diff options
author | Haru <haru@dotalux.com> | 2016-12-02 16:00:08 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2016-12-03 15:38:56 +0100 |
commit | 76801cdf48a979728034cb81b81c989f7f655f5a (patch) | |
tree | 0c7ab7e9170515c982399df7eda3bd2577521a06 /src | |
parent | cfa4ae95efca5557d085c56815259f47e6f380fb (diff) | |
download | hercules-76801cdf48a979728034cb81b81c989f7f655f5a.tar.gz hercules-76801cdf48a979728034cb81b81c989f7f655f5a.tar.bz2 hercules-76801cdf48a979728034cb81b81c989f7f655f5a.tar.xz hercules-76801cdf48a979728034cb81b81c989f7f655f5a.zip |
Clarify some Job Class vs MapID confusion (2/2)
This commit ensures that `sd->job` and related variables only contain
MapIDs (i.e. the serverside optimized values, where High Novice is
MAPID_NOVICE | JOBL_UPPER) and are never checked against the
client-based Job Class values.
As a rule of thumb, from now on, when a variable is named `job` or
`jobid`, it is intended to contain a MapID and not a Job Class ID. The
type of such variable shall be an unsigned `uint16` or `uint32`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct map_session_data::class_ (i.e.
`sd->class_`) is renamed to `job`.
Some issues in related lines are also fixed, including:
- The atcommand `@mount` would not check properly that the requesting
character is a 2nd class Swordsman type.
- `pc->addfame()` would silently accept invalid MapIDs, sending unknown
values to the client (more on this in a subsequent commit).
- `pc->famerank()` would not use the passed job as a bitmask, causing
the caller to have to mask it beforehand (more on this in a
subsequent commit).
- The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm
caused currently).
- Gunslingers would be able to be targeted by Spiritual Bestowment
(`MO_KITRANSLATION`) and Spiritual Sphere Absorption
(`MO_ABSORBSPIRITS`) due to a faulty check introduced when the
Rebellion class was implemented (causing unintended interaction with
Coins).
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 8 | ||||
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/battleground.c | 2 | ||||
-rw-r--r-- | src/map/chrif.c | 18 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/party.c | 7 | ||||
-rw-r--r-- | src/map/pc.c | 279 | ||||
-rw-r--r-- | src/map/pc.h | 18 | ||||
-rw-r--r-- | src/map/script.c | 12 | ||||
-rw-r--r-- | src/map/skill.c | 62 | ||||
-rw-r--r-- | src/map/status.c | 42 |
11 files changed, 251 insertions, 215 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 0da3b7729..bd4fa7204 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3975,7 +3975,7 @@ ACMD(mount_peco) return false; } - if ((sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) { + if ((sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) { if (!pc->checkskill(sd,RK_DRAGONTRAINING)) { safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,213), skill->get_desc(RK_DRAGONTRAINING)); // You need %s to mount! clif->message(fd, atcmd_output); @@ -3990,7 +3990,7 @@ ACMD(mount_peco) } return true; } - if ((sd->class_&MAPID_THIRDMASK) == MAPID_RANGER) { + if ((sd->job & MAPID_THIRDMASK) == MAPID_RANGER) { if (!pc->checkskill(sd,RA_WUGRIDER)) { safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,213), skill->get_desc(RA_WUGRIDER)); // You need %s to mount! clif->message(fd, atcmd_output); @@ -4005,7 +4005,7 @@ ACMD(mount_peco) } return true; } - if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) { + if ((sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) { if (!pc_ismadogear(sd)) { clif->message(sd->fd,msg_fd(fd,1123)); // You have mounted your Mado Gear. pc->setmadogear(sd, true); @@ -4015,7 +4015,7 @@ ACMD(mount_peco) } return true; } - if (sd->class_&MAPID_SWORDMAN && sd->class_&JOBL_2) { + if ((sd->job & MAPID_BASEMASK) == MAPID_SWORDMAN && (sd->job & JOBL_2) != 0) { if (!pc_isridingpeco(sd)) { // if actually no peco if (!pc->checkskill(sd, KN_RIDING)) { safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,213), skill->get_desc(KN_RIDING)); // You need %s to mount! diff --git a/src/map/battle.c b/src/map/battle.c index 812d588aa..bb20b94ff 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -892,7 +892,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, damage += damage * ratio / 100; } - if ((sd->class_ & MAPID_THIRDMASK) == MAPID_ARCH_BISHOP) { + if ((sd->job & MAPID_THIRDMASK) == MAPID_ARCH_BISHOP) { if((skill2_lv = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) damage += damage * skill2_lv / 100; @@ -3760,7 +3760,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Constant/misc additions from skills if (skill_id == WZ_FIREPILLAR) MATK_ADD(100+50*skill_lv); - if (sd != NULL && (sd->class_ & MAPID_THIRDMASK) == MAPID_ARCH_BISHOP) { + if (sd != NULL && (sd->job & MAPID_THIRDMASK) == MAPID_ARCH_BISHOP) { int eucharistica_level = pc->checkskill(sd,AB_EUCHARISTICA); if (eucharistica_level > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK)) MATK_ADDRATE(eucharistica_level); @@ -5566,13 +5566,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list //Dual-wield if (wd.damage) { temp = pc->checkskill(sd,AS_RIGHT) * 10; - if( (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO ) + if ((sd->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) temp = pc->checkskill(sd,KO_RIGHT) * 10 + 20; ATK_RATER( 50 + temp ); } if (wd.damage2) { temp = pc->checkskill(sd,AS_LEFT) * 10; - if( (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO ) + if ((sd->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) temp = pc->checkskill(sd,KO_LEFT) * 10 + 20; ATK_RATEL( 30 + temp ); } @@ -6842,8 +6842,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f const struct map_session_data *s_sd = BL_UCCAST(BL_PC, s_bl); const struct map_session_data *t_sd = BL_UCCAST(BL_PC, t_bl); if ( - (s_sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || - (t_sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || + (s_sd->job & MAPID_UPPERMASK) == MAPID_NOVICE || + (t_sd->job & MAPID_UPPERMASK) == MAPID_NOVICE || s_sd->status.base_level < battle_config.pk_min_level || t_sd->status.base_level < battle_config.pk_min_level || (battle_config.pk_level_range && abs(s_sd->status.base_level - t_sd->status.base_level) > battle_config.pk_level_range) diff --git a/src/map/battleground.c b/src/map/battleground.c index 4bb2b9b2e..cd7178951 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -822,7 +822,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->min_level ) return BGQA_FAIL_LEVEL_INCORRECT; - if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */ + if ((sd->job & JOBL_2) == 0) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */ return BGQA_FAIL_CLASS_INVALID; tsec = (unsigned int)time(NULL); diff --git a/src/map/chrif.c b/src/map/chrif.c index 6e567a402..e298a7fbc 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -1065,12 +1065,18 @@ int chrif_updatefamelist(struct