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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-23 15:41:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-23 15:41:17 +0000
commit43fe20d3fa5793b185d5f399c5c48075d4d6f842 (patch)
tree84b3d0261b92f6a14beae125ae57d8e9266a35de /src
parent921d73f1f2aedfd13f760153b1b11695d7ab85f8 (diff)
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- Updated BD_INTOABYSS's unit flag to not affect mobs.
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/map.c19
-rw-r--r--src/map/mob.c18
-rw-r--r--src/map/skill.c8
-rw-r--r--src/map/skill.h1
-rw-r--r--src/map/status.c4
5 files changed, 29 insertions, 21 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 0aa48b914..e24a4ba7f 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1484,8 +1484,10 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
if (rx >= 0 && ry >= 0) {
tries = rx2*ry2;
if (tries > 100) tries = 100;
- } else
- tries = 1000; //Must retry a lot for maps with many non-walkable tiles.
+ } else {
+ tries = map[m].xs*map[m].ys;
+ if (tries > 500) tries = 500;
+ }
while(tries--) {
*x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
@@ -1498,12 +1500,15 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
- if(flag&4 && spawn++ < battle_config.no_spawn_on_player &&
- map_foreachinarea(map_count_sub, m,
- *x-AREA_SIZE, *y-AREA_SIZE, *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
- )
+ if(flag&4) {
+ if (spawn >= 100) return 0; //Limit of retries reached.
+ if (spawn++ < battle_config.no_spawn_on_player &&
+ map_foreachinarea(map_count_sub, m,
+ *x-AREA_SIZE, *y-AREA_SIZE,
+ *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
+ )
continue;
-
+ }
return 1;
}
}
diff --git a/src/map/mob.c b/src/map/mob.c
index e4f94679d..abf92a691 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2842,8 +2842,19 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
//Go Backwards to give better priority to advanced skills.
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
skill_id = skill_tree[sd->status.class_][j].id;
- if (!skill_id || sd->status.skill[skill_id].lv < 1 || (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)))
+ if (!skill_id || sd->status.skill[skill_id].lv < 1 ||
+ (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ||
+ skill_get_nocast(skill_id)&16
+ )
+ continue;
+ //Normal aggressive mob, disable skills that cannot help them fight
+ //against players (those with flags UF_NOMOB and UF_NOPC are specific
+ //to always aid players!) [Skotlex]
+ if (!(flag&1) &&
+ skill_get_unit_id(skill_id, 0) &&
+ skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC))
continue;
+
memset (&ms[i], 0, sizeof(struct mob_skill));
ms[i].skill_id = skill_id;
ms[i].skill_lv = sd->status.skill[skill_id].lv;
@@ -2863,11 +2874,6 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
else
ms[i].state = MSS_BERSERK;
} else if(inf&INF_GROUND_SKILL) {
- //Normal aggressive mob, disable skills that cannot help them fight
- //against players (those with flags UF_NOMOB and UF_NOPC are specific
- //to always aid players!) [Skotlex]
- if (!(flag&1) && skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC))
- continue;
if (skill_get_inf2(skill_id)&INF2_TRAP) { //Traps!
ms[i].state = MSS_IDLE;
ms[i].target = MST_AROUND2;
diff --git a/src/map/skill.c b/src/map/skill.c
index 7cd697cc9..d2438c855 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -854,12 +854,8 @@ int skillnotok (int skillid, struct map_session_data *sd)
// Check skill restrictions [Celest]
if(!map_flag_vs(sd->bl.m) && skill_get_nocast (skillid) & 1)
return 1;
- if(map[sd->bl.m].flag.pvp) {
- if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2)
- return 1;
- if(battle_config.pk_mode && skill_get_nocast (skillid) & 16)
- return 1;
- }
+ if(map[sd->bl.m].flag.pvp && skill_get_nocast (skillid) & 2)
+ return 1;
if(map_flag_gvg(sd->bl.m) && skill_get_nocast (skillid) & 4)
return 1;
if(agit_flag && skill_get_nocast (skillid) & 8)
diff --git a/src/map/skill.h b/src/map/skill.h
index 9d8714f16..f6d214046 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -160,6 +160,7 @@ int skill_get_castdef( int id );
int skill_get_weapontype( int id );
int skill_get_ammotype( int id );
int skill_get_ammo_qty( int id, int lv );
+int skill_get_nocast( int id );
int skill_get_unit_id(int id,int flag);
int skill_get_inf2( int id );
int skill_get_castcancel( int id );
diff --git a/src/map/status.c b/src/map/status.c
index 98a6ad652..774f8b60d 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4082,7 +4082,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
sc=status_get_sc(bl);
status = status_get_status_data(bl);
- if (!sc || !status || status_isdead(bl))
+ if (!sc || status_isdead(bl))
return 0;
switch (bl->type)
@@ -4194,7 +4194,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
//Avoid cloaking with no wall and low skill level. [Skotlex]
//Due to the cloaking card, we have to check the wall versus to known skill level rather than the used one. [Skotlex]
// if (sd && skilllv < 3 && skill_check_cloaking(bl,&sd->sc))
- if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl, &sd->sc))
+ if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl, sc))
return 0;
break;
case SC_MODECHANGE: