:29:09 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-01 16:29:09 +0000 |
commit | 5cb60d195ab9ce1fe6edc9bc8d2d39f13fd129e5 (patch) | |
tree | 8b939dc7ae15919ef14fb666214fbfb5347de2ec /src | |
parent | 312f6f88f6ad557924669557bfc41383f4d22e3f (diff) | |
download | hercules-5cb60d195ab9ce1fe6edc9bc8d2d39f13fd129e5.tar.gz hercules-5cb60d195ab9ce1fe6edc9bc8d2d39f13fd129e5.tar.bz2 hercules-5cb60d195ab9ce1fe6edc9bc8d2d39f13fd129e5.tar.xz hercules-5cb60d195ab9ce1fe6edc9bc8d2d39f13fd129e5.zip |
- Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw Stone, Sightless Raid, Smite, Cart Termination
- SG Union will consume now SP if you use it while not soul linked.
- Added variable "skip" to the mob spawn data, to know how many mobs to skip when spawning because they were not removed due to the "mob_remove_damaged" setting.
- Corrected the Hp/Sp regen formulas from Hp/Sp/Spirit Recovery and Happy/Peaceful break according to recent forums discussions (formula is changed from x*lv +max*lv/500 to lv*(x+max/500).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9944 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/npc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 14 |
5 files changed, 22 insertions, 9 deletions
diff --git a/src/map/map.c b/src/map/map.c index 1ea7498f5..e69d5956c 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2025,7 +2025,11 @@ int mob_cache_cleanup_sub(struct block_list *bl, va_list ap) { return 0; if (!battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp) + { + if (md->spawn && md->spawn_n >= 0) //Do not respawn mob later. + map[md->spawn->m].moblist[md->spawn_n]->skip++; return 0; //Do not remove damaged mobs. + } unit_free(&md->bl,0); diff --git a/src/map/map.h b/src/map/map.h index 69cd1383b..9a3df879f 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -917,6 +917,7 @@ struct spawn_data { unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) signed short xs,ys; unsigned short num; //Number of mobs using this structure. + unsigned short skip; //Number of mobs to skip when spawning them (for mob_remove_damageed: no) unsigned int level; //Custom level. unsigned int delay1,delay2; //Min delay before respawning after spawn/death struct { diff --git a/src/map/npc.c b/src/map/npc.c index 59d21e7ba..f6fa6e9ac 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2307,14 +2307,14 @@ int npc_parse_mob2 (struct spawn_data *mob, int index) int i; struct mob_data *md; - for (i = 0; i < mob->num; i++) { + for (i = mob->skip; i < mob->num; i++) { md = mob_spawn_dataset(mob); md->spawn = mob; md->spawn_n = index; md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed mob_spawn(md); } - + mob->skip = 0; return 1; } diff --git a/src/map/skill.c b/src/map/skill.c index 8e2953705..5b250bbca 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8331,6 +8331,14 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t return 1; if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_STAR) break; + //Auron insists we should implement SP consumption when you are not Soul Linked. [Skotlex] + if(sp>0 && type&1) + { + if (status->sp < (unsigned int)sp) + clif_skill_fail(sd,skill,1,0); + else + status_zap(&sd->bl, 0, sp); + } return 0; case GD_BATTLEORDER: case GD_REGENERATION: diff --git a/src/map/status.c b/src/map/status.c index dfa0ab424..924a97407 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2494,14 +2494,14 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct val = 0; if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) - val += skill*5 + (status->max_hp*skill/500); + val += skill*(5 + status->max_hp/500); sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) - val += skill*3 + (status->max_sp*skill/500); + val += skill*(3 + status->max_sp/500); if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0) - val += skill*3 + (status->max_sp*skill/500); + val += skill*(3 + status->max_sp/500); sregen->sp = cap_value(val, 0, SHRT_MAX); // Skill-related recovery (only when sit) @@ -2509,21 +2509,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct val = 0; if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) - val += skill*4 + (status->max_hp*skill/500); + val += skill*(4 + status->max_hp/500); if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest) - val += skill*30 + (status->max_hp*skill/500); + val += skill*(30 + status->max_hp/500); sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest) { - val += skill*3 + (status->max_sp*skill/500); + val += skill*(3 + status->max_sp/500); if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest val += (30+10*skill)*val/100; } if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) - val += skill*2 + (status->max_sp*skill/500); + val += skill*(2 + status->max_sp/500); sregen->sp = cap_value(val, 0, SHRT_MAX); } |