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author | Haru <haru@dotalux.com> | 2014-10-19 04:42:19 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-10-24 00:59:20 +0200 |
commit | 98274e4ab8d5f8cb6381a4a625441c90020dffff (patch) | |
tree | b9c3a1ccc70d0f19cee32542800fc1419a4908e2 /src | |
parent | db1abaf5ef67bffb882b4b6b19c03343117a2b21 (diff) | |
download | hercules-98274e4ab8d5f8cb6381a4a625441c90020dffff.tar.gz hercules-98274e4ab8d5f8cb6381a4a625441c90020dffff.tar.bz2 hercules-98274e4ab8d5f8cb6381a4a625441c90020dffff.tar.xz hercules-98274e4ab8d5f8cb6381a4a625441c90020dffff.zip |
Restored ability to differentiate between active and inactive quests
- Added the questactive script command.
- While this information may not be needed by official scripts, it was
offered by the now deprecated checkquest, and as such it is made
available again.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/script.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c index c88e2851f..0588d2f24 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -16373,6 +16373,23 @@ BUILDIN(checkquest) { return true; } +BUILDIN(questactive) { + struct map_session_data *sd = script->rid2sd(st); + int quest_progress = 0; + + if (sd == NULL) + return false; + + if (quest->check(sd, script_getnum(st, 2), HAVEQUEST) == Q_ACTIVE) + script_pushint(st, 1); + else + script_pushint(st, 0); + + script_pushint(st, quest_progress); + + return true; +} + BUILDIN(questprogress) { struct map_session_data *sd = script->rid2sd(st); enum quest_check_type type = HAVEQUEST; @@ -19323,6 +19340,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(completequest, "i?"), BUILDIN_DEF(checkquest, "i?"), BUILDIN_DEF(questprogress, "i?"), + BUILDIN_DEF(questactive, "i"), BUILDIN_DEF(changequest, "ii"), BUILDIN_DEF(showevent, "i?"), |