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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-25 18:57:37 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-25 18:57:37 +0000 |
commit | f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6 (patch) | |
tree | d6c60818f83969c9c871771f0f418fd50f64074d /src | |
parent | 9fee4761bb79fe4d5665ed93e790cb430c0822b0 (diff) | |
download | hercules-f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6.tar.gz hercules-f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6.tar.bz2 hercules-f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6.tar.xz hercules-f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6.zip |
Fixed bugreport:5813 LG_SHIELDSPELL damage formula in physical and magic is now in official. Thanks Rytech.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16150 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 4ba8003e8..02fe69beb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2190,17 +2190,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += -100 + 15 * 200; RE_LVL_DMOD(); break; - case LG_SHIELDSPELL: - if( wflag&1 ) { - skillratio += 200; - if( sd ) { - struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; - if( shield_data ) - skillratio *= shield_data->def; - } else - skillratio *= 9; + case LG_SHIELDSPELL:// [(Caster’s Base Level x 4) + (Shield DEF x 10) + (Caster’s VIT x 2)] % + if( sd ) { + struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; + skillratio = status_get_lv(src) * 4 + status_get_vit(src) * 2; + if( shield_data ) + skillratio += shield_data->def * 10; } else - skillratio += (sd) ? sd->shieldmdef * 20 : 1000; + skillratio += 2400; //2500% break; case LG_MOONSLASHER: skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80); @@ -3448,6 +3445,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio = (skillratio + 200) * skill_lv; RE_LVL_DMOD(); break; + case LG_SHIELDSPELL:// [(Caster’s Base Level x 4) + (Shield MDEF x 100) + (Caster’s INT x 2)] % + if( sd ) { + skillratio = status_get_lv(src) * 4 + sd->shieldmdef * 100 + status_get_int(src) * 2; + } else + skillratio += 1900; //2000% + break; case WM_METALICSOUND: skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100; break; |