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author | Haru <haru@dotalux.com> | 2019-05-05 21:10:38 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-05 21:10:38 +0200 |
commit | aa79da0e801a536b22911d47fd12df351c36214e (patch) | |
tree | 1e266783f544394a6ac0834ec7abc2ab44f1c9e7 /src | |
parent | 416acb084a7f04a61c410cbc8b31a85ae90c013f (diff) | |
parent | 9e934f3608a4a67667573514909911130493e174 (diff) | |
download | hercules-aa79da0e801a536b22911d47fd12df351c36214e.tar.gz hercules-aa79da0e801a536b22911d47fd12df351c36214e.tar.bz2 hercules-aa79da0e801a536b22911d47fd12df351c36214e.tar.xz hercules-aa79da0e801a536b22911d47fd12df351c36214e.zip |
Merge pull request #2425 from hemagx/hercules_signed_items_fix
Fix an issue with named/brewed/forged items getting saved with the wrong character id
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 6 | ||||
-rw-r--r-- | src/map/script.c | 12 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 9ed56545c..fa4436eed 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5624,9 +5624,9 @@ static void atcommand_getring(struct map_session_data *sd) memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; - item_tmp.card[0] = 255; - item_tmp.card[2] = sd->status.partner_id; - item_tmp.card[3] = sd->status.partner_id >> 16; + item_tmp.card[0] = CARD0_FORGE; + item_tmp.card[2] = GetWord(sd->status.partner_id, 0); + item_tmp.card[3] = GetWord(sd->status.partner_id, 1); if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { clif->additem(sd,0,0,flag); diff --git a/src/map/script.c b/src/map/script.c index b4a955f09..2c5e5237b 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8177,12 +8177,12 @@ static BUILDIN(getnameditem) } memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - item_tmp.amount=1; - item_tmp.identify=1; - item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] - item_tmp.card[2]=tsd->status.char_id; - item_tmp.card[3]=tsd->status.char_id >> 16; + item_tmp.nameid = nameid; + item_tmp.amount = 1; + item_tmp.identify = 1; + item_tmp.card[0] = CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] + item_tmp.card[2] = GetWord(tsd->status.char_id, 0); + item_tmp.card[3] = GetWord(tsd->status.char_id, 1); if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); return true; //Failed to add item, we will not drop if they don't fit |