map_session_data* sd) { nullpo_retr(0, sd); chrif_check(-1); - switch(sd->class_ & MAPID_UPPERMASK) { - case MAPID_BLACKSMITH: type = RANKTYPE_BLACKSMITH; break; - case MAPID_ALCHEMIST: type = RANKTYPE_ALCHEMIST; break; - case MAPID_TAEKWON: type = RANKTYPE_TAEKWON; break; - default: - return 0; + switch (sd->job & MAPID_UPPERMASK) { + case MAPID_BLACKSMITH: + type = RANKTYPE_BLACKSMITH; + break; + case MAPID_ALCHEMIST: + type = RANKTYPE_ALCHEMIST; + break; + case MAPID_TAEKWON: + type = RANKTYPE_TAEKWON; + break; + default: + return 0; } WFIFOHEAD(chrif->fd, 11); diff --git a/src/map/clif.c b/src/map/clif.c index f29a1357e..0b8f6c2ee 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -13824,7 +13824,7 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) { if (sd->state.doridori) return; - switch (sd->class_&MAPID_UPPERMASK) { + switch (sd->job & MAPID_UPPERMASK) { case MAPID_SOUL_LINKER: case MAPID_STAR_GLADIATOR: case MAPID_TAEKWON: @@ -13852,7 +13852,7 @@ void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) /* game client is currently broken on this (not sure the packetver range) */ /* it sends the request when the criteria doesn't match (and of course we let it fail) */ /* so restoring the old parse_globalmes method. */ - if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) { + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { unsigned int next = pc->nextbaseexp(sd); if( next == 0 ) next = pc->thisbaseexp(sd); if( next ) { @@ -14226,7 +14226,7 @@ void clif_ranklist(struct map_session_data *sd, enum fame_list_type type) nullpo_retv(sd); fd = sd->fd; - upperMask = sd->class_&MAPID_UPPERMASK; + upperMask = sd->job & MAPID_UPPERMASK; WFIFOHEAD(fd, len); WFIFOW(fd, 0) = 0x97d; WFIFOW(fd, 2) = type; diff --git a/src/map/party.c b/src/map/party.c index 6489242fe..3bf9542c7 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -881,15 +881,14 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id continue; switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. - if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK - && pc->checkskill(p_sd,MO_TRIPLEATTACK)) { + if ((p_sd->job & MAPID_UPPERMASK) == MAPID_MONK && pc->checkskill(p_sd, MO_TRIPLEATTACK)) { sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK, 50+50*skill_lv, //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); } break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators - if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR + if ((p_sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && sd->sc.data[SC_COUNTERKICK_READY] && pc->checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, @@ -1160,7 +1159,7 @@ int party_sub_count_chorus(struct block_list *bl, va_list ap) if (battle_config.idle_no_share && pc_isidle(sd)) return 0; - if ( (sd->class_&MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER ) + if ((sd->job & MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER) return 0; return 1; diff --git a/src/map/pc.c b/src/map/pc.c index 6f260f776..11bc511b1 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -248,7 +248,7 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[i] = tid; sd->spiritball++; - if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) + if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) clif->millenniumshield(&sd->bl,sd->spiritball); else clif->spiritball(&sd->bl); @@ -287,7 +287,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) } if(!type) { - if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) + if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) clif->millenniumshield(&sd->bl,sd->spiritball); else clif->spiritball(&sd->bl); @@ -395,39 +395,48 @@ void pc_addfame(struct map_session_data *sd,int count) sd->status.fame += count; if(sd->status.fame > MAX_FAME) sd->status.fame = MAX_FAME; - switch(sd->class_&MAPID_UPPERMASK){ - case MAPID_BLACKSMITH: ranktype = RANKTYPE_BLACKSMITH; break; - case MAPID_ALCHEMIST: ranktype = RANKTYPE_ALCHEMIST; break; - case MAPID_TAEKWON: ranktype = RANKTYPE_TAEKWON; break; + + switch (sd->job & MAPID_UPPERMASK) { + case MAPID_BLACKSMITH: + ranktype = RANKTYPE_BLACKSMITH; + break; + case MAPID_ALCHEMIST: + ranktype = RANKTYPE_ALCHEMIST; + break; + case MAPID_TAEKWON: + ranktype = RANKTYPE_TAEKWON; + break; } + Assert_retv(ranktype != -1); + clif->update_rankingpoint(sd, ranktype, count); chrif->updatefamelist(sd); } // Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else -unsigned char pc_famerank(int char_id, int job) +int pc_famerank(int char_id, uint32 job) { int i; - switch(job){ - case MAPID_BLACKSMITH: // Blacksmith - for(i = 0; i < MAX_FAME_LIST; i++){ - if(pc->smith_fame_list[i].id == char_id) - return i + 1; - } - break; - case MAPID_ALCHEMIST: // Alchemist - for(i = 0; i < MAX_FAME_LIST; i++){ - if(pc->chemist_fame_list[i].id == char_id) - return i + 1; - } - break; - case MAPID_TAEKWON: // Taekwon - for(i = 0; i < MAX_FAME_LIST; i++){ - if(pc->taekwon_fame_list[i].id == char_id) - return i + 1; - } - break; + switch (job & MAPID_UPPERMASK) { + case MAPID_BLACKSMITH: // Blacksmith + for (i = 0; i < MAX_FAME_LIST; i++) { + if (pc->smith_fame_list[i].id == char_id) + return i + 1; + } + break; + case MAPID_ALCHEMIST: // Alchemist + for (i = 0; i < MAX_FAME_LIST; i++) { + if (pc->chemist_fame_list[i].id == char_id) + return i + 1; + } + break; + case MAPID_TAEKWON: // Taekwon + for (i = 0; i < MAX_FAME_LIST; i++) { + if (pc->taekwon_fame_list[i].id == char_id) + return i + 1; + } + break; } return 0; @@ -712,8 +721,8 @@ int pc_equippoint(struct map_session_data *sd,int n) || sd->inventory_data[n]->look == W_1HAXE ) { if (pc->checkskill(sd,AS_LEFT) > 0 - || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN - || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO + || (sd->job & MAPID_UPPERMASK) == MAPID_ASSASSIN + || (sd->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO ) { //Kagerou and Oboro can dual wield daggers. [Rytech] if( ep == EQP_HAND_R ) @@ -973,11 +982,11 @@ int pc_isequip(struct map_session_data *sd,int n) return 0; if ( item->equip & EQP_AMMO ) { - if (sd->state.active && !pc_iscarton(sd) && (sd->class_ & MAPID_THIRDMASK) == MAPID_GENETIC) { // check if sc data is already loaded. + if (sd->state.active && !pc_iscarton(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_GENETIC) { // check if sc data is already loaded. clif->msgtable(sd, MSG_ITEM_NEED_CART); return 0; } - if (!pc_ismadogear(sd) && (sd->class_ & MAPID_THIRDMASK) == MAPID_MECHANIC) { + if (!pc_ismadogear(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) { clif->msgtable(sd, MSG_ITEM_NEED_MADO); return 0; } @@ -1014,14 +1023,26 @@ int pc_isequip(struct map_session_data *sd,int n) } } //Not equipable by class. [Skotlex] - if (!(1ULL<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)])) + if (((1ULL<<(sd->job & MAPID_BASEMASK)) & item->class_base[(sd->job & JOBL_2_1) != 0 ? 1 : ((sd->job & JOBL_2_2) != 0 ? 