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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-02 20:33:41 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-02 20:33:41 +0000 |
commit | 8d7d2705e3c12c7c6cff03755bd031a35b993ba9 (patch) | |
tree | 5b9248e2f9ec6c483eaa0f9abd6eb6a144896be3 /src | |
parent | 055a8778bc0b8cd87709af7517c5955bcc8f898c (diff) | |
download | hercules-8d7d2705e3c12c7c6cff03755bd031a35b993ba9.tar.gz hercules-8d7d2705e3c12c7c6cff03755bd031a35b993ba9.tar.bz2 hercules-8d7d2705e3c12c7c6cff03755bd031a35b993ba9.tar.xz hercules-8d7d2705e3c12c7c6cff03755bd031a35b993ba9.zip |
* Spirit of Bard and Dancer now only works for mastered skills (bugreport:3037)
- also fixed an outdated comment in the source code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13714 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 5 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 9ee886984..1c4330c01 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1106,12 +1106,16 @@ int pc_calc_skilltree(struct map_session_data *sd) { //Enable Bard/Dancer spirit linked skills. if( sd->status.sex ) { //Link dancer skills to bard. + if( sd->status.skill[i-8].lv < 10 ) + continue; sd->status.skill[i].id = i; sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill sd->status.skill[i].flag = 1; // Tag it as a non-savable, non-uppable, bonus skill } else { //Link bard skills to dancer. + if( sd->status.skill[i].lv < 10 ) + continue; sd->status.skill[i-8].id = i - 8; sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill sd->status.skill[i-8].flag = 1; // Tag it as a non-savable, non-uppable, bonus skill diff --git a/src/map/skill.c b/src/map/skill.c index acf4bc1ef..f05688426 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7216,7 +7216,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int count = 0; const int x = bl->x, y = bl->y; - //If target isn't knocked back it should hit every 20ms [Playtester] + //If target isn't knocked back it should hit every "interval" ms [Playtester] do { if( bl->type == BL_PC ) |