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authorParadox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-10-13 10:22:59 +0000
committerParadox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-10-13 10:22:59 +0000
commitbad4556d6847e29d16222e67db7c5e26e97c2887 (patch)
treee87891a98e5cf26b0aa0ba3bef3538865b1225df /src
parent7f7dc5fa3a49017cdb1c77f199d0967ba9c97958 (diff)
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Prevented direct transformation into dummy jobs via @jobchange command. (bugreport:4227)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14429 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/atcommand.c30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 44c44ff23..eccce4eb1 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1340,33 +1340,35 @@ int atcommand_jobchange(const int fd, struct map_session_data* sd, const char* c
if (!found) {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
- clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader");
+ clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
- clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer");
- clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin");
+ clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
+ clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
- clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy");
- clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader");
+ clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
+ clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
- clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer");
+ clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
return -1;
}
}
- if (job == 37 ||job == 45)
+ if (job == 13 || job == 21 || job == 22 || job == 26 || job == 27
+ || job == 4014 || job == 4022 || job == 4036 || job == 4044 || job == 4048
+ ) // Deny direct transformation into dummy jobs
return 0;
if (pcdb_checkid(job))
@@ -1378,28 +1380,28 @@ int atcommand_jobchange(const int fd, struct map_session_data* sd, const char* c
return -1;
}
} else {
- clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job name/ID>).");
- clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader");
+ clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
+ clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
- clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer");
- clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin");
+ clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
+ clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
- clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy");
- clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader");
+ clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
+ clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
- clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer");
+ clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
return -1;
}