2 : 0)]) == 0) return 0; //Not usable by upper class. [Inkfish] while( 1 ) { - if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; - if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; - if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY ) break; - if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD ) break; + if ((item->class_upper & ITEMUPPER_NORMAL) != 0) { + if ((sd->job & (JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) == 0) + break; + } + if ((item->class_upper & ITEMUPPER_UPPER) != 0) { + if ((sd->job & (JOBL_UPPER|JOBL_THIRD)) != 0) + break; + } + if ((item->class_upper & ITEMUPPER_BABY) != 0) { + if ((sd->job & JOBL_BABY) != 0) + break; + } + if ((item->class_upper & ITEMUPPER_THIRD) != 0) { + if ((sd->job & JOBL_THIRD) != 0) + break; + } return 0; } @@ -1080,9 +1101,9 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (job == -1) { ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class, sd->status.name, sd->status.account_id, sd->status.char_id); sd->status.class = JOB_NOVICE; - sd->class_ = MAPID_NOVICE; + sd->job = MAPID_NOVICE; } else { - sd->class_ = job; + sd->job = job; } } @@ -1341,7 +1362,7 @@ int pc_reg_received(struct map_session_data *sd) // Cooking Exp sd->cook_mastery = pc_readglobalreg(sd,script->add_str("COOK_MASTERY")); - if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { + if ((sd->job & MAPID_BASEMASK) == MAPID_TAEKWON) { // Better check for class rather than skill to prevent "skill resets" from unsetting this sd->mission_mobid = pc_readglobalreg(sd,script->add_str("TK_MISSION_ID")); sd->mission_count = pc_readglobalreg(sd,script->add_str("TK_MISSION_COUNT")); @@ -1470,17 +1491,17 @@ int pc_calc_skillpoint(struct map_session_data* sd) { int pc_calc_skilltree(struct map_session_data *sd) { int i,id=0,flag; - int c=0; + int class = 0, classidx = 0; nullpo_ret(sd); i = pc->calc_skilltree_normalize_job(sd); - c = pc->mapid2jobid(i, sd->status.sex); - if( c == -1 ) - { //Unable to normalize job?? + class = pc->mapid2jobid(i, sd->status.sex); + if (class == -1) { + //Unable to normalize job?? ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return 1; } - c = pc->class2idx(c); + classidx = pc->class2idx(class); for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these @@ -1489,10 +1510,10 @@ int pc_calc_skilltree(struct map_session_data *sd) if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { switch( skill->dbs->db[i].nameid ) { case NV_TRICKDEAD: - if( (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) { - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; + if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { + sd->status.skill[i].id = 0; + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; } break; } @@ -1562,16 +1583,16 @@ int pc_calc_skilltree(struct map_session_data *sd) do { flag = 0; - for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[c][i].id) > 0; i++) { - int idx = pc->skill_tree[c][i].idx; + for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) { + int idx = pc->skill_tree[classidx][i].idx; bool satisfied = true; if (sd->status.skill[idx].id > 0) continue; //Skill already known. if (!battle_config.skillfree) { int j; - for (j = 0; j < VECTOR_LENGTH(pc->skill_tree[c][i].need); j++) { - struct skill_tree_requirement *req = &VECTOR_INDEX(pc->skill_tree[c][i].need, j); + for (j = 0; j < VECTOR_LENGTH(pc->skill_tree[classidx][i].need); j++) { + struct skill_tree_requirement *req = &VECTOR_INDEX(pc->skill_tree[classidx][i].need, j); int level; if (sd->status.skill[req->idx].id == 0 || sd->status.skill[req->idx].flag == SKILL_FLAG_TEMPORARY @@ -1586,8 +1607,8 @@ int pc_calc_skilltree(struct map_session_data *sd) break; } } - if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { - int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree + if (sd->status.job_level < (int)pc->skill_tree[classidx][i].joblv) { + int jobid = pc->mapid2jobid(sd->job, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) satisfied = false; // job level requirement wasn't satisfied @@ -1618,16 +1639,15 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) - { + if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) { /* Taekwon Ranger Bonus Skill Tree ============================================ - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking. - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic) - (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */ - for( i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[c][i].id) > 0; i++ ) { - int idx = pc->skill_tree[c][i].idx; + for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) { + int idx = pc->skill_tree[classidx][i].idx; if( (skill->dbs->db[idx].inf2&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) ) continue; //Do not include Quest/Wedding skills. @@ -1691,7 +1711,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) continue; if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { - int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree + int jobid = pc->mapid2jobid(sd->job, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) continue; @@ -1738,12 +1758,12 @@ int pc_clean_skilltree(struct map_session_data *sd) int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { int skill_point, novice_skills; - int c; + uint16 job; nullpo_ret(sd); - c = sd->class_; + job = sd->job; if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) - return c; + return job; skill_point = pc->calc_skillpoint(sd); @@ -1751,19 +1771,17 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) sd->sktree.second = sd->sktree.third = 0; - // limit 1st class and above to novice job levels - if(skill_point < novice_skills && (sd->class_&MAPID_BASEMASK) != MAPID_SUMMONER) { - c = MAPID_NOVICE; - } - // limit 2nd class and above to first class job levels (super novices are exempt) - else if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) - { + if (skill_point < novice_skills && (sd->job & MAPID_BASEMASK) != MAPID_SUMMONER) { + // limit 1st class and above to novice job levels + job = MAPID_NOVICE; + } else if ((sd->job & JOBL_2) != 0 && (sd->job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { + // limit 2nd class and above to first class job levels (super novices are exempt) // regenerate change_level_2nd if (sd->change_level_2nd == 0) { - if (sd->class_&JOBL_THIRD) { + if ((sd->job & JOBL_THIRD) != 0) { // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd if (sd->change_level_3rd == 0) { - sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; + sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->job & MAPID_UPPERMASK, sd->status.sex))][1]; } else { sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) @@ -1781,9 +1799,9 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) } if (skill_point < novice_skills + (sd->change_level_2nd - 1)) { - c &= MAPID_BASEMASK; + job &= MAPID_BASEMASK; sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point; - } else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels + } else if ((sd->job & JOBL_THIRD) != 0) { // limit 3rd class to 2nd class/trans job levels // regenerate change_level_3rd if (sd->change_level_3rd == 0) { sd->change_level_3rd = 1 + skill_point + sd->status.skill_point @@ -1794,16 +1812,16 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) } if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) { - c &= MAPID_UPPERMASK; + job &= MAPID_UPPERMASK; sd->sktree.third = (novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) - skill_point; } } } // restore non-limiting flags - c |= sd->class_&(JOBL_UPPER|JOBL_BABY); + job |= sd->job & (JOBL_UPPER|JOBL_BABY); - return c; + return job; } /*========================================== @@ -4857,12 +4875,12 @@ int pc_isUseitem(struct map_session_data *sd,int n) /** * Only Rune Knights may use runes **/ - if( itemdb_is_rune(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) + if (itemdb_is_rune(nameid) && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT) return 0; /** * Only GCross may use poisons **/ - else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS ) + else if (itemdb_is_poison(nameid) && (sd->job & MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS) return 0; if( item->package || item->group ) { @@ -4891,31 +4909,47 @@ int pc_isUseitem(struct map_session_data *sd,int n) } //Not equipable by class. [Skotlex] - if (!( - (1ULL<<(sd->class_&MAPID_BASEMASK)) & - (item->class_base[(sd->class_&JOBL_2_1) ? 1 : ((sd->class_&JOBL_2_2) ? 2 : 0)]) - )) + if (((1ULL << (sd->job & MAPID_BASEMASK)) & (item->class_base[(sd->job & JOBL_2_1) ? 1 : ((sd->job & JOBL_2_2) ? 2 : 0)])) == 0) return 0; //Not usable by upper class. [Haru] while( 1 ) { // Normal classes (no upper, no baby, no third classes) - if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; + if ((item->class_upper & ITEMUPPER_NORMAL) != 0) { + if ((sd->job & (JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) == 0) + break; + } + if ((item->class_upper & ITEMUPPER_UPPER) != 0) { #ifdef RENEWAL - // Upper classes (no third classes) - if( item->class_upper&ITEMUPPER_UPPER && sd->class_&JOBL_UPPER && !(sd->class_&JOBL_THIRD) ) break; + // Upper classes (no third classes) + if ((sd->job & JOBL_UPPER) != 0 && (sd->job&JOBL_THIRD) == 0) + break; #else - //pre-re has no use for the extra, so we maintain the previous for backwards compatibility - if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; + //pre-re has no use for the extra, so we maintain the previous for backwards compatibility + if ((sd->job & (JOBL_UPPER|JOBL_THIRD)) != 0) + break; #endif + } // Baby classes (no third classes) - if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY && !(sd->class_&JOBL_THIRD) ) break; + if ((item->class_upper & ITEMUPPER_BABY) != 0) { + if ((sd->job & JOBL_BABY) != 0 && (sd->job&JOBL_THIRD) == 0) + break; + } // Third classes (no upper, no baby classes) - if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD && !(sd->class_&(JOBL_UPPER|JOBL_BABY)) ) break; + if ((item->class_upper & ITEMUPPER_THIRD) != 0) { + if ((sd->job & JOBL_THIRD) != 0 && (sd->job & (JOBL_UPPER|JOBL_BABY)) == 0) + break; + } // Upper third classes - if( item->class_upper&ITEMUPPER_THURDUPPER && sd->class_&JOBL_THIRD && sd->class_&JOBL_UPPER ) break; + if ((item->class_upper & ITEMUPPER_THURDUPPER) != 0) { + if ((sd->job & JOBL_THIRD) != 0 && (sd->job & JOBL_UPPER) != 0) + break; + } // Baby third classes - if( item->class_upper&ITEMUPPER_THIRDBABY && sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY ) break; + if ((item->class_upper & ITEMUPPER_THIRDBABY) != 0) { + if ((sd->job & JOBL_THIRD) != 0 && (sd->job & JOBL_BABY) != 0) + break; + } return 0; } @@ -6010,10 +6044,9 @@ int pc_jobid2mapid(int16 class) } //Reverts the map-style class id to the client-style one. -int pc_mapid2jobid(unsigned short class_, int sex) +int pc_mapid2jobid(uint16 job, int sex) { - switch(class_) - { + switch (job) { //Novice And 1-1 Jobs case MAPID_NOVICE: return JOB_NOVICE; case MAPID_SWORDMAN: return JOB_SWORDMAN; @@ -6609,7 +6642,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { status_calc_pc(sd,SCO_FORCE); status_percent_heal(&sd->bl,100,100); - if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); @@ -6617,7 +6650,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); if (sd->state.snovice_dead_flag) sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. - } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { + } else if ((sd->job & MAPID_BASEMASK) == MAPID_TAEKWON) { sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); } @@ -7132,7 +7165,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill->dbs->db[index].inf ) status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. - else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + else if (sd->status.skill_point == 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc->check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -7313,7 +7346,7 @@ int pc_resetstate(struct map_session_data* sd) return 0; } - sd->status.status_point = pc->statp[sd->status.base_level] + ((sd->class_&JOBL_UPPER) ? 52 : 0); // extra 52+48=100 stat points + sd->status.status_point = pc->statp[sd->status.base_level] + ((sd->job & JOBL_UPPER) != 0 ? 52 : 0); // extra 52+48=100 stat points } else { @@ -7371,7 +7404,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) int i, inf2, skill_point=0; nullpo_ret(sd); - if( flag&PCRESETSKILL_CHSEX && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER ) + if (flag&PCRESETSKILL_CHSEX && (sd->job & MAPID_UPPERMASK) != MAPID_BARDDANCER) return 0; if( !(flag&PCRESETSKILL_RECOUNT) ) { //Remove stuff lost when resetting skills. @@ -7379,7 +7412,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) return 0; if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] @@ -7395,7 +7428,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) i &= ~OPTION_WUG; if( i&OPTION_WUGRIDER && pc->checkskill(sd, RA_WUGRIDER) ) i &= ~OPTION_WUGRIDER; - if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC ) + if (i&OPTION_MADOGEAR && (sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) i &= ~OPTION_MADOGEAR; #ifndef NEW_CARTS if( i&OPTION_CART && pc->checkskill(sd, MC_PUSHCART) ) @@ -7429,16 +7462,16 @@ int pc_resetskill(struct map_session_data* sd, int flag) skill_id = skill->dbs->db[i].nameid; // Don't reset trick dead if not a novice/baby - if( skill_id == NV_TRICKDEAD && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) { + if (skill_id == NV_TRICKDEAD && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; continue; } // do not reset basic skill - if (skill_id == NV_BASIC && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE) + if (skill_id == NV_BASIC && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) continue; - if (skill_id == SU_BASIC_SKILL && (sd->class_&MAPID_BASEMASK) != MAPID_SUMMONER) + if (skill_id == SU_BASIC_SKILL && (sd->job & MAPID_BASEMASK) != MAPID_SUMMONER) continue; if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) @@ -7816,7 +7849,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } // activate Steel body if a super novice dies at 99+% exp [celest] - if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { unsigned int next = pc->nextbaseexp(sd); if( next == 0 ) next = pc->thisbaseexp(sd); if( get_percentage(sd->status.base_exp,next) >= 99 ) { @@ -7835,7 +7868,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { // changed penalty options, added death by player if pk_mode [Valaris] if( battle_config.death_penalty_type - && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty + && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] ) { @@ -8017,9 +8050,9 @@ int pc_readparam(const struct map_session_data *sd, int type) case SP_BASELEVEL: val = sd->status.base_level; break; case SP_JOBLEVEL: val = sd->status.job_level; break; case SP_CLASS: val = sd->status.class; break; - case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. - case SP_UPPER: val = (sd->class_&JOBL_UPPER) ? 1 : ((sd->class_&JOBL_BABY) ? 2 : 0); break; - case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] + case SP_BASEJOB: val = pc->mapid2jobid(sd->job & MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. + case SP_UPPER: val = (sd->job & JOBL_UPPER) != 0 ? 1 : ((sd->job & JOBL_BABY) != 0 ? 2 : 0); break; + case SP_BASECLASS: val = pc->mapid2jobid(sd->job & MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] case SP_SEX: val = sd->status.sex; break; case SP_WEIGHT: val = sd->weight; break; case SP_MAXWEIGHT: val = sd->max_weight; break; @@ -8505,14 +8538,14 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) if (class == -1) return 1; - if ((uint16)job == sd->class_) + if ((uint16)job == sd->job) return 1; //Nothing to change. - if ((job & JOBL_2) != 0 && (sd->class_ & JOBL_2) == 0 && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { + if ((job & JOBL_2) != 0 && (sd->job & JOBL_2) == 0 && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { // changing from 1st to 2nd job sd->change_level_2nd = sd->status.job_level; pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd); - } else if((job & JOBL_THIRD) != 0 && (sd->class_ & JOBL_THIRD) == 0) { + } else if((job & JOBL_THIRD) != 0 && (sd->job & JOBL_THIRD) == 0) { // changing from 2nd to 3rd job sd->change_level_3rd = sd->status.job_level; pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); @@ -8544,7 +8577,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL_LV"),0); } - if ((job & MAPID_UPPERMASK) != (sd->class_ & MAPID_UPPERMASK)) { //Things to remove when changing class tree. + if ((job & MAPID_UPPERMASK) != (sd->job & MAPID_UPPERMASK)) { //Things to remove when changing class tree. const int class_idx = pc->class2idx(sd->status.class); short id; for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_idx][i].id) > 0; i++) { @@ -8555,14 +8588,14 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) } } - if ((sd->class_ & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { + if ((sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { /* going off star glad lineage, reset feel to not store no-longer-used vars in the database */ pc->resetfeel(sd); } sd->status.class = class; - fame_flag = pc->famerank(sd->status.char_id, sd->class_); - sd->class_ = (uint16)job; + fame_flag = pc->famerank(sd->status.char_id, sd->job); + sd->job = (uint16)job; sd->status.job_level=1; sd->status.job_exp=0; @@ -8611,7 +8644,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) //Remove peco/cart/falcon i = sd->sc.option; - if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) + if (i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT)) i&=~OPTION_RIDING; if( i&OPTION_FALCON && !pc->checkskill(sd, HT_FALCON) ) i&=~OPTION_FALCON; @@ -8652,7 +8685,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) chrif->buildfamelist(); } else if (sd->status.fame > 0) { //It may be that now they are famous? - switch (sd->class_&MAPID_UPPERMASK) { + switch (sd->job & MAPID_UPPERMASK) { case MAPID_BLACKSMITH: case MAPID_ALCHEMIST: case MAPID_TAEKWON: @@ -8961,7 +8994,7 @@ void pc_setmadogear(struct map_session_data *sd, bool flag) { nullpo_retv(sd); if (flag) { - if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) + if ((sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else if (pc_ismadogear(sd)) { pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); @@ -9207,7 +9240,7 @@ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) { switch( regname[0] ) { default: //Char reg if( !strcmp(regname,"PC_DIE_COUNTER") && sd->die_counter != val ) { - int i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); + int i = (!sd->die_counter && (sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); sd->die_counter = val; if( i ) status_calc_pc(sd,SCO_NONE); // Lost the bonus. @@ -10245,7 +10278,7 @@ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) { if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || - (sd->class_&JOBL_BABY) || (dstsd->class_&JOBL_BABY)) + (sd->job & JOBL_BABY) != 0 || (dstsd->job & JOBL_BABY) != 0) return -1; sd->status.partner_id = dstsd->status.char_id; dstsd->status.partner_id = sd->status.char_id; @@ -10309,7 +10342,7 @@ struct map_session_data *pc_get_partner(struct map_session_data *sd) { * Get sd father charid. (Need to be baby) *------------------------------------------*/ struct map_session_data *pc_get_father(struct map_session_data *sd) { - if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) + if (sd && (sd->job & JOBL_BABY) != 0 && sd->status.father > 0) // charid2sd returns NULL if not found return map->charid2sd(sd->status.father); @@ -10320,7 +10353,7 @@ struct map_session_data *pc_get_father(struct map_session_data *sd) { * Get sd mother charid. (Need to be baby) *------------------------------------------*/ struct map_session_data *pc_get_mother(struct map_session_data *sd) { - if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) + if (sd && (sd->job & JOBL_BABY) != 0 && sd->status.mother > 0) // charid2sd returns NULL if not found return map->charid2sd(sd->status.mother); @@ -11742,7 +11775,7 @@ void pc_check_supernovice_call(struct map_session_data *sd, const char *message) nullpo_retv(sd); nullpo_retv(message); - if ((sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) + if ((sd->job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) return; if (next == 0) next = pc->thisbaseexp(sd); diff --git a/src/map/pc.h b/src/map/pc.h index c68be7b97..5b0cc4cba 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -235,7 +235,7 @@ struct map_session_data { unsigned int bonus_coma : 1; } special_state; int login_id1, login_id2; - unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] + uint16 job; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] /// Groups & permissions int group_id; @@ -635,13 +635,13 @@ END_ZEROED_BLOCK; #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_maxparameter(sd) ( \ - ((sd)->class_&MAPID_BASEMASK) == MAPID_SUMMONER ? battle->bc->max_summoner_parameter : \ - ( ((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \ - || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION \ - || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \ - ) ? battle->bc->max_extended_parameter : ((sd)->class_&JOBL_THIRD) ? \ - (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \ - (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \ + ((sd)->job & MAPID_BASEMASK) == MAPID_SUMMONER ? battle->bc->max_summoner_parameter : \ + ( ((sd)->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \ + || ((sd)->job & MAPID_UPPERMASK) == MAPID_REBELLION \ + || ((sd)->job & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \ + ) ? battle->bc->max_extended_parameter : ((sd)->job & JOBL_THIRD) ? \ + (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \ + (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \ ) /// Generic check for mounts #define pc_hasmount(sd) ( (sd)->sc.option&(OPTION_RIDING|OPTION_WUGRIDER|OPTION_DRAGON|OPTION_MADOGEAR) ) @@ -1004,7 +1004,7 @@ END_ZEROED_BLOCK; /* End */ int (*delspiritball) (struct map_session_data *sd,int count,int type); int (*getmaxspiritball) (struct map_session_data *sd, int min); void (*addfame) (struct map_session_data *sd,int count); - unsigned char (*famerank) (int char_id, int job); + int (*famerank) (int char_id, uint32 job); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); diff --git a/src/map/script.c b/src/map/script.c index e2f5cf364..f876f1072 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9977,7 +9977,7 @@ BUILDIN(setmount) flag = SETMOUNT_TYPE_AUTODETECT; } // Sanity checks and auto-detection - if ((sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) { + if ((sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) { if (pc->checkskill(sd, RK_DRAGONTRAINING)) { // Rune Knight (Dragon) unsigned int option; @@ -9989,11 +9989,11 @@ BUILDIN(setmount) OPTION_DRAGON1); // default value pc->setridingdragon(sd, option); } - } else if ((sd->class_&MAPID_THIRDMASK) == MAPID_RANGER) { + } else if ((sd->job & MAPID_THIRDMASK) == MAPID_RANGER) { // Ranger (Warg) if (pc->checkskill(sd, RA_WUGRIDER)) pc->setridingwug(sd, true); - } else if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) { + } else if ((sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) { // Mechanic (Mado Gear) if (pc->checkskill(sd, NC_MADOLICENCE)) pc->setmadogear(sd, true); @@ -11782,7 +11782,7 @@ BUILDIN(eaclass) BUILDIN(roclass) { - int class_ =script_getnum(st,2); + int job = script_getnum(st,2); int sex; if (script_hasdata(st,3)) { sex = script_getnum(st,3); @@ -11793,7 +11793,7 @@ BUILDIN(roclass) else sex = 1; //Just use male when not found. } - script_pushint(st,pc->mapid2jobid(class_, sex)); + script_pushint(st,pc->mapid2jobid(job, sex)); return true; } @@ -11889,7 +11889,7 @@ BUILDIN(changebase) if(vclass == JOB_WEDDING) { if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites - sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore. + sd->job & JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore. ) return true; } diff --git a/src/map/skill.c b/src/map/skill.c index 596d6527d..dce372b6a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -464,7 +464,7 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b if (battle_config.copyskill_restrict == 2) { return 0; } else if (battle_config.copyskill_restrict == 1) { - if ((sd->class_ & (MAPID_UPPERMASK | JOBL_UPPER)) != MAPID_STALKER) + if ((sd->job & (MAPID_UPPERMASK | JOBL_UPPER)) != MAPID_STALKER) return 0; } } @@ -1151,8 +1151,8 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 break; case TK_JUMPKICK: - if( dstsd && dstsd->class_ != MAPID_SOUL_LINKER && !tsc->data[SC_PRESERVE] ) - {// debuff the following statuses + if (dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) != MAPID_SOUL_LINKER && tsc->data[SC_PRESERVE] == NULL) { + // debuff the following statuses status_change_end(bl, SC_SOULLINK, INVALID_TIMER); status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER); status_change_end(bl, SC_KAITE, INVALID_TIMER); @@ -1843,7 +1843,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b break; } - if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR + if (sd != NULL && (sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && rnd()%10000 < battle_config.sg_miracle_skill_ratio) // SG_MIRACLE [Komurka] sc_start(src,src,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration); @@ -5576,7 +5576,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (status->isimmune(bl) || (dstmd != NULL && (dstmd->class_ == MOBID_EMPELIUM || mob_is_battleground(dstmd)))) heal = 0; - if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0) + if (sd != NULL && dstsd != NULL && sd->status.partner_id == dstsd->status.char_id && (sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0) heal = heal * 2; if (tsc && tsc->count) @@ -5867,7 +5867,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case CR_PROVIDENCE: if(sd && dstsd){ //Check they are not another crusader [Skotlex] - if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) { + if ((dstsd->job & MAPID_UPPERMASK) == MAPID_CRUSADER) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map->freeblock_unlock(); return 1; @@ -5881,7 +5881,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { struct status_change* sc = status->get_sc(src); - if( sd && dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex ) { + if (sd != NULL && dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex) { // Cannot cast on another bard/dancer-type class of the same gender as caster clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map->freeblock_unlock(); @@ -6303,7 +6303,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( lv > battle_config.devotion_level_difference || // Level difference requeriments (dstsd->sc.data[type] && dstsd->sc.data[type]->val1 != src->id) || // Cannot Devote a player devoted from another source (skill_id == ML_DEVOTION && (!mer || mer != dstsd->md)) || // Mercenary only can devote owner - (dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER || // Crusader Cannot be devoted + (dstsd->job & MAPID_UPPERMASK) == MAPID_CRUSADER || // Crusader Cannot be devoted (dstsd->sc.data[SC_HELLPOWER])) // Players affected by SC_HELLPOWERR cannot be devoted. { if( sd ) @@ -6356,7 +6356,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case MO_KITRANSLATION: - if(dstsd && ((dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK)!