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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-11-03 01:39:45 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-11-03 01:39:45 +0000 |
commit | a9763770c28c1e79cc43a0a43b46745ea3090940 (patch) | |
tree | 59279fec5b69e1c9f91952f8fc9cf68a6dd16085 /src | |
parent | 4f7099544a0846d270eaf131ce25b61d9880ba8e (diff) | |
download | hercules-a9763770c28c1e79cc43a0a43b46745ea3090940.tar.gz hercules-a9763770c28c1e79cc43a0a43b46745ea3090940.tar.bz2 hercules-a9763770c28c1e79cc43a0a43b46745ea3090940.tar.xz hercules-a9763770c28c1e79cc43a0a43b46745ea3090940.zip |
* Added battle_config.mob_slave_keep_target config option (monster.conf)
- When yes (default) MVP slaves will always keep their prior targets.
- When no the old behavior of switching to the closest target is enabled.
* Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges)
* Changed default respawn time (when 0) to 500 from 5000.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/mob.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 5 |
5 files changed, 9 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index e1ee7afa9..adf87c367 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3835,6 +3835,7 @@ static const struct _battle_data { { "skill_add_heal_rate", &battle_config.skill_add_heal_rate, 7, 0, INT_MAX, }, { "eq_single_target_reflectable", &battle_config.eq_single_target_reflectable, 1, 0, 1, }, { "invincible.nodamage", &battle_config.invincible_nodamage, 0, 0, 1, }, + { "mob_slave_keep_target", &battle_config.mob_slave_keep_target, 0, 0, 1, }, // BattleGround Settings { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, { "bg_short_attack_damage_rate", &battle_config.bg_short_damage_rate, 80, 0, INT_MAX, }, diff --git a/src/map/battle.h b/src/map/battle.h index 06897e891..17e80c408 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -468,6 +468,7 @@ extern struct Battle_Config int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] int eq_single_target_reflectable; int invincible_nodamage; + int mob_slave_keep_target; // [BattleGround Settings] int bg_update_interval; diff --git a/src/map/mob.c b/src/map/mob.c index f0741a2cf..95f6964a7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -792,8 +792,8 @@ int mob_setdelayspawn(struct mob_data *md) if (md->spawn->delay2) //random variance spawntime+= rand()%md->spawn->delay2; - if (spawntime < 5000) //Min respawn time (is it needed?) - spawntime = 5000; + if (spawntime < 500) //Min respawn time (is it needed?) + spawntime = 500; if( md->spawn_timer != INVALID_TIMER ) delete_timer(md->spawn_timer, mob_delayspawn); diff --git a/src/map/mob.h b/src/map/mob.h index 360c69e06..235e93756 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -17,7 +17,7 @@ // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 -#define MAX_MOB_DB 3000 +#define MAX_MOB_DB 4000 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 diff --git a/src/map/unit.c b/src/map/unit.c index 56969f1db..d828832c6 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1874,7 +1874,10 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l case BL_MOB: { struct mob_data *md = (struct mob_data*)bl; - md->target_id=0; + // Drop previous target mob_slave_keep_target: no. + if (!battle_config.mob_slave_keep_target) + md->target_id=0; + md->attacked_id=0; md->state.skillstate= MSS_IDLE; |