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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-03 14:13:13 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-03 14:13:13 +0000 |
commit | 33c862fabb849bbd93ef0bbba4688c149aefeccf (patch) | |
tree | 6fc804f30a9721f083bbb5160f1d2a137d9c10d6 /src | |
parent | 46b54cfef91120e710a87b4af484bc2f67393200 (diff) | |
download | hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.tar.gz hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.tar.bz2 hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.tar.xz hercules-33c862fabb849bbd93ef0bbba4688c149aefeccf.zip |
- Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to foobar.
- When you have the wrong ammo-type equipped the skill-failed message is now "skill can't be used with this weapon", which is less misleading than "please equip arrows first".
- Corrected pet-equipment display (I originally assumed they went in the shield view-position, when they actually go in the head-bottom position).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5883 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 10 | ||||
-rw-r--r-- | src/map/skill.c | 9 | ||||
-rw-r--r-- | src/map/status.c | 6 |
5 files changed, 21 insertions, 10 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 28a9e230f..7aa584d9c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -946,7 +946,7 @@ static int clif_set0078(struct block_list *bl, struct view_data *vd, unsigned ch }
WBUFW(buf,14)=vd->class_;
WBUFW(buf,16)=vd->hair_style; //Required for pets.
- WBUFW(buf,22)=vd->shield; //Pet armor
+ WBUFW(buf,20)=vd->head_bottom; //Pet armor
if (bl->type == BL_NPC && vd->class_ == 722)
{ //The hell, why flags work like this?
WBUFL(buf,22)=emblem_id;
@@ -1069,8 +1069,8 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit }
WBUFW(buf,14)=vd->class_;
WBUFW(buf,16)=vd->hair_style; //For pets
+ WBUFW(buf,20)=vd->head_bottom; //Pet armor
WBUFL(buf,22)=gettick();
- WBUFW(buf,26)=vd->shield; //Pet armor
WBUFW(buf,36)=unit_getdir(bl);
WBUFL(buf,38)=guild_id;
WBUFL(buf,42)=emblem_id;
diff --git a/src/map/mob.c b/src/map/mob.c index 077fe7fa8..c5d9c44e5 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3459,7 +3459,7 @@ static int mob_readdb_mobavail(void) mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
}
else if(str[2] && atoi(str[2]) > 0)
- mob_db_data[class_]->vd.shield=atoi(str[2]); // mob equipment [Valaris]
+ mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
ln++;
}
diff --git a/src/map/pc.c b/src/map/pc.c index b52b48a1f..227b4a9ed 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2622,11 +2622,17 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0;
//Not equipable by class. [Skotlex]
- if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
+ if (!(
+ (1<<(sd->class_&MAPID_BASEMASK)) &
+ (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
+ ))
return 0;
//Not usable by upper class. [Skotlex]
- if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper))
+ if(!(
+ (1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) &
+ item->class_upper
+ ))
return 0;
//Dead Branch & Bloody Branch & Porings Box
diff --git a/src/map/skill.c b/src/map/skill.c index 5540a4790..fcb0547af 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8070,12 +8070,17 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ if(ammo) { //Skill requires stuff equipped in the arrow slot.
if((i=sd->equip_index[10]) < 0 ||
!sd->inventory_data[i] ||
- sd->status.inventory[i].amount < ammo_qty ||
- !(ammo&1<<sd->inventory_data[i]->look)
+ sd->status.inventory[i].amount < ammo_qty
) {
clif_arrow_fail(sd,0);
return 0;
}
+ if (!(ammo&1<<sd->inventory_data[i]->look))
+ { //Ammo type check. Send the "wrong weapon type" message
+ //which is the closest we have to wrong ammo type. [Skotlex]
+ clif_skill_fail(sd,skill,6,0);
+ return 0;
+ }
}
if( spiritball > 0 && sd->spiritball < spiritball) {
clif_skill_fail(sd,skill,0,0); // Ÿ†‹…•s‘«
diff --git a/src/map/status.c b/src/map/status.c index cb97017b1..312b6a6f1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3345,9 +3345,9 @@ void status_set_viewdata(struct block_list *bl, int class_) if (!pcdb_checkid(vd->class_)) {
pd->vd.hair_style = battle_config.pet_hair_style;
if(pd->equip) {
- pd->vd.shield = itemdb_viewid(pd->equip);
- if (!pd->vd.shield)
- pd->vd.shield = pd->equip;
+ pd->vd.head_bottom = itemdb_viewid(pd->equip);
+ if (!pd->vd.head_bottom)
+ pd->vd.head_bottom = pd->equip;
}
}
} else if (battle_config.error_log)
|