=MAPID_REBELLION)) { + if (dstsd != NULL && (dstsd->job & MAPID_BASEMASK) != MAPID_GUNSLINGER) { pc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); } break; @@ -6372,10 +6372,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case MO_ABSORBSPIRITS: { int sp = 0; - if ( dstsd && dstsd->spiritball - && (sd == dstsd || map_flag_vs(src->m) || (sd && sd->duel_group && sd->duel_group == dstsd->duel_group)) - && ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION) - ) { + if (dstsd != NULL && dstsd->spiritball != 0 + && (sd == dstsd || map_flag_vs(src->m) || (sd && sd->duel_group && sd->duel_group == dstsd->duel_group)) + && (dstsd->job & MAPID_BASEMASK) != MAPID_GUNSLINGER + ) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] sp = dstsd->spiritball * 7; pc->delspiritball(dstsd, dstsd->spiritball, 0); @@ -6576,7 +6576,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (sd) { if (!dstsd || !( (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SOULLINKER) - || (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER + || (dstsd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER || dstsd->status.char_id == sd->status.char_id || dstsd->status.char_id == sd->status.partner_id || dstsd->status.char_id == sd->status.child @@ -7211,7 +7211,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) + if ((dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || (tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_ROGUE) //Rogue's spirit defends against dispel. || (dstsd && pc_ismadogear(dstsd)) || rnd()%100 >= 50+10*skill_lv ) @@ -8004,7 +8004,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SL_SUPERNOVICE: case SL_WIZARD: //NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SOULLINK constant. - if (sd && !(dstsd && (dstsd->class_&MAPID_UPPERMASK) == type)) { + if (sd != NULL && !(dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == type)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -8020,7 +8020,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin sc_start(src,src,SC_SMA_READY,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; case SL_HIGH: - if (sd && !(dstsd && (dstsd->class_&JOBL_UPPER) && !(dstsd->class_&JOBL_2) && dstsd->status.base_level < 70)) { + if (sd != NULL && !(dstsd != NULL && (dstsd->job & JOBL_UPPER) != 0 && (dstsd->job & JOBL_2) == 0 && dstsd->status.base_level < 70)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -8673,7 +8673,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 60 + 8 * skill_lv) { + if ((dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 60 + 8 * skill_lv) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; @@ -9230,8 +9230,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_ASSIMILATEPOWER: if( flag&1 ) { int sp = 0; - if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) - { + if (dstsd != NULL && dstsd->spiritball != 0 && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->job & MAPID_BASEMASK) != MAPID_GUNSLINGER) { sp = dstsd->spiritball; //1%sp per spiritball. pc->delspiritball(dstsd, dstsd->spiritball, 0); status_percent_heal(src, 0, sp); @@ -9249,7 +9248,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_POWERVELOCITY: if( !dstsd ) break; - if ( sd && (dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER ) { + if (sd != NULL && (dstsd->job & MAPID_BASEMASK) != MAPID_GUNSLINGER) { int i, max = pc->getmaxspiritball(dstsd, 5); for ( i = 0; i < max; i++ ) { pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, 1), max); @@ -13240,7 +13239,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) return 0; if( skill->get_inf2(skill_id)&INF2_CHORUS_SKILL ) { - if( tsd->status.party_id == sd->status.party_id && (tsd->class_&MAPID_THIRDMASK) == MAPID_MINSTRELWANDERER ) + if (tsd->status.party_id == sd->status.party_id && (tsd->job & MAPID_THIRDMASK) == MAPID_MINSTRELWANDERER) p_sd[(*c)++] = tsd->bl.id; return 1; } else { @@ -13249,24 +13248,23 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) case PR_BENEDICTIO: { uint8 dir = map->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); dir = (unit->getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing. - if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest. + if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest. && sd->status.sp >= 10) p_sd[(*c)++]=tsd->bl.id; return 1; } case AB_ADORAMUS: // Adoramus does not consume Blue Gemstone when there is at least 1 Priest class next to the caster - if( (tsd->class_&MAPID_UPPERMASK) == MAPID_PRIEST ) + if ((tsd->job & MAPID_UPPERMASK) == MAPID_PRIEST) p_sd[(*c)++] = tsd->bl.id; return 1; case WL_COMET: // Comet does not consume Red Gemstones when there is at least 1 Warlock class next to the caster - if( ( tsd->class_&MAPID_THIRDMASK ) == MAPID_WARLOCK ) + if ((tsd->job & MAPID_THIRDMASK) == MAPID_WARLOCK) p_sd[(*c)++] = tsd->bl.id; return 1; case LG_RAYOFGENESIS: - if( tsd->status.party_id == sd->status.party_id && (tsd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD && - tsd->sc.data[SC_BANDING] ) + if (tsd->status.party_id == sd->status.party_id && (tsd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD && tsd->sc.data[SC_BANDING]) p_sd[(*c)++] = tsd->bl.id; return 1; default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex] @@ -13275,7 +13273,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) if(pc_issit(tsd) || !unit->can_move(&tsd->bl)) return 0; if (sd->status.sex != tsd->status.sex && - (tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && + (tsd->job & MAPID_UPPERMASK) == MAPID_BARDDANCER && (skill_lv = pc->checkskill(tsd, skill_id)) > 0 && (tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) && sd->status.party_id && tsd->status.party_id && @@ -13725,7 +13723,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case TK_MISSION: - if( (sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON ) { + if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON) { // Cannot be used by Non-Taekwon classes clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -13737,7 +13735,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case TK_READYSTORM: case TK_READYTURN: case TK_JUMPKICK: - if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER ) { + if ((sd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) { // Soul Linkers cannot use this skill clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -13748,7 +13746,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: - if ((sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) + if ((sd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) return 0; //Anti-Soul Linker check in case you job-changed with Stances active. if(!