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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 17:09:02 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 17:09:02 +0000
commitbe41590cac32e25a7bbee9967e31855b037b4463 (patch)
tree347cd33710e92f9f4e56eccc91726f1ce7f14360 /src
parent288490094a7fe9167747dc78d416940759a31197 (diff)
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- Fixed sc data load failing when using charsave_method: 1
- Fixed the interserver link reserve size being 8 times instead of 1/8th the default size. Changed it to be 1/4th as well. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9411 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/common/socket.c4
-rw-r--r--src/map/pc.c3
2 files changed, 4 insertions, 3 deletions
diff --git a/src/common/socket.c b/src/common/socket.c
index 4651f1dac..bedad4ed0 100644
--- a/src/common/socket.c
+++ b/src/common/socket.c
@@ -709,8 +709,8 @@ int WFIFOSET(int fd,int len)
s->wdata_size += len;
// always keep a wfifo_size reserve in the buffer
- // For inter-server connections, let the reserve be 1/8th of the link size.
- newreserve = s->wdata_size + (s->max_wdata>=FIFOSIZE_SERVERLINK?FIFOSIZE_SERVERLINK<<3:wfifo_size);
+ // For inter-server connections, let the reserve be 1/4th of the link size.
+ newreserve = s->wdata_size + (s->max_wdata>=FIFOSIZE_SERVERLINK?FIFOSIZE_SERVERLINK/4:wfifo_size);
if(s->wdata_size >= frame_size)
send_from_fifo(fd);
diff --git a/src/map/pc.c b/src/map/pc.c
index f7b9167f6..b0c20ed41 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -794,7 +794,6 @@ int pc_reg_received(struct map_session_data *sd)
sd->change_level = pc_readglobalreg(sd,"jobchange_level");
sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
- chrif_scdata_request(sd->status.account_id, sd->status.char_id);
if (pc_checkskill(sd, TK_MISSION)) {
sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID");
@@ -861,6 +860,8 @@ int pc_reg_received(struct map_session_data *sd)
}
status_calc_pc(sd,1);
+ chrif_scdata_request(sd->status.account_id, sd->status.char_id);
+
if (!sd->state.connect_new && sd->fd)
{ //Character already loaded map! Gotta trigger LoadEndAck manually.
sd->state.connect_new = 1;