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authorHaru <haru@dotalux.com>2013-10-30 19:05:07 +0100
committerHaru <haru@dotalux.com>2013-10-30 19:08:14 +0100
commit1fd89646ff234ce74f35f9fb759c6b503a14bc6c (patch)
tree0fb5db49c84baede3d3f27d405db5063286502e5 /src
parent629c80479f0276882ae998f8cefa28a376621c9a (diff)
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Follow-up to baef78f7954fa4e6fa2449f2c7de92a901c7f5f3
- Corrected an issue with ammunitions not being detected correctly, making all ammo-dependent skills fail. - Credits to Ind, special thanks to Yommy Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 14e1da5f4..5f12052ca 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -47,13 +47,13 @@ enum equip_index {
EQI_COSTUME_MID,
EQI_COSTUME_LOW,
EQI_COSTUME_GARMENT,
+ EQI_AMMO,
EQI_SHADOW_ARMOR,
EQI_SHADOW_WEAPON,
EQI_SHADOW_SHIELD,
EQI_SHADOW_SHOES,
EQI_SHADOW_ACC_R,
EQI_SHADOW_ACC_L,
- EQI_AMMO,
EQI_MAX
};
struct weapon_data {