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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-25 07:34:47 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-25 07:34:47 +0000
commite1e9fa78cd325190e3fc0a72b9b90b2ab01694ee (patch)
tree97f5c6e52fd934d952d84d53724a48d7f8dd7e9e /src
parent007e6d5ba2df6e6b09f832609731bb8e1bf7413f (diff)
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Filled in missing SI_ (status icon) names based on official info.
This is just for completeness, since nothing will display on the client until icon files are associated with these ids. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13699 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/status.h181
1 files changed, 159 insertions, 22 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 2893bbe5d..f77fa4af5 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -316,7 +316,7 @@ typedef enum sc_type {
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
-//Numerates the Number for the status changes (client-dependent), imported from jA
+// Official status change ids, used to display status icons on the client.
enum si_type {
SI_BLANK = -1,
SI_PROVOKE = 0,
@@ -357,12 +357,18 @@ enum si_type {
SI_WEIGHT50 = 35,
SI_WEIGHT90 = 36,
SI_ASPDPOTION = 37,
- //38: Again Aspd Potion
- //39: Again Aspd Potion
- //40: Again Aspd Potion
+// SI_ASPDPOTION2 = 38,
+// SI_ASPDPOTION3 = 39,
+// SI_ASPDPOTIONINFINITY = 40,
SI_SPEEDPOTION1 = 41,
SI_SPEEDPOTION2 = 42,
+// SI_AUTOCOUNTER = 43,
+// SI_SPLASHER = 44,
+// SI_ANKLESNARE = 45,
SI_ACTIONDELAY = 46,
+// SI_NOACTION = 47,
+// SI_IMPOSSIBLEPICKUP = 48,
+// SI_BARRIER = 49,
SI_STRIPWEAPON = 50,
SI_STRIPSHIELD = 51,
SI_STRIPARMOR = 52,
@@ -373,25 +379,58 @@ enum si_type {
SI_CP_HELM = 57,
SI_AUTOGUARD = 58,
SI_REFLECTSHIELD = 59,
+// SI_DEVOTION = 60,
SI_PROVIDENCE = 61,
SI_DEFENDER = 62,
+// SI_MAGICROD = 63,
+// SI_WEAPONPROPERTY = 64,
SI_AUTOSPELL = 65,
+// SI_SPECIALZONE = 66,
+// SI_MASK = 67,
SI_SPEARQUICKEN = 68,
+// SI_BDPLAYING = 69,
+// SI_WHISTLE = 70,
+// SI_ASSASSINCROSS = 71,
+// SI_POEMBRAGI = 72,
+// SI_APPLEIDUN = 73,
+// SI_HUMMING = 74,
+// SI_DONTFORGETME = 75,
+// SI_FORTUNEKISS = 76,
+// SI_SERVICEFORYOU = 77,
+// SI_RICHMANKIM = 78,
+// SI_ETERNALCHAOS = 79,
+// SI_DRUMBATTLEFIELD = 80,
+// SI_RINGNIBELUNGEN = 81,
+// SI_ROKISWEIL = 82,
+// SI_INTOABYSS = 83,
+// SI_SIEGFRIED = 84,
+// SI_BLADESTOP = 85,
SI_EXPLOSIONSPIRITS = 86,
SI_STEELBODY = 87,
+// SI_EXTREMITYFIST = 88,
+// SI_COMBOATTACK = 89,
SI_FIREWEAPON = 90,
SI_WATERWEAPON = 91,
SI_WINDWEAPON = 92,
SI_EARTHWEAPON = 93,
+// SI_MAGICATTACK = 94,
SI_STOP = 95,
+// SI_WEAPONBRAKER = 96,
SI_UNDEAD = 97,
-// 102 = again gloria - from what I saw on screenshots, I wonder if it isn't gospel... [DracoRPG]
+// SI_POWERUP = 98,
+// SI_AGIUP = 99,
+// SI_SIEGEMODE = 100,
+// SI_INVISIBLE = 101,
+// SI_STATUSONE = 102,
SI_AURABLADE = 103,
SI_PARRYING = 104,
SI_CONCENTRATION = 105,
SI_TENSIONRELAX = 106,
SI_BERSERK = 107,
+// SI_SACRIFICE = 108,
+// SI_GOSPEL = 109,
SI_ASSUMPTIO = 110,
+// SI_BASILICA = 111,
SI_LANDENDOW = 112,
SI_MAGICPOWER = 113,
SI_EDP = 114,
@@ -399,60 +438,128 @@ enum si_type {
SI_WINDWALK = 116,
SI_MELTDOWN = 117,
SI_CARTBOOST = 118,
- //119, blank
+// SI_CHASEWALK = 119,
SI_REJECTSWORD = 120,
SI_MARIONETTE = 121,
SI_MARIONETTE2 = 122,
SI_MOONLIT = 123,
SI_BLEEDING = 124,
SI_JOINTBEAT = 125,
+// SI_MINDBREAKER = 126,
+// SI_MEMORIZE = 127,
+// SI_FOGWALL = 128,
+// SI_SPIDERWEB = 129,
SI_BABY = 130,
+// SI_SUB_WEAPONPROPERTY = 131,
SI_AUTOBERSERK = 132,
SI_RUN = 133,
SI_BUMP = 134,
SI_READYSTORM = 135,
+// SI_STORMKICK_READY = 136,
SI_READYDOWN = 137,
+// SI_DOWNKICK_READY = 138,
SI_READYTURN = 139,
+// SI_TURNKICK_READY = 140,
SI_READYCOUNTER = 141,
+// SI_COUNTER_READY = 142,
SI_DODGE = 143,
- //SI_RUN = 144, //is not RUN. need info on what this is.
