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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-20 00:08:46 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-20 00:08:46 +0000 |
commit | 28568dcb403cb7d1369b4bb2a4242a108794dbf9 (patch) | |
tree | 0c30dd043bfc9a136d6bca8ee7b53041c7ea5aea /src | |
parent | 526535c336409064e85aaf725a06239285d5399a (diff) | |
download | hercules-28568dcb403cb7d1369b4bb2a4242a108794dbf9.tar.gz hercules-28568dcb403cb7d1369b4bb2a4242a108794dbf9.tar.bz2 hercules-28568dcb403cb7d1369b4bb2a4242a108794dbf9.tar.xz hercules-28568dcb403cb7d1369b4bb2a4242a108794dbf9.zip |
- Added back the "you can't walk delay while attacking" to unit_attack_timer, now when you want to walk during your attack animation, you will only stop attacking, you will have to click again to move.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6185 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 7 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
2 files changed, 4 insertions, 7 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 432329745..484abb02a 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8158,17 +8158,16 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { if (clif_cant_act(sd) && sd->sc.opt1 != OPT1_STONEWAIT)
return;
- if (!unit_can_move(&sd->bl))
+ if(sd->sc.count && sd->sc.data[SC_RUN].timer != -1)
return;
- if(sd->sc.count && sd->sc.data[SC_RUN].timer != -1)
+ pc_stop_attack(sd);
+ if (!unit_can_move(&sd->bl))
return;
if (sd->invincible_timer != -1)
pc_delinvincibletimer(sd);
- pc_stop_attack(sd);
-
cmd = RFIFOW(fd,0);
x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 +
(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6);
diff --git a/src/map/unit.c b/src/map/unit.c index 08b29cc5b..8b60d4ef5 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1302,9 +1302,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t ud->attackabletime = tick + status_get_adelay(src);
// You can't move if you can't attack neither.
-// Only for non-players, since it makes it near impossible to run away when you are on auto-attack.
- if (src->type != BL_PC)
- unit_set_walkdelay(src, tick, status_get_amotion(src), 1);
+ unit_set_walkdelay(src, tick, status_get_amotion(src), 1);
}
if(ud->state.attack_continue)
|