(sc && sc->data[SC_COMBOATTACK]) || sc->data[SC_COMBOATTACK]->val1 == TK_JUMPKICK) return 0; //Combo needs to be ready @@ -17793,7 +17791,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, make_per = make_per * battle_config.wp_rate / 100; } - if (sd->class_&JOBL_BABY) //if it's a Baby Class + if ((sd->job & JOBL_BABY) != 0) //if it's a Baby Class make_per = (make_per * 50) / 100; //Baby penalty is 50% (bugreport:4847) if(make_per < 1) make_per = 1; diff --git a/src/map/status.c b/src/map/status.c index 6f8c7a9e8..fe412dce7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2272,11 +2272,11 @@ unsigned int status_get_base_maxsp(const struct map_session_data *sd, const stru val = pc->class2idx(sd->status.class); val = status->dbs->SP_table[val][sd->status.base_level]; - if ( sd->class_&JOBL_UPPER ) + if ((sd->job & JOBL_UPPER) != 0) val += val * 25 / 100; - else if ( sd->class_&JOBL_BABY ) + else if ((sd->job & JOBL_BABY) != 0) val = val * 70 / 100; - if ( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max SP for top ranking Taekwons over level 90. val += val * st->int_ / 100; @@ -2293,17 +2293,17 @@ unsigned int status_get_base_maxhp(const struct map_session_data *sd, const stru val = pc->class2idx(sd->status.class); val = status->dbs->HP_table[val][sd->status.base_level]; - if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 ) + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) val += 2000; //Supernovice lvl99 hp bonus. - if ( (sd->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E && sd->status.base_level >= 150 ) + if ((sd->job & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E && sd->status.base_level >= 150) val += 2000; //Extented Supernovice lvl150 hp bonus. - if ( sd->class_&JOBL_UPPER ) + if ((sd->job & JOBL_UPPER) != 0) val += val * 25 / 100; //Trans classes get a 25% hp bonus - else if ( sd->class_&JOBL_BABY ) + else if ((sd->job & JOBL_BABY) != 0) val = val * 70 / 100; //Baby classes get a 30% hp penalty - if ( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. val += val * st->vit / 100; // +1% per each point of VIT @@ -2404,9 +2404,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) //Give them all modes except these (useful for clones) bstatus->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK); - bstatus->size = (sd->class_&JOBL_BABY || (sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER)?SZ_SMALL:SZ_MEDIUM; + bstatus->size = ((sd->job & JOBL_BABY) != 0 || (sd->job & MAPID_BASEMASK) == MAPID_SUMMONER)?SZ_SMALL:SZ_MEDIUM; if (battle_config.character_size && (pc_isridingpeco(sd) || pc_isridingdragon(sd))) { //[Lupus] - if (sd->class_&JOBL_BABY) { + if ((sd->job & JOBL_BABY) != 0) { if (battle_config.character_size&SZ_BIG) bstatus->size++; } else { @@ -2416,7 +2416,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) } bstatus->aspd_rate = 1000; bstatus->ele_lv = 1; - bstatus->race = ((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER)?RC_BRUTE:RC_PLAYER; + bstatus->race = ((sd->job & MAPID_BASEMASK) == MAPID_SUMMONER)?RC_BRUTE:RC_PLAYER; // Autobonus pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); @@ -2701,7 +2701,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) } // If a Super Novice has never died and is at least joblv 70, he gets all stats +10 - if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70) { + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70) { bstatus->str += 10; bstatus->agi += 10; bstatus->vit += 10; @@ -2820,7 +2820,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) bstatus->hp = bstatus->max_hp; bstatus->sp = bstatus->max_sp; } else { - if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2) + if ((sd->job & MAPID_BASEMASK) == MAPID_NOVICE && (sd->job & JOBL_2) == 0 && battle_config.restart_hp_rate < 50) bstatus->hp = bstatus->max_hp>>1; else @@ -2911,7 +2911,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) // Absolute modifiers from passive skills if((skill_lv=pc->checkskill(sd,TF_MISS))>0) - bstatus->flee += skill_lv*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); + bstatus->flee += skill_lv*((sd->job & JOBL_2) != 0 && (sd->job & MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); if((skill_lv=pc->checkskill(sd,MO_DODGE))>0) bstatus->flee += (skill_lv*3)>>1; if (pc->checkskill(sd, SU_POWEROFLIFE) > 0) @@ -2958,7 +2958,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) // Basic ASPD value i = status->base_amotion_pc(sd,bstatus); - bstatus->amotion = cap_value(i,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); + bstatus->amotion = cap_value(i,((sd->job & JOBL_THIRD) != 0 ? battle_config.max_third_aspd : battle_config.max_aspd),2000); // Relative modifiers from passive skills #ifndef RENEWAL_ASPD @@ -3562,7 +3562,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str || sc->data[SC_OBLIVIONCURSE] != NULL || sc->data[SC_MAXIMIZEPOWER] != NULL || sc->data[SC_REBOUND] != NULL - || (bl->type == BL_PC && (BL_UCAST(BL_PC, bl)->class_&MAPID_UPPERMASK) == MAPID_MONK + || (bl->type == BL_PC && (BL_UCAST(BL_PC, bl)->job & MAPID_UPPERMASK) == MAPID_MONK && (sc->data[SC_EXTREMITYFIST] != NULL || (sc->data[SC_EXPLOSIONSPIRITS] != NULL && (sc->data[SC_SOULLINK] == NULL || sc->data[SC_SOULLINK]->val2 != SL_MONK) @@ -4008,7 +4008,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) #endif amotion = status->calc_fix_aspd(bl, sc, amotion); if (sd != NULL) { - st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); + st->amotion = cap_value(amotion, ((sd->job & JOBL_THIRD) != 0 ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); } else { st->amotion = cap_value(amotion, battle_config.max_aspd, 2000); } @@ -5801,7 +5801,7 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max( val, 2 * sc->data[SC_WINDWALK]->val1 ); if( sc->data[SC_CARTBOOST] ) val = max( val, 20 ); - if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc->checkskill(sd,TF_MISS) > 0 ) + if (sd != NULL && (sd->job & MAPID_UPPERMASK) == MAPID_ASSASSIN && pc->checkskill(sd,TF_MISS) > 0) val = max( val, 1 * pc->checkskill(sd,TF_MISS) ); if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 1 ) val = max( val, sc->data[SC_CLOAKING]->val1 >= 10 ? 25 : 3 * sc->data[SC_CLOAKING]->val1 - 3 ); @@ -8401,7 +8401,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t #endif break; case SC_NJ_SUITON: - if (!val2 || (sd && (sd->class_&MAPID_BASEMASK) == MAPID_NINJA)) { + if (val2 == 0 || (sd != NULL && (sd->job & MAPID_BASEMASK) == MAPID_NINJA)) { //No penalties. val2 = 0; //Agi penalty val3 = 0; //Walk speed penalty @@ -9830,7 +9830,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_ARCLOUSEDASH: val2 = 15 + 5 * val1; // AGI val3 = 25; // Move speed increase - if (sd && (sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER) + if (sd != NULL && (sd->job & MAPID_BASEMASK) == MAPID_SUMMONER) val4 = 10; // Ranged ATK increase break; case SC_TUNAPARTY: @@ -12800,7 +12800,7 @@ int status_natural_heal(struct block_list* bl, va_list args) if ((rate = pc->checkskill(sd,TK_SPTIME))) sc_start(bl,bl,status->skill2sc(TK_SPTIME), 100,rate,skill->get_time(TK_SPTIME, rate)); - if ((sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR + if ((sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&rnd()%10000 < battle_config.sg_angel_skill_ratio ) { //Angel of the Sun/Moon/Star |