+// SI_DODGE_READY = 144,
SI_SPURT = 145,
SI_SHADOWWEAPON = 146,
SI_ADRENALINE2 = 147,
SI_GHOSTWEAPON = 148,
SI_SPIRIT = 149,
+// SI_PLUSATTACKPOWER = 150,
+// SI_PLUSMAGICPOWER = 151,
SI_DEVIL = 152,
SI_KAITE = 153,
+// SI_SWOO = 154,
+// SI_STAR2 = 155,
SI_KAIZEL = 156,
SI_KAAHI = 157,
SI_KAUPE = 158,
SI_SMA = 159,
SI_NIGHT = 160,
SI_ONEHAND = 161,
+// SI_FRIEND = 162,
+// SI_FRIENDUP = 163,
+// SI_SG_WARM = 164,
SI_WARM = 165,
// 166 | The three show the exact same display: ultra red character (165, 166, 167)
-// 167 |
+// 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM
+// SI_EMOTION = 168,
SI_SUN_COMFORT = 169,
SI_MOON_COMFORT = 170,
SI_STAR_COMFORT = 171,
+// SI_EXPUP = 172,
+// SI_GDSKILL_BATTLEORDER = 173,
+// SI_GDSKILL_REGENERATION = 174,
+// SI_GDSKILL_POSTDELAY = 175,
+// SI_RESISTHANDICAP = 176,
+// SI_MAXHPPERCENT = 177,
+// SI_MAXSPPERCENT = 178,
+// SI_DEFENCE = 179,
+// SI_SLOWDOWN = 180,
SI_PRESERVE = 181,
SI_INCSTR = 182,
+// SI_NOT_EXTREMITYFIST = 183,
SI_INTRAVISION = 184,
+// SI_MOVESLOW_POTION = 185,
SI_DOUBLECAST = 186,
+// SI_GRAVITATION = 187,
SI_MAXOVERTHRUST = 188,
+// SI_LONGING = 189,
+// SI_HERMODE = 190,
SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
+// SI_HLIF_AVOID = 192,
+// SI_HFLI_FLEET = 193,
+// SI_HFLI_SPEED = 194,
+// SI_HLIF_CHANGE = 195,
+// SI_HAMI_BLOODLUST = 196,
SI_SHRINK = 197,
SI_SIGHTBLASTER = 198,
SI_WINKCHARM = 199,
SI_CLOSECONFINE = 200,
SI_CLOSECONFINE2 = 201,
+// SI_DISABLEMOVE = 202,
SI_MADNESSCANCEL = 203, //[blackhole89]
SI_GATLINGFEVER = 204,
+// SI_EARTHSCROLL = 205,
SI_UTSUSEMI = 206,
SI_BUNSINJYUTSU = 207,
SI_NEN = 208,
SI_ADJUSTMENT = 209,
SI_ACCURACY = 210,
+// SI_NJ_SUITON = 211,
+// SI_PET = 212,
+// SI_MENTAL = 213,
+// SI_EXPMEMORY = 214,
+// SI_PERFORMANCE = 215,
+// SI_GAIN = 216,
+// SI_GRIFFON = 217,
+// SI_DRIFT = 218,
+// SI_WALLSHIFT = 219,
+// SI_REINCARNATION = 220,
+// SI_PATTACK = 221,
+// SI_PSPEED = 222,
+// SI_PDEFENSE = 223,
+// SI_PCRITICAL = 224,
+// SI_RANKING = 225,
+// SI_PTRIPLE = 226,
+// SI_DENERGY = 227,
+// SI_WAVE1 = 228,
+// SI_WAVE2 = 229,
+// SI_WAVE3 = 230,
+// SI_WAVE4 = 231,
+// SI_DAURA = 232,
+// SI_DFREEZER = 233,
+// SI_DPUNISH = 234,
+// SI_DBARRIER = 235,
+// SI_DWARNING = 236,
+// SI_MOUSEWHEEL = 237,
+// SI_DGAUGE = 238,
+// SI_DACCEL = 239,
+// SI_DBLOCK = 240,
SI_FOODSTR = 241,
SI_FOODAGI = 242,
SI_FOODVIT = 243,
@@ -466,37 +573,67 @@ enum si_type {
SI_LIFEINSURANCE = 251,
SI_ITEMBOOST = 252,
SI_BOSSMAPINFO = 253,
- //SI_TURTLEGENERAL = 260, //All mobs display as Turtle General
- //SI_BIOMOBTRICKDEAD = 263, //Bio Mob effect on you and SI_TRICKDEAD
- //SI_BLURRY = 264, //For short time blurry screen and get Gloria icon
- //SI_FOODSTR = 271, //Same as 241
- //SI_FOODAGI = 272, //Same as 242
- //SI_FOODVIT = 273, //Same as 243
- //SI_FOODDEX = 274, //Same as 244
- //SI_FOODINT = 275, //Same as 245
- //SI_FOODLUK = 276, //Same as 246
-
- // Mercenary Only
+// SI_DA_ENERGY = 254,
+// SI_DA_FIRSTSLOT = 255,
+// SI_DA_HEADDEF = 256,
+// SI_DA_SPACE = 257,
+// SI_DA_TRANSFORM = 258,
+// SI_DA_ITEMREBUILD = 259,
+// SI_DA_ILLUSION = 260, //All mobs display as Turtle General
+// SI_DA_DARKPOWER = 261,
+// SI_DA_EARPLUG = 262,
+// SI_DA_CONTRACT = 263, //Bio Mob effect on you and SI_TRICKDEAD icon
+// SI_DA_BLACK = 264, //For short time blurry screen
+// SI_DA_MAGICCART = 265,
+// SI_CRYSTAL = 266,
+// SI_DA_REBUILD = 267,
+// SI_DA_EDARKNESS = 268,
+// SI_DA_EGUARDIAN = 269,
+// SI_DA_TIMEOUT = 270,
+// SI_FOOD_STR_CASH = 271,
+// SI_FOOD_AGI_CASH = 272,
+// SI_FOOD_VIT_CASH = 273,
+// SI_FOOD_DEX_CASH = 274,
+// SI_FOOD_INT_CASH = 275,
+// SI_FOOD_LUK_CASH = 276,
SI_MERC_FLEEUP = 277,
SI_MERC_ATKUP = 278,
SI_MERC_HPUP = 279,
SI_MERC_SPUP = 280,
SI_MERC_HITUP = 281,
-
SI_SLOWCAST = 282,
+// SI_MAGICMIRROR = 283,
+// SI_STONESKIN = 284,
+// SI_ANTIMAGIC = 285,
SI_CRITICALWOUND = 286,
+// SI_NPC_DEFENDER = 287,
+// SI_NOACTION_WAIT = 288,
+// SI_MOVHASTE_HORSE = 289,
SI_DEF_RATE = 290,
SI_MDEF_RATE = 291,
-
SI_INCHEALRATE = 292,
SI_S_LIFEPOTION = 293,
SI_L_LIFEPOTION = 294,
SI_INCCRI = 295,
SI_PLUSAVOIDVALUE = 296,
- SI_SPCOST_RATE = 298,
+// SI_ATKER_ASPD = 297,
+// SI_TARGET_ASPD = 298,
+// SI_ATKER_MOVESPEED = 299,
SI_ATKER_BLOOD = 300,
SI_TARGET_BLOOD = 301,
SI_ARMOR_PROPERTY = 302,
+// SI_REUSE_LIMIT_A = 303,
+// SI_HELLPOWER = 304,
+// SI_STEAMPACK = 305,
+// SI_REUSE_LIMIT_B = 306,
+// SI_REUSE_LIMIT_C = 307,
+// SI_REUSE_LIMIT_D = 308,
+// SI_REUSE_LIMIT_E = 309,
+// SI_REUSE_LIMIT_F = 310,
+// SI_INVINCIBLE = 311,
+// SI_CASH_PLUSONLYJOBEXP = 312,
+// SI_PARTYFLEE = 313,
+// SI_ANGEL_PROTECT = 314,
};
// JOINTBEAT stackable ailments